#include <GameLOD.h>
Definition at line 124 of file GameLOD.h.
◆ DynamicGameLODInfo()
| DynamicGameLODInfo::DynamicGameLODInfo |
( |
void | | ) |
|
◆ m_dynamicDebrisSkipMask
| UnsignedInt DynamicGameLODInfo::m_dynamicDebrisSkipMask |
◆ m_dynamicParticleSkipMask
| UnsignedInt DynamicGameLODInfo::m_dynamicParticleSkipMask |
◆ m_minDynamicParticlePriority
◆ m_minDynamicParticleSkipPriority
◆ m_minFPS
| Int DynamicGameLODInfo::m_minFPS |
minimum fps in order to recommend his LOD.
Definition at line 128 of file GameLOD.h.
◆ m_slowDeathScale
| Real DynamicGameLODInfo::m_slowDeathScale |
The documentation for this struct was generated from the following files: