#include <ScriptEngine.h>
Public Attributes | |
| Real | m_direction |
| Direction of the breeze in radians. 0 == +x direction. | |
| Coord2D | m_directionVec |
| sin/cos of direction, for efficiency. | |
| Real | m_intensity |
| How far to sway back & forth in radians. 0 = none. | |
| Real | m_lean |
| How far to lean with the wind in radians. 0 = none. | |
| Real | m_randomness |
| Randomness 0=perfectly uniform, 1 = +- up to 50% randomly. | |
| Short | m_breezePeriod |
| How many frames it takes to sway forward & back. | |
| Short | m_breezeVersion |
| Incremented each time the settings are updated. | |
Definition at line 59 of file ScriptEngine.h.
| Short BreezeInfo::m_breezePeriod |
How many frames it takes to sway forward & back.
Definition at line 66 of file ScriptEngine.h.
| Short BreezeInfo::m_breezeVersion |
Incremented each time the settings are updated.
Definition at line 67 of file ScriptEngine.h.
| Real BreezeInfo::m_direction |
Direction of the breeze in radians. 0 == +x direction.
Definition at line 61 of file ScriptEngine.h.
| Coord2D BreezeInfo::m_directionVec |
sin/cos of direction, for efficiency.
Definition at line 62 of file ScriptEngine.h.
| Real BreezeInfo::m_intensity |
How far to sway back & forth in radians. 0 = none.
Definition at line 63 of file ScriptEngine.h.
| Real BreezeInfo::m_lean |
How far to lean with the wind in radians. 0 = none.
Definition at line 64 of file ScriptEngine.h.
| Real BreezeInfo::m_randomness |
Randomness 0=perfectly uniform, 1 = +- up to 50% randomly.
Definition at line 65 of file ScriptEngine.h.