Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- d -
DAMAGE_ARMOR_PIERCING :
Damage.h
DAMAGE_AURORA_BOMB :
Damage.h
DAMAGE_COMANCHE_VULCAN :
Damage.h
DAMAGE_CRUSH :
Damage.h
DAMAGE_DEPLOY :
Damage.h
DAMAGE_DISARM :
Damage.h
DAMAGE_EXPLOSION :
Damage.h
DAMAGE_FALLING :
Damage.h
DAMAGE_FLAME :
Damage.h
DAMAGE_GATTLING :
Damage.h
DAMAGE_HACK :
Damage.h
DAMAGE_HAZARD_CLEANUP :
Damage.h
DAMAGE_HEALING :
Damage.h
DAMAGE_INFANTRY_MISSILE :
Damage.h
DAMAGE_JET_MISSILES :
Damage.h
DAMAGE_KILL_GARRISONED :
Damage.h
DAMAGE_KILLPILOT :
Damage.h
DAMAGE_LAND_MINE :
Damage.h
DAMAGE_LASER :
Damage.h
DAMAGE_MELEE :
Damage.h
DAMAGE_MICROWAVE :
Damage.h
DAMAGE_MODULE_MAX_FX :
TransitionDamageFX.h
DAMAGE_MOLOTOV_COCKTAIL :
Damage.h
DAMAGE_NUM_TYPES :
Damage.h
DAMAGE_PARTICLE_BEAM :
Damage.h
DAMAGE_PENALTY :
Damage.h
DAMAGE_POISON :
Damage.h
DAMAGE_RADIATION :
Damage.h
DAMAGE_SMALL_ARMS :
Damage.h
DAMAGE_SNIPER :
Damage.h
DAMAGE_STATUS :
Damage.h
DAMAGE_STEALTHJET_MISSILES :
Damage.h
DAMAGE_SUBDUAL_BUILDING :
Damage.h
DAMAGE_SUBDUAL_MISSILE :
Damage.h
DAMAGE_SUBDUAL_UNRESISTABLE :
Damage.h
DAMAGE_SUBDUAL_VEHICLE :
Damage.h
DAMAGE_SURRENDER :
Damage.h
DAMAGE_TOPPLING :
Damage.h
DAMAGE_UNRESISTABLE :
Damage.h
DAMAGE_WATER :
Damage.h
DC_3DFX_VENDOR_ID :
W3DShaderManager.cpp
DC_ATI_VENDOR_ID :
W3DShaderManager.cpp
DC_GEFORCE2 :
GameLOD.h
DC_GEFORCE3 :
GameLOD.h
DC_GEFORCE4 :
GameLOD.h
DC_GENERIC_PIXEL_SHADER_1_1 :
GameLOD.h
DC_GENERIC_PIXEL_SHADER_1_4 :
GameLOD.h
DC_GENERIC_PIXEL_SHADER_2_0 :
GameLOD.h
DC_MAX :
GameLOD.h
DC_NVIDIA_VENDOR_ID :
W3DShaderManager.cpp
DC_RADEON :
GameLOD.h
DC_RADEON_8500 :
GameLOD.h
DC_RADEON_9700 :
GameLOD.h
DC_TNT :
GameLOD.h
DC_TNT2 :
GameLOD.h
DC_UNKNOWN :
GameLOD.h
DC_VOODOO2 :
GameLOD.h
DC_VOODOO3 :
GameLOD.h
DC_VOODOO4 :
GameLOD.h
DC_VOODOO5 :
GameLOD.h
DDS_CUBEMAP :
ddsfile.h
DDS_TEXTURE :
ddsfile.h
DDS_VOLUME :
ddsfile.h
DEATH_BURNED :
Damage.h
DEATH_CRUSHED :
Damage.h
DEATH_DETONATED :
Damage.h
DEATH_EXPLODED :
Damage.h
DEATH_EXPLOSION :
ParticleSys.h
DEATH_EXTRA_2 :
Damage.h
DEATH_EXTRA_3 :
Damage.h
DEATH_EXTRA_4 :
Damage.h
DEATH_EXTRA_5 :
Damage.h
DEATH_EXTRA_6 :
Damage.h
DEATH_EXTRA_7 :
Damage.h
DEATH_EXTRA_8 :
Damage.h
DEATH_FLOODED :
Damage.h
DEATH_LASERED :
Damage.h
DEATH_NONE :
Damage.h
DEATH_NORMAL :
Damage.h
DEATH_NUM_TYPES :
Damage.h
DEATH_POISONED :
Damage.h
DEATH_POISONED_BETA :
Damage.h
DEATH_POISONED_GAMMA :
Damage.h
DEATH_SPLATTED :
Damage.h
DEATH_SUICIDED :
Damage.h
DEATH_TOPPLED :
Damage.h
DEBRIS_TRAIL :
ParticleSys.h
DEFAULT_APPROACH_VECTOR_SIZE :
DockUpdate.h
DEFAULT_FLOATING_TEXT_TIMEOUT :
InGameUI.h
DEFORM_CHUNK_COLOR_DATA :
