| ActiveRefInfo | RefCountClass | |
| ActiveRefList | RefCountClass | static |
| ActiveRefNode | RefCountClass | |
| Add(SceneClass *scene) | RenderObjClass | virtual |
| Add_Active_Ref(RefCountClass *obj) | RefCountClass | static |
| Add_Dependencies_To_List(DynamicVectorClass< StringClass > &file_list, bool textures_only=false) | RenderObjClass | protectedvirtual |
| Add_Ref(void) const | RefCountClass | |
| Add_Sub_Object(RenderObjClass *subobj) | RenderObjClass | inlinevirtual |
| Add_Sub_Object_To_Bone(RenderObjClass *subobj, int bone_index) | RenderObjClass | inlinevirtual |
| Add_Sub_Object_To_Bone(RenderObjClass *subobj, const char *bname) | RenderObjClass | virtual |
| addVelocity(Real worldX, Real worldY, Real zVelocity, Real preferredHeight) | WaterRenderObjClass | |
| ANIM_MODE_LOOP enum value | RenderObjClass | |
| ANIM_MODE_LOOP_BACKWARDS enum value | RenderObjClass | |
| ANIM_MODE_LOOP_PINGPONG enum value | RenderObjClass | |
| ANIM_MODE_MANUAL enum value | RenderObjClass | |
| ANIM_MODE_ONCE enum value | RenderObjClass | |
| ANIM_MODE_ONCE_BACKWARDS enum value | RenderObjClass | |
| AnimMode enum name | RenderObjClass | |
| Are_Sub_Object_Transforms_Dirty(void) | RenderObjClass | inline |
| AT_MAX_LOD | RenderObjClass | static |
| AT_MIN_LOD | RenderObjClass | static |
| AT_REST enum value | WaterRenderObjClass | protected |
| Bits | RenderObjClass | mutableprotected |
| BOUNDING_VOLUMES_VALID enum value | RenderObjClass | protected |
| Bounding_Volumes_Valid(void) const | RenderObjClass | inlineprotected |
| Build_Dependency_List(DynamicVectorClass< StringClass > &file_list, bool recursive=true) | RenderObjClass | virtual |
| Build_Texture_List(DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) | RenderObjClass | virtual |
| CachedBoundingBox | RenderObjClass | mutableprotected |
| CachedBoundingSphere | RenderObjClass | mutableprotected |
| Calculate_Cost_Value_Arrays(float screen_area, float *values, float *costs) const | RenderObjClass | virtual |
| Capture_Bone(int bindex) | RenderObjClass | inlinevirtual |
| Cast_AABox(AABoxCollisionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Cast_OBBox(OBBoxCollisionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Cast_Ray(RayCollisionTestClass &raytest) | RenderObjClass | inlinevirtual |
| changeGridHeight(Real x, Real y, Real delta) | WaterRenderObjClass | |
| Class_ID(void) const | WaterRenderObjClass | virtual |
| CLASSID_AABOX enum value | RenderObjClass | |
| CLASSID_BITMAP2D enum value | RenderObjClass | |
| CLASSID_BOUNDFOG enum value | RenderObjClass | |
| CLASSID_CAMERA enum value | RenderObjClass | |
| CLASSID_COLLECTION enum value | RenderObjClass | |
| CLASSID_DAZZLE enum value | RenderObjClass | |
| CLASSID_DISTLOD enum value | RenderObjClass | |
| CLASSID_DYNAMESH enum value | RenderObjClass | |
| CLASSID_DYNASCREENMESH enum value | RenderObjClass | |
| CLASSID_FLARE enum value | RenderObjClass | |
| CLASSID_FOG enum value | RenderObjClass | |
| CLASSID_HLOD enum value | RenderObjClass | |
| CLASSID_HMODEL enum value | RenderObjClass | |
| CLASSID_IMAGE3D enum value | RenderObjClass | |
| CLASSID_LAND enum value | RenderObjClass | |
| CLASSID_LAST enum value | RenderObjClass | |
| CLASSID_LAYERFOG enum value | RenderObjClass | |
| CLASSID_LIGHT enum value | RenderObjClass | |
| CLASSID_LINE3D enum value | RenderObjClass | |
