Here is a list of all functions with links to the files they belong to:
- w -
- W3d_Shader_Get_Alpha_Test() : w3d_file.h
- W3d_Shader_Get_Depth_Compare() : w3d_file.h
- W3d_Shader_Get_Depth_Mask() : w3d_file.h
- W3d_Shader_Get_Dest_Blend_Func() : w3d_file.h
- W3d_Shader_Get_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Get_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Get_Post_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Get_Post_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Get_Pri_Gradient() : w3d_file.h
- W3d_Shader_Get_PS2_Param_A() : w3d_file.h
- W3d_Shader_Get_PS2_Param_B() : w3d_file.h
- W3d_Shader_Get_PS2_Param_C() : w3d_file.h
- W3d_Shader_Get_PS2_Param_D() : w3d_file.h
- W3d_Shader_Get_Sec_Gradient() : w3d_file.h
- W3d_Shader_Get_Src_Blend_Func() : w3d_file.h
- W3d_Shader_Get_Texturing() : w3d_file.h
- W3d_Shader_Reset() : w3d_file.h
- W3d_Shader_Set_Alpha_Test() : w3d_file.h
- W3d_Shader_Set_Depth_Compare() : w3d_file.h
- W3d_Shader_Set_Depth_Mask() : w3d_file.h
- W3d_Shader_Set_Dest_Blend_Func() : w3d_file.h
- W3d_Shader_Set_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Set_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Set_Post_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Set_Post_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Set_Pri_Gradient() : w3d_file.h
- W3d_Shader_Set_PS2_Param_A() : w3d_file.h
- W3d_Shader_Set_PS2_Param_B() : w3d_file.h
- W3d_Shader_Set_PS2_Param_C() : w3d_file.h
- W3d_Shader_Set_PS2_Param_D() : w3d_file.h
- W3d_Shader_Set_Sec_Gradient() : w3d_file.h
- W3d_Shader_Set_Src_Blend_Func() : w3d_file.h
- W3d_Shader_Set_Texturing() : w3d_file.h
- W3d_Vertex_Material_Reset() : w3d_file.h
- W3DCameoMovieDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DClockDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DCommandBarBackgroundDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarForegroundDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarGenExpDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarGridDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarHelpPopupDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarTopDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCreditsMenuDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DDrawMapPreview() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DGadgetCheckBoxDraw() : W3DGadget.h, W3DCheckBox.cpp
- W3DGadgetCheckBoxImageDraw() : W3DGadget.h, W3DCheckBox.cpp
- W3DGadgetComboBoxDraw() : W3DGadget.h, W3DComboBox.cpp
- W3DGadgetComboBoxImageDraw() : W3DGadget.h, W3DComboBox.cpp
- W3DGadgetHorizontalSliderDraw() : W3DGadget.h, W3DHorizontalSlider.cpp
- W3DGadgetHorizontalSliderImageDraw() : W3DGadget.h, W3DHorizontalSlider.cpp
- W3DGadgetHorizontalSliderImageDrawA() : W3DHorizontalSlider.cpp
- W3DGadgetHorizontalSliderImageDrawB() : W3DHorizontalSlider.cpp
- W3DGadgetListBoxDraw() : W3DGadget.h, W3DListBox.cpp
- W3DGadgetListBoxImageDraw() : W3DGadget.h, W3DListBox.cpp
- W3DGadgetProgressBarDraw() : W3DGadget.h, W3DProgressBar.cpp
- W3DGadgetProgressBarImageDraw() : W3DGadget.h, W3DProgressBar.cpp
- W3DGadgetProgressBarImageDrawA() : W3DProgressBar.cpp
- W3DGadgetPushButtonDraw() : W3DGadget.h, W3DPushButton.cpp
- W3DGadgetPushButtonImageDraw() : W3DGadget.h, W3DPushButton.cpp
- W3DGadgetPushButtonImageDrawOne() : W3DPushButton.cpp
- W3DGadgetPushButtonImageDrawThree() : W3DPushButton.cpp
- W3DGadgetRadioButtonDraw() : W3DGadget.h, W3DRadioButton.cpp
- W3DGadgetRadioButtonImageDraw() : W3DGadget.h, W3DRadioButton.cpp
- W3DGadgetStaticTextDraw() : W3DGadget.h, W3DStaticText.cpp
- W3DGadgetStaticTextImageDraw() : W3DGadget.h, W3DStaticText.cpp
- W3DGadgetTabControlDraw() : W3DGadget.h, W3DTabControl.cpp
- W3DGadgetTabControlImageDraw() : W3DGadget.h, W3DTabControl.cpp
- W3DGadgetTextEntryDraw() : W3DGadget.h, W3DTextEntry.cpp
- W3DGadgetTextEntryImageDraw() : W3DGadget.h, W3DTextEntry.cpp
- W3DGadgetVerticalSliderDraw() : W3DGadget.h, W3DVerticalSlider.cpp
- W3DGadgetVerticalSliderImageDraw() : W3DGadget.h, W3DVerticalSlider.cpp
- W3DGameWinDefaultDraw() : W3DGameWindow.h, W3DGameWindow.cpp
- W3DLeftHUDDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DLogicalScreenToPixelScreen() : W3DConvert.h, W3DConvert.cpp
- W3DMainMenuButtonDropShadowDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuFourDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuInit() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuMapBorder() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuRandomTextDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMetalBarMenuDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DNoDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DPowerDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DPowerDrawA() : W3DControlBar.cpp
- W3DRightHUDDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DShellMenuSchemeDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DThinBorderDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- Wait_Blit() : ddraw.cpp, misc.h
- Wait_Process() : process.cpp, process.h, PROCESS.CPP, PROCESS.H
- Wait_Vert_Blank() : ddraw.cpp, misc.h
- wantToSquishTarget() : AIStateMachine.h, AIStates.cpp
- waterGround() : AIPathfind.cpp
- WbApp() : WorldBuilder.h
- wcstrim() : trim.cpp, trim.h
- while() : patch.cpp
- WideCharStringToMultiByte() : ThreadUtils.h, ThreadUtils.cpp
- Windows_Message_Handler() : msgloop.cpp, msgloop.h
- WindowsDebugPrint() : AUD_Assert.cpp, AUD_Windows.cpp
- WinMain() : debug_dlg.cpp, netserv.cpp, test2.cpp, WinMain.cpp, autorun.cpp, buildVersionUpdate.cpp, WinMain.cpp, DatGen.cpp, winblows.cpp, WinMain.cpp, WINBLOWS.CPP, textureCompress.cpp, versionUpdate.cpp, wolSetup.cpp
- within() : DumbProjectileBehavior.cpp
- Wnd_Proc() : autorun.cpp
- WndProc() : test2.cpp, WinMain.cpp
- WOLBuddyOverlayInit() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayInput() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayRCMenuInit() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayRCMenuSystem() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayShutdown() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlaySystem() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayUpdate() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLCustomScoreScreenInit() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenInput() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenShutdown() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenSystem() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenUpdate() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLDisplayGameOptions() : PeerDefs.h, GameSpyGameInfo.h, WOLGameSetupMenu.cpp
- WOLDisplaySlotList() : PeerDefs.h, GameSpyGameInfo.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuInit() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuInput() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuShutdown() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuSystem() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuUpdate() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLLadderScreenInit() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenInput() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenShutdown() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenSystem() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenUpdate() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLobbyMenuInit() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuInput() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuShutdown() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuSystem() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuUpdate() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLocaleSelectInit() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectInput() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectShutdown() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectSystem() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectUpdate() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLoginMenuInit() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuInput() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuShutdown() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuSystem() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuUpdate() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLMapSelectMenuInit() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuInput() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuShutdown() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuSystem() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuUpdate() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMessageWindowInit() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowInput() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowShutdown() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowSystem() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowUpdate() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLPositionStartSpots() : WOLGameSetupMenu.cpp, WOLMapSelectMenu.cpp
- WOLQMScoreScreenInit() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenInput() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenShutdown() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenSystem() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenUpdate() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQuickMatchMenuInit() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuInput() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuShutdown() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuSystem() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuUpdate() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLStatusMenuInit() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuInput() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuShutdown() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuSystem() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuUpdate() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLWelcomeMenuInit() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuInput() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuShutdown() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuSystem() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuUpdate() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WouldMapTransfer() : MapUtil.h, MapUtil.cpp
- Write_Data() : IFF.H
- Write_Iff_Chunk() : IFF.H
- Write_PCX_File() : pcx.H
- WriteMainDB() : loadsave.cpp, loadsave.h
- WW3DFormat_To_D3DFormat() : formconv.cpp, formconv.h
- WW3DZFormat_To_D3DFormat() : formconv.cpp, formconv.h
- WWDebug_Check_Trigger() : wwdebug.cpp
- WWDebug_Install_Assert_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Message_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Profile_Start_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Profile_Stop_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Trigger_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Printf() : wwdebug.cpp, wwdebug.h
- WWDebug_Printf_Error() : wwdebug.cpp, wwdebug.h
- WWDebug_Printf_Warning() : wwdebug.cpp, wwdebug.h
- WWDebug_Profile_Start() : wwdebug.cpp
- WWDebug_Profile_Stop() : wwdebug.cpp
- WWProfile_Get_Inv_Processor_Ticks_Per_Second() : wwprofile.cpp
- WWProfile_Get_System_Time() : wwprofile.cpp, wwprofile.h
- WWProfile_Get_Ticks() : wwprofile.cpp