Here is a list of all variables with links to the files they belong to:
- a -
- AABTREE_CURRENT_VERSION : aabtreecull.cpp
- Abort : patch.cpp
- absolute : KeyboardOptionsMenu.cpp
- acceptFalseColor : LANAPICallbacks.h, LANAPICallbacks.cpp
- acceptTrueColor : LANAPICallbacks.h, LANAPICallbacks.cpp
- AdaptiveDeltaPacketStruct : vchannel.cpp
- ALL_SURFACES : LocomotorSet.h
- alt : KeyboardOptionsMenu.cpp
- altDown : KeyboardOptionsMenu.cpp
- AnimDrawer : _convert.cpp, _convert.h
- AppInstance : dllmain.cpp, dllmain.h
- ApplicationHInstance : GameEngine.cpp, Win32Mouse.cpp, WinMain.cpp, WinMain.h, autorun.cpp, WinMain.h, WinMain.cpp, WinMain.h, WinMain.cpp, WinMain.h, WinMain.cpp, WorldBuilder.cpp
- ApplicationHWnd : GameEngine.cpp, Debug.cpp, IMEManager.cpp, W3DMouse.cpp, W3DWaterTracks.cpp, Win32OSDisplay.cpp, WinMain.cpp, WinMain.h, autorun.cpp, WinMain.h, WinMain.cpp, wbview.cpp, WorldBuilder.cpp
- ApplicationIsWindowed : WinMain.cpp
- AppMutex : autorun.cpp
- AppTitle : Babylon.cpp, StdAfx.h
- ARC_TABLE_SIZE : wwmath.h
- Args : ARGS.CPP, ARGS.H
- Arguments : autorun.cpp
- assert_msg_buf : AUD_Assert.cpp
- ATTACK_RANGE_CALC_TYPE : Weapon.cpp
- AUD_primary_buffer : AUD_DSoundDriver.cpp
- AUD_sound_object : AUD_DSoundDriver.cpp
- Audio_Focus_Loss_Function : misc.h
- AudioEventsCount : AUD_Events.cpp
- AudioEventsPeak : AUD_Events.cpp
- AudioGameFrame : AUD_Events.cpp
- audioInitialized : AUD_Device.cpp
- audioStdChannelAttribs : AUD_Device.cpp
- AudioSystemDSD : AUD_DSoundDriver.cpp
- AXIS_ROTATION : camerashakesystem.cpp