| CLASSID_MESH enum value | RenderObjClass | |
| CLASSID_NULL enum value | RenderObjClass | |
| CLASSID_OBBOX enum value | RenderObjClass | |
| CLASSID_PARTICLEBUFFER enum value | RenderObjClass | |
| CLASSID_PARTICLEEMITTER enum value | RenderObjClass | |
| CLASSID_PREDLODGROUP enum value | RenderObjClass | |
| CLASSID_RING enum value | RenderObjClass | |
| CLASSID_SCREENPOINTGROUP enum value | RenderObjClass | |
| CLASSID_SEGLINE enum value | RenderObjClass | |
| CLASSID_SEGLINETRAIL enum value | RenderObjClass | |
| CLASSID_SHDMESH enum value | RenderObjClass | |
| CLASSID_SOUND enum value | RenderObjClass | |
| CLASSID_SPHERE enum value | RenderObjClass | |
| CLASSID_TEXT2D enum value | RenderObjClass | |
| CLASSID_TEXT3D enum value | RenderObjClass | |
| CLASSID_TEXTDRAW enum value | RenderObjClass | |
| CLASSID_TILEMAP enum value | RenderObjClass | |
| CLASSID_UNKNOWN enum value | RenderObjClass | |
| CLASSID_VIEWPOINTGROUP enum value | RenderObjClass | |
| CLASSID_WORLDPOINTGROUP enum value | RenderObjClass | |
| cleanupJbaWaterShader(void) | WaterRenderObjClass | protected |
| Clone(void) const | WaterRenderObjClass | virtual |
| COLL_TYPE_MASK enum value | RenderObjClass | protected |
| Container | RenderObjClass | protected |
| Control_Bone(int bindex, const Matrix3D &objtm, bool world_space_translation=false) | RenderObjClass | inlinevirtual |
| crc(Xfer *xfer) | WaterRenderObjClass | protectedvirtual |
| Create_Decal(DecalGeneratorClass *generator) | RenderObjClass | inlinevirtual |
| Decrement_LOD(void) | RenderObjClass | inlinevirtual |
| DEFAULT_BITS enum value | RenderObjClass | protected |
| Delete_Decal(uint32 decal_id) | RenderObjClass | inlinevirtual |
| Delete_This(void) | RefCountClass | inlinevirtual |
| drawRiverWater(PolygonTrigger *pTrig) | WaterRenderObjClass | protected |
| drawSea(RenderInfoClass &rinfo) | WaterRenderObjClass | protected |
| drawTrapezoidWater(Vector3 points[4]) | WaterRenderObjClass | protected |
| enableWaterGrid(Bool state) | WaterRenderObjClass | |
| generateIndexBuffer(int sizeX, int sizeY) | WaterRenderObjClass | protected |
| generateVertexBuffer(Int sizeX, Int sizeY, Int vertexSize, Bool doFill) | WaterRenderObjClass | protected |
| Get_Base_Model_Name(void) const | RenderObjClass | inlinevirtual |
| Get_Bone_Index(const char *bonename) | RenderObjClass | inlinevirtual |
| Get_Bone_Name(int bone_index) | RenderObjClass | inlinevirtual |
| Get_Bone_Transform(const char *bonename) | RenderObjClass | inlinevirtual |
| Get_Bone_Transform(int boneindex) | RenderObjClass | inlinevirtual |
| Get_Bounding_Box(void) const | RenderObjClass | virtual |
| Get_Bounding_Sphere(void) const | RenderObjClass | virtual |
| Get_Collision_Type(void) const | RenderObjClass | inlinevirtual |
| Get_Container(void) const | RenderObjClass | inline |
| Get_Cost(void) const | RenderObjClass | virtual |
| Get_Current_LOD(void) | RenderObjClass | inlinevirtual |
| Get_Factory(void) const | RenderObjClass | virtual |
| Get_HTree(void) const | RenderObjClass | inlinevirtual |
| Get_List_Node() const | MultiListObjectClass | inline |
| Get_LOD_Count(void) const | RenderObjClass | inlinevirtual |
| Get_LOD_Level(void) const | RenderObjClass | inlinevirtual |
| Get_Material_Info(void) | RenderObjClass | inlinevirtual |
| Get_Name(void) const | RenderObjClass | inlinevirtual |
