Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- i -
ICON_BATTLEPLAN_BOMBARD :
Drawable.h
ICON_BATTLEPLAN_HOLDTHELINE :
Drawable.h
ICON_BATTLEPLAN_SEARCHANDDESTROY :
Drawable.h
ICON_BOMB_REMOTE :
Drawable.h
ICON_BOMB_TIMED :
Drawable.h
ICON_CARBOMB :
Drawable.h
ICON_DEFAULT_HEAL :
Drawable.h
ICON_DEMORALIZED_OBSOLETE :
Drawable.h
ICON_DISABLED :
Drawable.h
ICON_EMOTICON :
Drawable.h
ICON_ENTHUSIASTIC :
Drawable.h
ICON_ENTHUSIASTIC_SUBLIMINAL :
Drawable.h
ICON_FIRST :
Drawable.h
ICON_INVALID :
Drawable.h
ICON_STRUCTURE_HEAL :
Drawable.h
ICON_VEHICLE_HEAL :
Drawable.h
ID_ANIM_TEXTURE_INSTANCE_CLASS :
classid.h
ID_CACHED_TEXTURE_FILE_CLASS :
classid.h
ID_FILE_LIST_TEXTURE_CLASS :
classid.h
ID_INDIRECT_TEXTURE_CLASS :
classid.h
ID_MANUAL_ANIM_TEXTURE_INSTANCE_CLASS :
classid.h
ID_MESH_MODEL_CLASS :
classid.h
ID_POINT_GROUP_CLASS :
classid.h
ID_RESIZEABLE_TEXTURE_INSTANCE_CLASS :
classid.h
ID_STREAMING_TEXTURE_CLASS :
classid.h
ID_STREAMING_TEXTURE_INSTANCE_CLASS :
classid.h
ID_TIME_ANIM_TEXTURE_INSTANCE_CLASS :
classid.h
ID_VARIABLE_TEXTURE_CLASS :
classid.h
IDENTIFIER_INVALID :
Properties.h
IDLE :
AssaultTransportAIUpdate.h
IGNORES_UNDERPOWERED :
ControlBar.h
IMAGE_STATUS_NONE :
Image.h
IMAGE_STATUS_RAW_TEXTURE :
Image.h
IMAGE_STATUS_ROTATED_90_CLOCKWISE :
Image.h
INFA_SPECIAL_PARADROP_AMERICA :
SpecialPowerType.h
INFINITE_LOOP_COUNT :
MilesAudioManager.cpp
INFO_MAX :
AudibleSound.h
INFO_OBJECT_PTR :
AudibleSound.h
INGAME_CHAT_ALLIES :
GUICallbacks.h
INGAME_CHAT_EVERYONE :
GUICallbacks.h
INGAME_CHAT_PLAYERS :
GUICallbacks.h
INHERIT_VELOCITY :
ObjectCreationList.cpp
INI_BUFFER_TOO_SMALL :
INI.h
INI_CANT_OPEN_FILE :
INI.h
INI_CANT_SEARCH_DIR :
INI.h
INI_END_OF_FILE :
INI.h
INI_FILE_ALREADY_OPEN :
INI.h
INI_FILE_NOT_OPEN :
INI.h
INI_INVALID_DATA :
INI.h
INI_INVALID_DIRECTORY :
INI.h
INI_INVALID_NAME_LIST :
INI.h
INI_INVALID_PARAMS :
INI.h
INI_LOAD_CREATE_OVERRIDES :
INI.h
INI_LOAD_INVALID :
INI.h
INI_LOAD_MULTIFILE :
INI.h
INI_LOAD_OVERWRITE :
INI.h
INI_MAX_CHARS_PER_LINE :
INI.h
INI_MISSING_END_TOKEN :
INI.h
INI_UNKNOWN_ERROR :
INI.h
INI_UNKNOWN_TOKEN :
INI.h
INICRC_KEY :
PeerThread.cpp
INTERSECTION :
colmathaabtri.cpp
,
colmathobbobb.cpp
,
colmathobbtri.cpp
INVALID_DRAWABLE_ID :
GameType.h
INVALID_ID :
GameType.h
INVALID_PARTICLE_SYSTEM_ID :
ParticleSys.h
INVALID_PRIORITY :
ParticleSys.h
INVALID_SKILLSET_SELECTION :
AIPlayer.h
INVALID_STATE_ID :
StateMachine.h
INVALID_WAYPOINT_ID :
TerrainLogic.h
IT_FINISH :
ParticleUplinkCannonUpdate.h
IT_INTENSE :
ParticleUplinkCannonUpdate.h
IT_LIGHT :
ParticleUplinkCannonUpdate.h
IT_MEDIUM :
ParticleUplinkCannonUpdate.h
ITEM_BUDDY :
PeerDefs.h
ITEM_NONBUDDY :
PeerDefs.h
ITEM_NONE :
PeerDefs.h
ITEM_REQUEST :
PeerDefs.h
ITER_FASTEST :
ObjectIter.h
ITER_SORTED_CHEAP_TO_EXPENSIVE :
ObjectIter.h
ITER_SORTED_EXPENSIVE_TO_CHEAP :
ObjectIter.h
ITER_SORTED_FAR_TO_NEAR :
ObjectIter.h
ITER_SORTED_NEAR_TO_FAR :
ObjectIter.h
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