Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DProjectedShadowManager Member List

This is the complete list of members for W3DProjectedShadowManager, including all inherited members.

addDecal(RenderObjClass *robj, Shadow::ShadowTypeInfo *shadowInfo)W3DProjectedShadowManagervirtual
addDecal(Shadow::ShadowTypeInfo *shadowInfo)W3DProjectedShadowManagervirtual
addShadow(RenderObjClass *robj, Shadow::ShadowTypeInfo *shadowInfo, Drawable *draw)W3DProjectedShadowManager
createDecalShadow(Shadow::ShadowTypeInfo *shadowInfo)W3DProjectedShadowManager
flushDecals(W3DShadowTexture *texture, ShadowType type)W3DProjectedShadowManager
getRenderContext(void)W3DProjectedShadowManagerinline
getRenderTarget(void)W3DProjectedShadowManagerinline
init(void)W3DProjectedShadowManager
invalidateCachedLightPositions(void)W3DProjectedShadowManager
queueDecal(W3DProjectedShadow *shadow)W3DProjectedShadowManager
queueSimpleDecal(W3DProjectedShadow *shadow)W3DProjectedShadowManager
ReAcquireResources(void)W3DProjectedShadowManager
ReleaseResources(void)W3DProjectedShadowManager
removeAllShadows(void)W3DProjectedShadowManager
removeShadow(W3DProjectedShadow *shadow)W3DProjectedShadowManager
renderShadows(RenderInfoClass &rinfo)W3DProjectedShadowManager
reset(void)W3DProjectedShadowManager
shutdown(void)W3DProjectedShadowManager
updateRenderTargetTextures(void)W3DProjectedShadowManager
W3DProjectedShadowManager(void)W3DProjectedShadowManager
~ProjectedShadowManager()ProjectedShadowManagerinlinevirtual
~W3DProjectedShadowManager(void)W3DProjectedShadowManager