| Get_Native_Screen_Size(void) const | RenderObjClass | inlinevirtual |
| Get_Num_Bones(void) | RenderObjClass | inlinevirtual |
| Get_Num_Polys(void) const | RenderObjClass | inlinevirtual |
| Get_Num_Snap_Points(void) | RenderObjClass | inlinevirtual |
| Get_Num_Sub_Objects(void) const | RenderObjClass | inlinevirtual |
| Get_Num_Sub_Objects_On_Bone(int boneindex) const | RenderObjClass | inlinevirtual |
| Get_Obj_Space_Bounding_Box(AABoxClass &aabox) const | WaterRenderObjClass | virtual |
| Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) const | WaterRenderObjClass | virtual |
| Get_ObjectColor(void) const | RenderObjClass | inline |
| Get_ObjectScale(void) const | RenderObjClass | inline |
| Get_Position(void) const | RenderObjClass | |
| Get_Post_Increment_Value(void) const | RenderObjClass | inlinevirtual |
| Get_Render_Hook(void) | RenderObjClass | inline |
| Get_Scene(void) | RenderObjClass | virtual |
| Get_Screen_Size(CameraClass &camera) | RenderObjClass | virtual |
| Get_Snap_Point(int index, Vector3 *set) | RenderObjClass | inlinevirtual |
| Get_Sort_Level(void) const | WaterRenderObjClass | inlinevirtual |
| Get_Sub_Object(int index) const | RenderObjClass | inlinevirtual |
| Get_Sub_Object_Bone_Index(RenderObjClass *subobj) const | RenderObjClass | inlinevirtual |
| Get_Sub_Object_Bone_Index(int LodIndex, int ModelIndex) const | RenderObjClass | inlinevirtual |
| Get_Sub_Object_By_Name(const char *name, int *index=NULL) const | RenderObjClass | virtual |
| Get_Sub_Object_On_Bone(int index, int boneindex) const | RenderObjClass | inlinevirtual |
| Get_Transform(void) const | RenderObjClass | |
| Get_Transform(bool &is_transform_identity) const | RenderObjClass | |
| Get_Transform_No_Validity_Check(void) const | RenderObjClass | |
| Get_Transform_No_Validity_Check(bool &is_transform_identity) const | RenderObjClass | |
| Get_User_Data() | RenderObjClass | inlinevirtual |
| Get_Value(void) const | RenderObjClass | inlinevirtual |
| getClippedWaterPlane(CameraClass *cam, AABoxClass *box) | WaterRenderObjClass | protected |
| getGridResolution(Real *gridCellsX, Real *gridCellsY, Real *cellSize) | WaterRenderObjClass | |
| getGridTransform(Matrix3D *transform) | WaterRenderObjClass | |
| getGridVertexHeight(Int x, Int y, Real *value) | WaterRenderObjClass | inline |
| getWaterHeight(Real x, Real y) | WaterRenderObjClass | |
| IGNORE_LOD_COST enum value | RenderObjClass | protected |
| IN_MOTION enum value | WaterRenderObjClass | protected |
| Increment_LOD(void) | RenderObjClass | inlinevirtual |
| init(Real waterLevel, Real dx, Real dy, SceneClass *parentScene, WaterType type) | WaterRenderObjClass | |
| initBumpMap(LPDIRECT3DTEXTURE8 *pTex, TextureClass *pBumpSource) | WaterRenderObjClass | protected |
| Intersect(IntersectionClass *Intersection, IntersectionResultClass *Final_Result) | RenderObjClass | virtual |
| Intersect_AABox(AABoxIntersectionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Intersect_OBBox(OBBoxIntersectionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Intersect_Sphere(IntersectionClass *Intersection, IntersectionResultClass *Final_Result) | RenderObjClass | virtual |
| Intersect_Sphere_Quick(IntersectionClass *Intersection, IntersectionResultClass *Final_Result) | RenderObjClass | virtual |
| Invalidate_Cached_Bounding_Volumes(void) const | RenderObjClass | inlineprotected |
| IS_ADDITIVE enum value | RenderObjClass | protected |
| Is_Additive(void) const | RenderObjClass | inlinevirtual |
| IS_ALPHA enum value | RenderObjClass | protected |
| Is_Alpha(void) const | RenderObjClass | inlinevirtual |
| Is_Animation_Hidden(void) const | RenderObjClass | inlinevirtual |
| Is_Bone_Captured(int bindex) const | RenderObjClass | inlinevirtual |
| IS_CHEATER enum value | RenderObjClass | protected |
| Is_Complete(void) | RenderObjClass | inlinevirtual |
| IS_FORCE_VISIBLE enum value | RenderObjClass | protected |
| Is_Force_Visible(void) const | RenderObjClass | inlinevirtual |
| Is_Hidden(void) const | RenderObjClass | inlinevirtual |
| Is_Ignoring_LOD_Cost(void) | RenderObjClass | inline |
| Is_In_Scene(void) | RenderObjClass | inlinevirtual |
| IS_NOT_ANIMATION_HIDDEN enum value | RenderObjClass | protected |
| IS_NOT_HIDDEN enum value | RenderObjClass | protected |
| IS_NOT_HIDDEN_AT_ALL enum value | RenderObjClass | protected |
| Is_Not_Hidden_At_All(void) | RenderObjClass | inlinevirtual |
| Is_Post_Load_Registered(void) | PostLoadableClass | inline |
| IS_REALLY_VISIBLE enum value | RenderObjClass | protected |
| Is_Really_Visible(void) | RenderObjClass | inlinevirtual |
| IS_SELF_SHADOWED enum value | RenderObjClass | protected |
| Is_Self_Shadowed() const | RenderObjClass | inline |
| Is_Sub_Objects_Match_LOD_Enabled(void) | RenderObjClass | inline |
| Is_Transform_Identity() const | RenderObjClass | |
| Is_Transform_Identity_No_Validity_Check() const | RenderObjClass | |
| IS_TRANSLUCENT enum value | RenderObjClass | protected |
| Is_Translucent(void) const | RenderObjClass | inlinevirtual |
| IS_VISIBLE enum value | RenderObjClass | protected |
| Is_Visible(void) const | RenderObjClass | inlinevirtual |
| IsTransformIdentity | RenderObjClass | mutableprotected |
| Load(ChunkLoadClass &cload) | RenderObjClass | virtual |
| load(void) | WaterRenderObjClass | |
| loadPostProcess(void) | WaterRenderObjClass | protectedvirtual |
| loadSetting(Setting *skySetting, TimeOfDay timeOfDay) | WaterRenderObjClass | protected |
| m_alphaClippingTexture | WaterRenderObjClass | protected |
| m_disableRiver | WaterRenderObjClass | protected |
| m_doWaterGrid | WaterRenderObjClass | protected |
| m_drawingRiver | WaterRenderObjClass | protected |
| m_dwWavePixelShader | WaterRenderObjClass | protected |
| m_dwWaveVertexShader | WaterRenderObjClass | protected |
| m_dx | WaterRenderObjClass | protected |
| m_dy | WaterRenderObjClass | protected |
| m_fBumpScale | WaterRenderObjClass | protected |
| m_gridCellSize | WaterRenderObjClass | protected |
| m_gridCellsX | WaterRenderObjClass | protected |
| m_gridCellsY | WaterRenderObjClass | protected |
| m_gridChangeAtt0 | WaterRenderObjClass | protected |
| m_gridChangeAtt1 | WaterRenderObjClass | protected |
| m_gridChangeAtt2 | WaterRenderObjClass | protected |
| m_gridChangeMaxRange | WaterRenderObjClass | protected |
| m_gridDirectionX | WaterRenderObjClass | protected |
| m_gridDirectionY | WaterRenderObjClass | protected |
| m_gridHeight | WaterRenderObjClass | protected |
| m_gridOrigin | WaterRenderObjClass | protected |
| m_gridWidth | WaterRenderObjClass | protected |
| m_iBumpFrame | WaterRenderObjClass | protected |
| m_indexBuffer | WaterRenderObjClass | protected |
