Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enums with links to the files they belong to:
- p -
ParseCondStateType :
W3DModelDraw.cpp
ParticlePriorityType :
ParticleSys.h
ParticleSystemID :
ParticleSys.h
PasswordMode :
PopupLadderSelect.cpp
PathCharType :
util.cpp
PathfindLayerEnum :
GameType.h
PhysicsTurningType :
PhysicsUpdate.h
PickType :
View.h
PicturePlaneType :
IFF.H
PlayerLeaveCode :
NetworkDefs.h
PlayerType :
GameCommon.h
PlayingAudioType :
MilesAudioManager.h
PlayingStatus :
MilesAudioManager.h
PlayingWhich :
MilesAudioManager.h
PMASK :
TransDB.h
PortionToPlay :
AudioEventRTS.h
PostToLanGameType :
LANAPICallbacks.h
ProductionID :
ProductionUpdate.h
ProductionType :
ProductionUpdate.h
PS2_SHADER_SETTINGS :
w3d_file.h
PUCStatus :
ParticleUplinkCannonUpdate.h
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