Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all typedefs with links to the files they belong to:
- d -
DamageTypeFlags :
Damage.h
DataChunkParserPtr :
DataChunk.h
DataChunkVersionType :
DataChunk.h
DeathTypeFlags :
Damage.h
DEFORM_LIST :
MeshDeformDefs.h
DEFORM_SAVE_LIST :
MeshDeformSave.h
DetailedArchivedDirectoryInfoMap :
ArchiveFileSystem.h
digit :
MPMATH.H
DIOC_REGISTERS :
CDCNTRL.H
Direct3DCreate8Type :
dx8wrapper.cpp
DisabledMaskType :
DisabledTypes.h
DisplaySettings :
Display.h
DistCalcProc :
PartitionManager.cpp
Download :
wolapi.h
DrawableList :
InGameUI.h
DrawableListCIt :
InGameUI.h
DrawableListIt :
InGameUI.h
DrawablePtrVector :
GameClient.h
DWORD :
bittype.h
DX8PolygonRendererList :
dx8list.h
DX8PolygonRendererListIterator :
dx8list.h
DynamicSoundCullClass :
SoundScene.h
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