Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all enum values with links to the files they belong to:
- n -
NAME__KEY :
PeerThread.cpp
NAMEKEY_INVALID :
NameKeyGenerator.h
NAMEKEY_MAX :
NameKeyGenerator.h
NATCONNECTIONSTATE_DONE :
NAT.h
NATCONNECTIONSTATE_FAILED :
NAT.h
NATCONNECTIONSTATE_NOSTATE :
NAT.h
NATCONNECTIONSTATE_WAITINGFORMANGLEDPORT :
NAT.h
NATCONNECTIONSTATE_WAITINGFORMANGLERRESPONSE :
NAT.h
NATCONNECTIONSTATE_WAITINGFORRESPONSE :
NAT.h
NATCONNECTIONSTATE_WAITINGTOBEGIN :
NAT.h
NATSTATE_DOCONNECTIONPATHS :
NAT.h
NATSTATE_DONE :
NAT.h
NATSTATE_FAILED :
NAT.h
NATSTATE_IDLE :
NAT.h
NATSTATE_WAITFORSTATS :
NAT.h
NEED_SPECIAL_POWER_SCIENCE :
ControlBar.h
NEED_TARGET_ALLY_OBJECT :
ControlBar.h
NEED_TARGET_ENEMY_OBJECT :
ControlBar.h
NEED_TARGET_NEUTRAL_OBJECT :
ControlBar.h
NEED_TARGET_POS :
ControlBar.h
NEED_UPGRADE :
ControlBar.h
NEG_X :
WorldHeightMap.h
NEG_Y :
WorldHeightMap.h
NET_MANGLER_REQUEST :
mangler.h
NET_MANGLER_RESPONSE :
mangler.h
NETCOMMANDTYPE_ACKBOTH :
NetworkDefs.h
NETCOMMANDTYPE_ACKSTAGE1 :
NetworkDefs.h
NETCOMMANDTYPE_ACKSTAGE2 :
NetworkDefs.h
NETCOMMANDTYPE_CHAT :
NetworkDefs.h
NETCOMMANDTYPE_DESTROYPLAYER :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTCHAT :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTEND :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTFRAME :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTKEEPALIVE :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTPLAYER :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTSCREENOFF :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTSTART :
NetworkDefs.h
NETCOMMANDTYPE_DISCONNECTVOTE :
NetworkDefs.h
NETCOMMANDTYPE_FILE :
NetworkDefs.h
NETCOMMANDTYPE_FILEANNOUNCE :
NetworkDefs.h
NETCOMMANDTYPE_FILEPROGRESS :
NetworkDefs.h
NETCOMMANDTYPE_FRAMEINFO :
NetworkDefs.h
NETCOMMANDTYPE_FRAMERESENDREQUEST :
NetworkDefs.h
NETCOMMANDTYPE_GAMECOMMAND :
NetworkDefs.h
NETCOMMANDTYPE_KEEPALIVE :
NetworkDefs.h
NETCOMMANDTYPE_LOADCOMPLETE :
NetworkDefs.h
NETCOMMANDTYPE_MANGLERQUERY :
NetworkDefs.h
NETCOMMANDTYPE_MANGLERRESPONSE :
NetworkDefs.h
NETCOMMANDTYPE_MAX :
NetworkDefs.h
NETCOMMANDTYPE_PACKETROUTERACK :
NetworkDefs.h
NETCOMMANDTYPE_PACKETROUTERQUERY :
NetworkDefs.h
NETCOMMANDTYPE_PLAYERLEAVE :
NetworkDefs.h
NETCOMMANDTYPE_PROGRESS :
NetworkDefs.h
NETCOMMANDTYPE_RUNAHEAD :
NetworkDefs.h
NETCOMMANDTYPE_RUNAHEADMETRICS :
NetworkDefs.h
NETCOMMANDTYPE_TIMEOUTSTART :
NetworkDefs.h
NETCOMMANDTYPE_UNKNOWN :
NetworkDefs.h
NETCOMMANDTYPE_WRAPPER :
NetworkDefs.h
NETLOCALSTATUS_INGAME :
NetworkDefs.h
NETLOCALSTATUS_LEAVING :
NetworkDefs.h
NETLOCALSTATUS_LEFT :
NetworkDefs.h
NETLOCALSTATUS_POSTGAME :
NetworkDefs.h
NETLOCALSTATUS_PREGAME :
NetworkDefs.h
NEUTRAL :
GameCommon.h
NEUTRON_BLAST_1 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_2 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_3 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_4 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_5 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_6 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_7 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_8 :
NeutronMissileSlowDeathUpdate.h
NEUTRON_BLAST_9 :
NeutronMissileSlowDeathUpdate.h
NEVER :
GameCommon.h
NEW_LINE :
BabylonDlg.h
NO_CRUSH :
CrushDie.h
NO_FORMATION_ID :
GameType.h
NO_HOTKEY_SQUAD :
Player.h
NO_RELOAD :
Weapon.h
NO_TIME_FROM_WINDOWS :
Win32Mouse.h
NOCOMPRESS :
IFF.H
NONE :
MetaEvent.h
NOT_FREE_TO_EXIT :
AIUpdate.h
NOT_LOCKED :
WeaponSet.h
NOT_QUEUEABLE :
ControlBar.h
NOTIFICATION_EXPIRES :
WOLBuddyOverlay.cpp
NOUPDATE_EVENT :
CHATAPI.CPP
NUKE_SPECIAL_CLUSTER_MINES :
SpecialPowerType.h
NUKE_SPECIAL_NEUTRON_MISSILE :
SpecialPowerType.h
NULL_CHAR :
util.cpp
NUM_AI_STATES :
AIStateMachine.h
NUM_BORDER_PIECES :
Gadget.h
NUM_CB_CONTEXTS :
ControlBar.h
NUM_COMMAND_OPTIONS :
ControlBar.h
NUM_CONNECTIONS :
NetworkDefs.h
NUM_CONTEXT_PARENTS :
ControlBar.h
NUM_CORNERS :
W3DRoadBuffer.h
NUM_DRAWABLE_MODULE_TYPES :
Module.h
NUM_EVENTS :
CHATAPI.CPP
NUM_JOINS :
W3DRoadBuffer.h
NUM_MODULE_TYPES :
Module.h
NUM_PARTICLE_PRIORITIES :
ParticleSys.h
NUM_RUNWAY_BONES :
FlightDeckBehavior.h
NUM_STATE_IDENTIFIERS :
Properties.h
NUM_TAB_PANES :
Gadget.h
NUM_TURRETAI_STATES :
TurretAI.h
NUM_UPGRADE_TYPES :
Upgrade.h
NUM_XFER_STATUS :
Xfer.h
NUM_XFER_TYPES :
Xfer.h
NUMOBS_KEY :
PeerThread.cpp
NUMPLAYER_KEY :
PeerThread.cpp
Generated by
1.13.2