MeshDeformSaveDefs.h
DEFORM_CHUNK_COLOR_VERTS :
MeshDeformSaveDefs.h
DEFORM_CHUNK_INFO :
MeshDeformSaveDefs.h
DEFORM_CHUNK_KEYFRAME_INFO :
MeshDeformSaveDefs.h
DEFORM_CHUNK_POSITION_DATA :
MeshDeformSaveDefs.h
DEFORM_CHUNK_POSITION_VERTS :
MeshDeformSaveDefs.h
DEFORM_CHUNK_SET_INFO :
MeshDeformSaveDefs.h
DELIVERING :
DeliverPayloadAIUpdate.h
DEPLOY :
DeployStyleAIUpdate.h
DESTROY_MESSAGE :
MessageStream.h
DETAIL :
OptionsMenu.cpp
DETECTIONSTATE_BEGIN :
FirewallHelper.h
DETECTIONSTATE_DONE :
FirewallHelper.h
DETECTIONSTATE_IDLE :
FirewallHelper.h
DETECTIONSTATE_TEST1 :
FirewallHelper.h
DETECTIONSTATE_TEST2 :
FirewallHelper.h
DETECTIONSTATE_TEST3 :
FirewallHelper.h
DETECTIONSTATE_TEST3_WAITFORRESPONSES :
FirewallHelper.h
DETECTIONSTATE_TEST4_1 :
FirewallHelper.h
DETECTIONSTATE_TEST4_2 :
FirewallHelper.h
DETECTIONSTATE_TEST5 :
FirewallHelper.h
DIFFICULTY_COUNT :
GameCommon.h
DIFFICULTY_EASY :
GameCommon.h
DIFFICULTY_HARD :
GameCommon.h
DIFFICULTY_NORMAL :
GameCommon.h
DIR_DOWN :
LookAtXlat.cpp
DIR_LEFT :
LookAtXlat.cpp
DIR_RIGHT :
LookAtXlat.cpp
DIR_UP :
LookAtXlat.cpp
DISABLED_ANY :
DisabledTypes.h
DISABLED_AWESTRUCK :
DisabledTypes.h
DISABLED_BRAINWASHED :
DisabledTypes.h
DISABLED_COUNT :
DisabledTypes.h
DISABLED_DEFAULT :
DisabledTypes.h
DISABLED_EMP :
DisabledTypes.h
DISABLED_FREEFALL :
DisabledTypes.h
DISABLED_HACKED :
DisabledTypes.h
DISABLED_HELD :
DisabledTypes.h
DISABLED_PARALYZED :
DisabledTypes.h
DISABLED_SCRIPT_DISABLED :
DisabledTypes.h
DISABLED_SCRIPT_UNDERPOWERED :
DisabledTypes.h
DISABLED_SUBDUED :
DisabledTypes.h
DISABLED_UNDERPOWERED :
DisabledTypes.h
DISABLED_UNMANNED :
DisabledTypes.h
DISCONNECT_BADNICK :
PeerThread.h
DISCONNECT_COULDNOTCONNECT :
PeerThread.h
DISCONNECT_GP_LOGIN_BAD_EMAIL :
PeerThread.h
DISCONNECT_GP_LOGIN_BAD_NICK :
PeerThread.h
DISCONNECT_GP_LOGIN_BAD_PASSWORD :
PeerThread.h
DISCONNECT_GP_LOGIN_BAD_PROFILE :
PeerThread.h
DISCONNECT_GP_LOGIN_CONNECTION_FAILED :
PeerThread.h
DISCONNECT_GP_LOGIN_PROFILE_DELETED :
PeerThread.h
DISCONNECT_GP_LOGIN_SERVER_AUTH_FAILED :
PeerThread.h
DISCONNECT_GP_LOGIN_TIMEOUT :
PeerThread.h
DISCONNECT_GP_NEWPROFILE_BAD_NICK :
PeerThread.h
DISCONNECT_GP_NEWPROFILE_BAD_OLD_NICK :
PeerThread.h
DISCONNECT_GP_NEWUSER_BAD_NICK :
PeerThread.h
DISCONNECT_GP_NEWUSER_BAD_PASSWORD :
PeerThread.h
DISCONNECT_LOSTCON :
PeerThread.h
DISCONNECT_MAX :
PeerThread.h
DISCONNECT_NICKTAKEN :
PeerThread.h
DISCONNECT_SERIAL_BANNED :
PeerThread.h
DISCONNECT_SERIAL_INVALID :
PeerThread.h
DISCONNECT_SERIAL_NOT_PRESENT :
PeerThread.h
DISCONNECTMENUSTATETYPE_SCREENOFF :
DisconnectMenu.h
DISCONNECTMENUSTATETYPE_SCREENON :
DisconnectMenu.h
DISCONNECTSTATETYPE_SCREENOFF :
DisconnectManager.h
DISCONNECTSTATETYPE_SCREENON :
DisconnectManager.h
DL_EDIT_VALUE :
AlphaModifier.cpp
DL_FIND_CHECK_BOX :
AlphaModifier.cpp
DO_COMBAT_DROP :
ChinookAIUpdate.cpp
DONT_CHECK_CAPACITY :
ActionManager.h
DOOR_1 :
UpdateModule.h
DOOR_2 :
UpdateModule.h
DOOR_3 :
UpdateModule.h
DOOR_4 :
UpdateModule.h
DOOR_COUNT_MAX :
UpdateModule.h
DOOR_NONE_AVAILABLE :
UpdateModule.h
DOOR_NONE_NEEDED :
UpdateModule.h
DOUBLEDOWN :
MetaEvent.h
DOWN :
MetaEvent.h
DOZER_ACTION_DO_ACTION :
DozerAIUpdate.cpp
DOZER_ACTION_MOVE_TO_ACTION_POS :
DozerAIUpdate.cpp
DOZER_ACTION_PICK_ACTION_POS :
DozerAIUpdate.cpp
DOZER_DO_BUILD_AT_DOCK :
DozerAIUpdate.h
DOZER_DOCK_POINT_ACTION :
DozerAIUpdate.h
DOZER_DOCK_POINT_END :
DozerAIUpdate.h
DOZER_DOCK_POINT_START :
DozerAIUpdate.h
DOZER_MOVING_TO_BUILD_DOCK_LOCATION :
DozerAIUpdate.h
DOZER_NUM_DOCK_POINTS :
DozerAIUpdate.h
DOZER_NUM_TASKS :
DozerAIUpdate.h
DOZER_PRIMARY_BUILD :
DozerAIUpdate.cpp
DOZER_PRIMARY_FORTIFY :
DozerAIUpdate.cpp
DOZER_PRIMARY_GO_HOME :
DozerAIUpdate.cpp
DOZER_PRIMARY_IDLE :
DozerAIUpdate.cpp
DOZER_PRIMARY_REPAIR :
DozerAIUpdate.cpp
DOZER_SELECT_BUILD_DOCK_LOCATION :
DozerAIUpdate.h
DOZER_TASK_BUILD :
DozerAIUpdate.h
DOZER_TASK_FIRST :
DozerAIUpdate.h
DOZER_TASK_FORTIFY :
DozerAIUpdate.h
DOZER_TASK_INVALID :
DozerAIUpdate.h
DOZER_TASK_REPAIR :
DozerAIUpdate.h
DRAWABLE_STATUS_DRAWS_IN_MIRROR :
Drawable.h
DRAWABLE_STATUS_NO_SAVE :
Drawable.h
DRAWABLE_STATUS_NO_STATE_PARTICLES :
Drawable.h
DRAWABLE_STATUS_NONE :
Drawable.h
DRAWABLE_STATUS_SHADOWS :
Drawable.h
DRAWABLE_STATUS_TINT_COLOR_LOCKED :
Drawable.h
DROPDOWN_COUNT :
MainMenu.cpp
DROPDOWN_DIFFICULTY :
MainMenu.cpp
DROPDOWN_LOADREPLAY :
MainMenu.cpp
DROPDOWN_MAIN :
MainMenu.cpp
DROPDOWN_MULTIPLAYER :
MainMenu.cpp
DROPDOWN_NONE :
MainMenu.cpp
DROPDOWN_SINGLE :
MainMenu.cpp
DROPPED_MAX_PARTICLE_COUNT :
CommandXlat.cpp
DUST_TRAIL :
ParticleSys.h
DX8_FVF_XYZ :
dx8fvf.h
DX8_FVF_XYZDUV1 :
dx8fvf.h
DX8_FVF_XYZDUV2 :
dx8fvf.h
DX8_FVF_XYZN :
dx8fvf.h
DX8_FVF_XYZNDCUBEMAP :
dx8fvf.h
DX8_FVF_XYZNDUV1 :
dx8fvf.h
DX8_FVF_XYZNDUV1TG3 :
dx8fvf.h
DX8_FVF_XYZNDUV2 :
dx8fvf.h
DX8_FVF_XYZNUV1 :
dx8fvf.h
DX8_FVF_XYZNUV2 :
dx8fvf.h
DX8_FVF_XYZNUV2DMAP :
dx8fvf.h
DX8_FVF_XYZUV1 :
dx8fvf.h
DX8_FVF_XYZUV2 :
dx8fvf.h
DYNAMIC_APPROACH_VECTOR_FLAG :
DockUpdate.h
DYNAMIC_GAME_LOD_COUNT :
GameLOD.h
DYNAMIC_GAME_LOD_HIGH :
GameLOD.h
DYNAMIC_GAME_LOD_LOW :
GameLOD.h
DYNAMIC_GAME_LOD_MEDIUM :
GameLOD.h
DYNAMIC_GAME_LOD_UNKNOWN :
GameLOD.h
DYNAMIC_GAME_LOD_VERY_HIGH :
GameLOD.h
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