| m_indexBufferD3D | WaterRenderObjClass | protected |
| m_LastUpdateTime | WaterRenderObjClass | protected |
| m_level | WaterRenderObjClass | protected |
| m_maxGridHeight | WaterRenderObjClass | protected |
| m_meshData | WaterRenderObjClass | protected |
| m_meshDataSize | WaterRenderObjClass | protected |
| m_meshInMotion | WaterRenderObjClass | protected |
| m_meshLight | WaterRenderObjClass | protected |
| m_meshVertexMaterialClass | WaterRenderObjClass | protected |
| m_minGridHeight | WaterRenderObjClass | protected |
| m_numIndices | WaterRenderObjClass | protected |
| m_numVertices | WaterRenderObjClass | protected |
| m_parentScene | WaterRenderObjClass | protected |
| m_pBumpTexture | WaterRenderObjClass | protected |
| m_pBumpTexture2 | WaterRenderObjClass | protected |
| m_pDev | WaterRenderObjClass | protected |
| m_planeDistance | WaterRenderObjClass | protected |
| m_planeNormal | WaterRenderObjClass | protected |
| m_pReflectionTexture | WaterRenderObjClass | protected |
| m_riverAlphaEdge | WaterRenderObjClass | protected |
| m_riverTexture | WaterRenderObjClass | protected |
| m_riverVOrigin | WaterRenderObjClass | protected |
| m_riverWaterPixelShader | WaterRenderObjClass | protected |
| m_riverXOffset | WaterRenderObjClass | protected |
| m_riverYOffset | WaterRenderObjClass | protected |
| m_settings | WaterRenderObjClass | protected |
| m_shaderClass | WaterRenderObjClass | protected |
| m_skyBox | WaterRenderObjClass | protected |
| m_sortLevel | WaterRenderObjClass | protected |
| m_tod | WaterRenderObjClass | protected |
| m_trapezoidWaterPixelShader | WaterRenderObjClass | protected |
| m_uOffset | WaterRenderObjClass | protected |
| m_uScrollPerMs | WaterRenderObjClass | protected |
| m_useCloudLayer | WaterRenderObjClass | protected |
| m_vertexBufferD3D | WaterRenderObjClass | protected |
| m_vertexBufferD3DOffset | WaterRenderObjClass | protected |
| m_vertexMaterialClass | WaterRenderObjClass | protected |
| m_vOffset | WaterRenderObjClass | protected |
| m_vScrollPerMs | WaterRenderObjClass | protected |
| m_waterNoiseTexture | WaterRenderObjClass | protected |
| m_waterPixelShader | WaterRenderObjClass | protected |
| m_waterSparklesTexture | WaterRenderObjClass | protected |
| m_waterTrackSystem | WaterRenderObjClass | protected |
| m_waterType | WaterRenderObjClass | protected |
| m_whiteTexture | WaterRenderObjClass | protected |
| MultiListObjectClass(void) | MultiListObjectClass | inline |
| NativeScreenSize | RenderObjClass | protected |
| Notify_Added(SceneClass *scene) | RenderObjClass | virtual |
| Notify_Removed(SceneClass *scene) | RenderObjClass | virtual |
| Num_Refs(void) const | RefCountClass | inline |
| ObjectColor | RenderObjClass | protected |
| ObjectScale | RenderObjClass | protected |
| On_Frame_Update() | RenderObjClass | inlinevirtual |
| On_Post_Load(void) | PostLoadableClass | inlinevirtual |
| operator=(const RenderObjClass &) | RenderObjClass | |
| Peek_Animation(void) | RenderObjClass | inlinevirtual |
| Peek_Scene(void) | RenderObjClass | inlinevirtual |
| PostLoadableClass(void) | PostLoadableClass | inline |
| Prepare_LOD(CameraClass &camera) | RenderObjClass | virtual |
| ReAcquireResources(void) | WaterRenderObjClass | |
| Recalculate_Static_LOD_Factors(void) | RenderObjClass | inlinevirtual |
| RefCountClass(void) | RefCountClass | inline |
