Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DScienceModelDrawModuleData Member List

This is the complete list of members for W3DScienceModelDrawModuleData, including all inherited members.

buildFieldParse(MultiIniFieldParse &p)W3DScienceModelDrawModuleDatastatic
crc(Xfer *xfer)W3DModelDrawModuleDatavirtual
findBestInfo(const ModelConditionFlags &c) constW3DModelDrawModuleData
getAsW3DModelDrawModuleData() constW3DModelDrawModuleDatainlinevirtual
getAsW3DTreeDrawModuleData() constModuleDatainlinevirtual
getAttachToDrawableBoneOffset(const Drawable *draw) constW3DModelDrawModuleData
getBestModelNameForWB(const ModelConditionFlags &c) constW3DModelDrawModuleData
getMinimumRequiredGameLOD() constW3DModelDrawModuleDatainlinevirtual
getModuleTagNameKey() constModuleDatainline
isAiModuleData() constModuleDatainlinevirtual
loadPostProcess(void)W3DModelDrawModuleDatavirtual
m_animationsRequirePowerW3DModelDrawModuleData
m_attachToDrawableBoneW3DModelDrawModuleData
m_attachToDrawableBoneOffsetW3DModelDrawModuleDatamutable
m_attachToDrawableBoneOffsetValidW3DModelDrawModuleDatamutable
m_conditionStateMapW3DModelDrawModuleDatamutable
m_conditionStatesW3DModelDrawModuleDatamutable
m_defaultStateW3DModelDrawModuleData
m_extraPublicBonesW3DModelDrawModuleData
m_ignoreConditionStatesW3DModelDrawModuleData
m_initialRecoilW3DModelDrawModuleData
m_maxRecoilW3DModelDrawModuleData
m_minLODRequiredW3DModelDrawModuleData
m_okToChangeModelColorW3DModelDrawModuleData
m_particlesAttachedToAnimatedBonesW3DModelDrawModuleData
m_projectileBoneFeedbackEnabledSlotsW3DModelDrawModuleData
m_receivesDynamicLightsW3DModelDrawModuleData
m_recoilDampingW3DModelDrawModuleData
m_recoilSettleW3DModelDrawModuleData
m_requiredScienceW3DScienceModelDrawModuleData
m_trackFileW3DModelDrawModuleData
m_transitionMapW3DModelDrawModuleDatamutable
m_validatedW3DModelDrawModuleDatamutable
ModuleData()ModuleDatainline
preloadAssets(TimeOfDay timeOfDay, Real scale) constW3DModelDrawModuleData
setModuleTagNameKey(NameKeyType key)ModuleDatainline
Snapshot(void)Snapshot
validateStuffForTimeAndWeather(const Drawable *draw, Bool night, Bool snowy) constW3DModelDrawModuleData
W3DModelDrawModuleData()W3DModelDrawModuleData
W3DScienceModelDrawModuleData()W3DScienceModelDrawModuleData
xfer(Xfer *xfer)W3DModelDrawModuleDatavirtual
~ModuleData()ModuleDatainlinevirtual
~Snapshot(void)Snapshot
~W3DModelDrawModuleData()W3DModelDrawModuleData
~W3DScienceModelDrawModuleData()W3DScienceModelDrawModuleData