Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DynamicGameLODInfo Struct Reference

#include <GameLOD.h>

Public Member Functions

 DynamicGameLODInfo ()
 

Public Attributes

Int m_minFPS
 minimum fps in order to recommend his LOD.
 
UnsignedInt m_dynamicParticleSkipMask
 
UnsignedInt m_dynamicDebrisSkipMask
 
Real m_slowDeathScale
 
ParticlePriorityType m_minDynamicParticlePriority
 
ParticlePriorityType m_minDynamicParticleSkipPriority
 

Detailed Description

Definition at line 124 of file GameLOD.h.

Constructor & Destructor Documentation

◆ DynamicGameLODInfo()

DynamicGameLODInfo::DynamicGameLODInfo ( void )

Definition at line 133 of file GameLOD.cpp.

Member Data Documentation

◆ m_dynamicDebrisSkipMask

UnsignedInt DynamicGameLODInfo::m_dynamicDebrisSkipMask

Definition at line 130 of file GameLOD.h.

◆ m_dynamicParticleSkipMask

UnsignedInt DynamicGameLODInfo::m_dynamicParticleSkipMask

Definition at line 129 of file GameLOD.h.

◆ m_minDynamicParticlePriority

ParticlePriorityType DynamicGameLODInfo::m_minDynamicParticlePriority

Definition at line 132 of file GameLOD.h.

◆ m_minDynamicParticleSkipPriority

ParticlePriorityType DynamicGameLODInfo::m_minDynamicParticleSkipPriority

Definition at line 133 of file GameLOD.h.

◆ m_minFPS

Int DynamicGameLODInfo::m_minFPS

minimum fps in order to recommend his LOD.

Definition at line 128 of file GameLOD.h.

◆ m_slowDeathScale

Real DynamicGameLODInfo::m_slowDeathScale

Definition at line 131 of file GameLOD.h.


The documentation for this struct was generated from the following files: