Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- p -
P3 :
GameLOD.h
P4 :
GameLOD.h
PACKING :
HackInternetAIUpdate.h
PARSE_ALIAS :
W3DModelDraw.cpp
PARSE_DEFAULT :
W3DModelDraw.cpp
PARSE_NORMAL :
W3DModelDraw.cpp
PARSE_TRANSITION :
W3DModelDraw.cpp
PARTICLE_PRIORITY_HIGHEST :
ParticleSys.h
PARTICLE_PRIORITY_LOWEST :
ParticleSys.h
PASS_ENTRY :
PopupLadderSelect.cpp
PASS_ERROR :
PopupLadderSelect.cpp
PASS_NONE :
PopupLadderSelect.cpp
PAT_3DSample :
MilesAudioManager.h
PAT_INVALID :
MilesAudioManager.h
PAT_Sample :
MilesAudioManager.h
PAT_Stream :
MilesAudioManager.h
PATHFIND_CELLS_PER_FRAME :
AIPathfind.cpp
PATHFIND_QUEUE_LEN :
AIPathfind.h
PAUSE_BEFORE_TAKEOFF :
JetAIUpdate.cpp
PB_ALPHA_TEST :
GameMtl.cpp
PB_AMBIENT :
GameMtl.cpp
PB_COLOR_MASK :
GameMtl.cpp
PB_COPY_SPECULAR_TO_DIFFUSE :
GameMtl.cpp
PB_DEPTH_COMPARE :
GameMtl.cpp
PB_DEPTH_MASK :
GameMtl.cpp
PB_DEST_BLEND :
GameMtl.cpp
PB_DETAIL_ALPHA_FUNC :
GameMtl.cpp
PB_DETAIL_COLOR_FUNC :
GameMtl.cpp
PB_DIFFUSE :
GameMtl.cpp
PB_EMISSIVE :
GameMtl.cpp
PB_FOG_FUNC :
GameMtl.cpp
PB_OPACITY :
GameMtl.cpp
PB_PRI_GRADIENT :
GameMtl.cpp
PB_PS2_SHADER_PARAM_A :
GameMtl.cpp
PB_PS2_SHADER_PARAM_B :
GameMtl.cpp
PB_PS2_SHADER_PARAM_C :
GameMtl.cpp
PB_PS2_SHADER_PARAM_D :
GameMtl.cpp
PB_PSX_LIGHTING :
GameMtl.cpp
PB_PSX_TRANSLUCENCY :
GameMtl.cpp
PB_SEC_GRADIENT :
GameMtl.cpp
PB_SHADER_PRESET :
GameMtl.cpp
PB_SHININESS :
GameMtl.cpp
PB_SPECULAR :
GameMtl.cpp
PB_SRC_BLEND :
GameMtl.cpp
PB_STAGE0_MAP_CHANNEL :
GameMtl.cpp
PB_STAGE0_MAPPING_TYPE :
GameMtl.cpp
PB_STAGE0_TEXTURE_ALPHA_BITMAP :
GameMtl.cpp
PB_STAGE0_TEXTURE_ANIM_TYPE :
GameMtl.cpp
PB_STAGE0_TEXTURE_CLAMP_U :
GameMtl.cpp
PB_STAGE0_TEXTURE_CLAMP_V :
GameMtl.cpp
PB_STAGE0_TEXTURE_DISPLAY :
GameMtl.cpp
PB_STAGE0_TEXTURE_ENABLE :
GameMtl.cpp
PB_STAGE0_TEXTURE_FRAME_COUNT :
GameMtl.cpp
PB_STAGE0_TEXTURE_FRAME_RATE :
GameMtl.cpp
PB_STAGE0_TEXTURE_HINT :
GameMtl.cpp
PB_STAGE0_TEXTURE_NO_LOD :
GameMtl.cpp
PB_STAGE0_TEXTURE_NO_MIPMAP :
GameMtl.cpp
PB_STAGE0_TEXTURE_PUBLISH :
GameMtl.cpp
PB_STAGE0_TEXTURE_RESIZE :
GameMtl.cpp
PB_STAGE1_MAP_CHANNEL :
GameMtl.cpp
PB_STAGE1_MAPPING_TYPE :
GameMtl.cpp
PB_STAGE1_TEXTURE_ALPHA_BITMAP :
GameMtl.cpp
PB_STAGE1_TEXTURE_ANIM_TYPE :
GameMtl.cpp
PB_STAGE1_TEXTURE_CLAMP_U :
GameMtl.cpp
PB_STAGE1_TEXTURE_CLAMP_V :
GameMtl.cpp
PB_STAGE1_TEXTURE_DISPLAY :
GameMtl.cpp
PB_STAGE1_TEXTURE_ENABLE :
GameMtl.cpp
PB_STAGE1_TEXTURE_FRAME_COUNT :
GameMtl.cpp
PB_STAGE1_TEXTURE_FRAME_RATE :
GameMtl.cpp
PB_STAGE1_TEXTURE_HINT :
GameMtl.cpp
PB_STAGE1_TEXTURE_NO_LOD :
GameMtl.cpp
PB_STAGE1_TEXTURE_NO_MIPMAP :
GameMtl.cpp
PB_STAGE1_TEXTURE_PUBLISH :
GameMtl.cpp
PB_STAGE1_TEXTURE_RESIZE :
GameMtl.cpp
PB_TRANSLUCENCY :
GameMtl.cpp
PENDING :
UTypes.h
PERFMETRICS_BETWEEN_METRICS :
PerfMetrics.h
PERFMETRICS_LOAD_STARTFRAME :
PerfMetrics.h
PERFMETRICS_LOAD_STOPFRAME :
PerfMetrics.h
PERFMETRICS_LOGIC_STARTFRAME :
PerfMetrics.h
PERFMETRICS_LOGIC_STOPFRAME :
PerfMetrics.h
PHASE_FINAL :
UpdateModule.h
PHASE_INITIAL :
UpdateModule.h
PHASE_NORMAL :
UpdateModule.h
PHASE_PHYSICS :
UpdateModule.h
PICK_ARROW :
wbview.h
PICK_CENTER :
wbview.h
PICK_NONE :
wbview.h
PICK_TYPE_ALL_DRAWABLES :
View.h
PICK_TYPE_FORCEATTACKABLE :
View.h
PICK_TYPE_MINES :
View.h
PICK_TYPE_SELECTABLE :
View.h
PICK_TYPE_SHRUBBERY :
View.h
PICK_TYPE_TERRAIN :
View.h
PINGSTR_KEY :
PeerThread.cpp
PLAIN_CHAR :
util.cpp
PLANSTATUS_BOMBARDMENT :
BattlePlanUpdate.h
PLANSTATUS_HOLDTHELINE :
BattlePlanUpdate.h
PLANSTATUS_NONE :
BattlePlanUpdate.h
PLANSTATUS_SEARCHANDDESTROY :
BattlePlanUpdate.h
PLAYER_COMPUTER :
GameCommon.h
PLAYER_HUMAN :
GameCommon.h
PLAYERLEAVECODE_CLIENT :
NetworkDefs.h
PLAYERLEAVECODE_LOCAL :
NetworkDefs.h
PLAYERLEAVECODE_PACKETROUTER :
NetworkDefs.h
PLAYERLEAVECODE_UNKNOWN :
NetworkDefs.h
PLAYERTEMPLATE_MIN :
GameInfo.h
PLAYERTEMPLATE_OBSERVER :
GameInfo.h
PLAYERTEMPLATE_RANDOM :
GameInfo.h
PLAYERTYPE_COUNT :
GameCommon.h
PMASK_ALL :
TransDB.h
PMASK_BADFORMAT :
TransDB.h
PMASK_MISSING :
TransDB.h
PMASK_NONE :
TransDB.h
PMASK_RETRANSLATE :
TransDB.h
PMASK_TOOLONG :
TransDB.h
PMASK_UNRESOLVED :
TransDB.h
POS_X :
WorldHeightMap.h
POS_Y :
WorldHeightMap.h
POST_TO_LAN_GAME_TYPE_COUNT :
LANAPICallbacks.h
POWER_DOUBLE_SHOT :
Powers.h
POWER_FASTER :
Powers.h
POWER_NONE :
Powers.h
POWER_SELF_HEALING :
Powers.h
POWERS_NUM_POWERS :
Powers.h
PP_Attack :
AudioEventRTS.h
PP_Decay :
AudioEventRTS.h
PP_Done :
AudioEventRTS.h
PP_Sound :
AudioEventRTS.h
PRE_ATTACK :
WeaponStatus.h
PREFER_BOTTOM :
WorldBuilderDoc.cpp
PREFER_CENTER :
WorldBuilderDoc.cpp
PREFER_CORRECT_SOLUTION :
PartitionSolver.h
PREFER_FAST_SOLUTION :
PartitionSolver.h
PREFER_LEFT :
WorldBuilderDoc.cpp
PREFER_LONGEST_RANGE :
WeaponSet.h
PREFER_MOST_DAMAGE :
WeaponSet.h
PREFER_RIGHT :
WorldBuilderDoc.cpp
PREFER_TOP :
WorldBuilderDoc.cpp
PREFIRE_COUNT :
Weapon.h
PREFIRE_PER_ATTACK :
Weapon.h
PREFIRE_PER_CLIP :
Weapon.h
PREFIRE_PER_SHOT :
Weapon.h
PRESERVE_RATIO :
BodyModule.h
PRIMARY_WEAPON :
GameType.h
PRISTINE_BONE_POS_IN_FINAL_FRAME :
W3DModelDraw.cpp
PRODUCTION_INVALID :
ProductionUpdate.h
PRODUCTION_UNIT :
ProductionUpdate.h
PRODUCTION_UPGRADE :
ProductionUpdate.h
PRODUCTIONID_INVALID :
ProductionUpdate.h
PROGRESS_BAR_DISABLED_BAR_CENTER :
Properties.h
PROGRESS_BAR_DISABLED_BAR_LEFT :
Properties.h
PROGRESS_BAR_DISABLED_BAR_RIGHT :
Properties.h
PROGRESS_BAR_DISABLED_BAR_SMALL_CENTER :
Properties.h
PROGRESS_BAR_DISABLED_CENTER :
Properties.h
PROGRESS_BAR_DISABLED_LEFT :
Properties.h
PROGRESS_BAR_DISABLED_RIGHT :
Properties.h
PROGRESS_BAR_DISABLED_SMALL_CENTER :
Properties.h
PROGRESS_BAR_ENABLED_BAR_CENTER :
Properties.h
PROGRESS_BAR_ENABLED_BAR_LEFT :
Properties.h
PROGRESS_BAR_ENABLED_BAR_RIGHT :
Properties.h
PROGRESS_BAR_ENABLED_BAR_SMALL_CENTER :
Properties.h
PROGRESS_BAR_ENABLED_CENTER :
Properties.h
PROGRESS_BAR_ENABLED_LEFT :
Properties.h
PROGRESS_BAR_ENABLED_RIGHT :
Properties.h
PROGRESS_BAR_ENABLED_SMALL_CENTER :
Properties.h
PROGRESS_BAR_HILITE_BAR_CENTER :
Properties.h
PROGRESS_BAR_HILITE_BAR_LEFT :
Properties.h
PROGRESS_BAR_HILITE_BAR_RIGHT :
Properties.h
PROGRESS_BAR_HILITE_BAR_SMALL_CENTER :
Properties.h
PROGRESS_BAR_HILITE_CENTER :
Properties.h
PROGRESS_BAR_HILITE_LEFT :
Properties.h
PROGRESS_BAR_HILITE_RIGHT :
Properties.h
PROGRESS_BAR_HILITE_SMALL_CENTER :
Properties.h
PROVIDER_ERROR :
GameAudio.h
PS_Paused :
MilesAudioManager.h
PS_Playing :
MilesAudioManager.h
PS_Stopped :
MilesAudioManager.h
PSS_DEPTHCOMPARE_PASS_ALWAYS :
w3d_file.h
PSS_DEPTHCOMPARE_PASS_LEQUAL :
w3d_file.h
PSS_DEPTHCOMPARE_PASS_LESS :
w3d_file.h
PSS_DEPTHCOMPARE_PASS_NEVER :
w3d_file.h
PSS_DEST :
w3d_file.h
PSS_DEST_ALPHA :
w3d_file.h
PSS_ONE :
w3d_file.h
PSS_PRIGRADIENT_DECAL :
w3d_file.h
PSS_PRIGRADIENT_HIGHLIGHT :
w3d_file.h
PSS_PRIGRADIENT_HIGHLIGHT2 :
w3d_file.h
PSS_PRIGRADIENT_MODULATE :
w3d_file.h
PSS_PS2_PRIGRADIENT_DECAL :
w3d_file.h
PSS_PS2_PRIGRADIENT_HIGHLIGHT :
w3d_file.h
PSS_PS2_PRIGRADIENT_HIGHLIGHT2 :
w3d_file.h
PSS_PS2_PRIGRADIENT_MODULATE :
w3d_file.h
PSS_SRC :
w3d_file.h
PSS_SRC_ALPHA :
w3d_file.h
PSS_ZERO :
w3d_file.h
PW_Attack :
MilesAudioManager.h
PW_Decay :
MilesAudioManager.h
PW_INVALID :
MilesAudioManager.h
PW_KEY :
PeerThread.cpp
PW_Sound :
MilesAudioManager.h
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