| RefCountClass(const RefCountClass &) | RefCountClass | inline |
| Release_Bone(int bindex) | RenderObjClass | inlinevirtual |
| Release_Ref(void) const | RefCountClass | inline |
| ReleaseResources(void) | WaterRenderObjClass | |
| Remove(void) | RenderObjClass | virtual |
| Remove_Active_Ref(RefCountClass *obj) | RefCountClass | static |
| Remove_Sub_Object(RenderObjClass *robj) | RenderObjClass | inlinevirtual |
| Remove_Sub_Objects_From_Bone(int boneindex) | RenderObjClass | virtual |
| Remove_Sub_Objects_From_Bone(const char *bname) | RenderObjClass | virtual |
| Render(RenderInfoClass &rinfo) | WaterRenderObjClass | virtual |
| RenderHook | RenderObjClass | protected |
| renderMirror(CameraClass *cam) | WaterRenderObjClass | protected |
| RenderObjClass(void) | RenderObjClass | |
| RenderObjClass(const RenderObjClass &src) | RenderObjClass | |
| renderSky(void) | WaterRenderObjClass | protected |
| renderSkyBody(Matrix3D *mat) | WaterRenderObjClass | protected |
| renderWater(void) | WaterRenderObjClass | |
| renderWaterMesh(void) | WaterRenderObjClass | protected |
| replaceSkyboxTexture(const AsciiString &oldTexName, const AsciiString &newTextName) | WaterRenderObjClass | |
| reset(void) | WaterRenderObjClass | |
| Restart(void) | RenderObjClass | inlinevirtual |
| Save(ChunkSaveClass &csave) | RenderObjClass | virtual |
| Scale(float scale) | RenderObjClass | inlinevirtual |
| Scale(float scalex, float scaley, float scalez) | RenderObjClass | inlinevirtual |
| Scene | RenderObjClass | protected |
| Set_Additive(int onoff) | RenderObjClass | inlinevirtual |
| Set_Alpha(int onoff) | RenderObjClass | inlinevirtual |
| Set_Animation(void) | RenderObjClass | inlinevirtual |
| Set_Animation(HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) | RenderObjClass | inlinevirtual |
| Set_Animation(HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) | RenderObjClass | inlinevirtual |
| Set_Animation(HAnimComboClass *anim_combo) | RenderObjClass | inlinevirtual |
| Set_Animation_Hidden(int onoff) | RenderObjClass | inlinevirtual |
| Set_Base_Model_Name(const char *name) | RenderObjClass | inlinevirtual |
| Set_Collision_Type(int type) | RenderObjClass | inlinevirtual |
| Set_Container(RenderObjClass *con) | RenderObjClass | virtual |
| Set_Force_Visible(int onoff) | RenderObjClass | inlinevirtual |
| Set_Hidden(int onoff) | RenderObjClass | inlinevirtual |
| Set_Ignore_LOD_Cost(bool onoff) | RenderObjClass | inline |
| Set_Is_Self_Shadowed() | RenderObjClass | inline |
| Set_List_Node(MultiListNodeClass *node) | MultiListObjectClass | inline |
| Set_LOD_Bias(float bias) | RenderObjClass | inlinevirtual |
| Set_LOD_Level(int lod) | RenderObjClass | inlinevirtual |
| Set_Name(const char *name) | RenderObjClass | inlinevirtual |
| Set_Native_Screen_Size(float screensize) | RenderObjClass | inlinevirtual |
| Set_ObjectColor(unsigned int color) | RenderObjClass | inline |
| Set_ObjectScale(float scale) | RenderObjClass | inlinevirtual |
| Set_Position(const Vector3 &v) | RenderObjClass | virtual |
| Set_Post_Load_Registered(bool onoff) | PostLoadableClass | inline |
| Set_Ref_Owner(RefCountClass *obj, char *file, int line) | RefCountClass | static |
| Set_Render_Hook(RenderHookClass *hook) | RenderObjClass | inline |
| Set_Sort_Level(int level) | WaterRenderObjClass | inlinevirtual |
| Set_Sub_Object_Transforms_Dirty(bool onoff) | RenderObjClass | inline |
| Set_Sub_Objects_Match_LOD(int onoff) | RenderObjClass | inline |
| Set_Transform(const Matrix3D &m) | RenderObjClass | virtual |
| Set_Translucent(int onoff) | RenderObjClass | inlinevirtual |
| Set_User_Data(void *value, bool recursive=false) | RenderObjClass | inlinevirtual |
| Set_Visible(int onoff) | RenderObjClass | inlinevirtual |
| setGridChangeAttenuationFactors(Real a, Real b, Real c, Real range) | WaterRenderObjClass | |
| setGridHeightClamps(Real minz, Real maxz) | WaterRenderObjClass | |
| setGridResolution(Real gridCellsX, Real gridCellsY, Real cellSize) | WaterRenderObjClass | |
| setGridTransform(Real angle, Real x, Real y, Real z) | WaterRenderObjClass | |
| setGridTransform(const Matrix3D *transform) | WaterRenderObjClass | |
| setGridVertexHeight(Int x, Int y, Real value) | WaterRenderObjClass | inline |
| setTimeOfDay(TimeOfDay tod) | WaterRenderObjClass | |
| setupFlatWaterShader(void) | WaterRenderObjClass | protected |
| setupJbaWaterShader(void) | WaterRenderObjClass | protected |
| Snapshot(void) | Snapshot | |
| Special_Render(SpecialRenderInfoClass &rinfo) | RenderObjClass | inlinevirtual |
| SUBOBJ_TRANSFORMS_DIRTY enum value | RenderObjClass | protected |
| SUBOBJS_MATCH_LOD enum value | RenderObjClass | protected |
| testCurvedWater(void) | WaterRenderObjClass | protected |
| toggleCloudLayer(Bool state) | WaterRenderObjClass | inline |
| Total_Refs(void) | RefCountClass | inlinestatic |
| Transform | RenderObjClass | protected |
| Unset_Is_Self_Shadowed() | RenderObjClass | inline |
| update(void) | WaterRenderObjClass | |
| Update_Cached_Bounding_Volumes(void) const | RenderObjClass | protectedvirtual |
| Update_Obj_Space_Bounding_Volumes(void) | RenderObjClass | inlinevirtual |
| Update_Sub_Object_Bits(void) | RenderObjClass | protectedvirtual |
| Update_Sub_Object_Transforms(void) | RenderObjClass | virtual |
| updateMapOverrides(void) | WaterRenderObjClass | |
| updateRenderTargetTextures(CameraClass *cam) | WaterRenderObjClass | |
| User_Data | RenderObjClass | protected |
| USER_DATA_MATERIAL_OVERRIDE enum value | RenderObjClass | |
| Validate_Active_Ref(RefCountClass *obj) | RefCountClass | static |
| Validate_Cached_Bounding_Volumes(void) const | RenderObjClass | inlineprotected |
| Validate_Transform(void) const | RenderObjClass | virtual |
| WATER_TYPE_0_TRANSLUCENT enum value | WaterRenderObjClass | |
| WATER_TYPE_1_FB_REFLECTION enum value | WaterRenderObjClass | |
| WATER_TYPE_2_PVSHADER enum value | WaterRenderObjClass | |
| WATER_TYPE_3_GRIDMESH enum value | WaterRenderObjClass | |
| WATER_TYPE_MAX enum value | WaterRenderObjClass | |
| WaterMeshStatus enum name | WaterRenderObjClass | protected |
| WaterRenderObjClass(void) | WaterRenderObjClass | |
| WaterType enum name | WaterRenderObjClass | |
| worldToGridSpace(Real worldX, Real worldY, Real &gridX, Real &gridY) | WaterRenderObjClass | inline |
| xfer(Xfer *xfer) | WaterRenderObjClass | protectedvirtual |
| ~MultiListObjectClass(void) | MultiListObjectClass | virtual |
| ~PostLoadableClass(void) | PostLoadableClass | inlinevirtual |
| ~RefCountClass(void) | RefCountClass | inlineprotectedvirtual |
| ~RenderObjClass(void) | RenderObjClass | inlinevirtual |
| ~Snapshot(void) | Snapshot | |
| ~WaterRenderObjClass(void) | WaterRenderObjClass | |