Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all variables with links to the files they belong to:
- w -
W3D_AGGREGATE_FORCE_SUB_OBJ_LOD :
w3d_file.h
W3DAPPDATA2_CURRENT_VERSION :
w3dappdata.cpp
WAIT_INDEFINITELY :
TurretAI.cpp
WaterSettings :
Water.h
,
Water.cpp
waveTypeInfo :
W3DWaterTracks.cpp
WeatherNames :
GameType.h
,
GameType.cpp
whichTemplate :
ParticleEditorExport.h
white :
LanGameOptionsMenu.cpp
WHITE_COLOR :
TTFont.cpp
,
TTFont.h
WindowLayoutCurrentVersion :
GameWindowManager.h
,
GameWindowManager.cpp
Windows9xVersionTable :
cpudetect.cpp
WindowStatusNames :
GameWindow.h
,
GameWindowManagerScript.cpp
WindowStyleNames :
GameWindow.h
,
GameWindowManagerScript.cpp
WindowsVersion :
autorun.cpp
WinVersion :
WinFix.CPP
,
WinFix.H
WOLMapSelectLayout :
GameSpyChat.h
,
WOLGameSetupMenu.cpp
,
WOLMapSelectMenu.cpp
WW3DFormatToD3DFormatConversionArray :
formconv.cpp
WW3DZFormatToD3DFormatConversionArray :
formconv.cpp
WWMEMLOG_KEY0 :
wwmemlog.cpp
WWMEMLOG_KEY1 :
wwmemlog.cpp
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