Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameWindowParse Struct Reference

Public Attributes

char * name
 
Bool(* parse )(char *token, WinInstanceData *, char *, void *)
 

Detailed Description

used to match database fields to parsing functions

Definition at line 110 of file GameWindowManagerScript.cpp.

Member Data Documentation

◆ name

char* GameWindowParse::name

Definition at line 113 of file GameWindowManagerScript.cpp.

◆ parse

Bool(* GameWindowParse::parse) (char *token, WinInstanceData *, char *, void *)

Definition at line 114 of file GameWindowManagerScript.cpp.


The documentation for this struct was generated from the following file: