Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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VertexMaterialClass Member List

This is the complete list of members for VertexMaterialClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Are_Mappers_Time_Variant(void) constVertexMaterialClassinline
Clone(void)VertexMaterialClassinline
COLOR1 enum valueVertexMaterialClass
COLOR2 enum valueVertexMaterialClass
ColorSourceType enum nameVertexMaterialClass
COPY_SPECULAR_TO_DIFFUSE enum valueVertexMaterialClass
Delete_This(void)RefCountClassinlinevirtual
DEPTH_CUE enum valueVertexMaterialClass
DEPTH_CUE_TO_ALPHA enum valueVertexMaterialClass
Do_Mappers_Need_Normals(void) constVertexMaterialClassinline
FlagsType enum nameVertexMaterialClass
Get_Ambient(Vector3 *set_color) constVertexMaterialClass
Get_Ambient_Color_Source(void)VertexMaterialClass
Get_CRC(void) constVertexMaterialClassinline
Get_Diffuse(Vector3 *set_color) constVertexMaterialClass
Get_Diffuse_Color_Source(void)VertexMaterialClass
Get_Emissive(Vector3 *set_color) constVertexMaterialClass
Get_Emissive_Color_Source(void)VertexMaterialClass
Get_Flag(FlagsType flag)VertexMaterialClassinline
Get_Lighting() constVertexMaterialClassinline
Get_Mapper(int stage=0)VertexMaterialClassinline
Get_Name(void) constVertexMaterialClassinline
Get_Opacity(void) constVertexMaterialClass
Get_Preset(PresetType type)VertexMaterialClassstatic
Get_Shininess(void) constVertexMaterialClass
Get_Specular(Vector3 *set_color) constVertexMaterialClass
Get_UV_Source(int stage)VertexMaterialClass
glueEnforcer() const =0W3DMPOprotectedpure virtual
Init()VertexMaterialClassstatic
Init_From_Material3(const W3dMaterial3Struct &mat3)VertexMaterialClass
Load_W3D(ChunkLoadClass &cload)VertexMaterialClass
Make_Unique()VertexMaterialClass
MAPPING_ENVIRONMENT enum valueVertexMaterialClass
MAPPING_NONE enum valueVertexMaterialClass
MAPPING_UV enum valueVertexMaterialClass
MappingType enum nameVertexMaterialClass
MATERIAL enum valueVertexMaterialClass
Num_Refs(void) constRefCountClassinline
operator=(const VertexMaterialClass &src)VertexMaterialClass
Parse_Mapping_Args(const W3dVertexMaterialStruct &vmat, char *mapping0_arg_buffer, char *mapping1_arg_buffer)VertexMaterialClass
Parse_W3dVertexMaterialStruct(const W3dVertexMaterialStruct &vmat)VertexMaterialClass
Peek_Mapper(int stage=0)VertexMaterialClassinline
PRELIT_DIFFUSE enum valueVertexMaterialClass
PRELIT_NODIFFUSE enum valueVertexMaterialClass
PRESET_COUNT enum valueVertexMaterialClass
PresetType enum nameVertexMaterialClass
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Reset_Mappers(void)VertexMaterialClassinline
Save_W3D(ChunkSaveClass &csave)VertexMaterialClass
Set_Ambient(const Vector3 &color)VertexMaterialClass
Set_Ambient(float r, float g, float b)VertexMaterialClass
Set_Ambient_Color_Source(ColorSourceType src)VertexMaterialClass
Set_Diffuse(const Vector3 &color)VertexMaterialClass
Set_Diffuse(float r, float g, float b)VertexMaterialClass
Set_Diffuse_Color_Source(ColorSourceType src)VertexMaterialClass
Set_Emissive(const Vector3 &color)VertexMaterialClass
Set_Emissive(float r, float g, float b)VertexMaterialClass
Set_Emissive_Color_Source(ColorSourceType src)VertexMaterialClass
Set_Flag(FlagsType flag, bool onoff)VertexMaterialClassinline
Set_Lighting(bool lighting)VertexMaterialClassinline
Set_Mapper(TextureMapperClass *mapper, int stage=0)VertexMaterialClassinline
Set_Name(const char *name)VertexMaterialClassinline
Set_Opacity(float o)VertexMaterialClass
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Shininess(float shin)VertexMaterialClass
Set_Specular(const Vector3 &color)VertexMaterialClass
Set_Specular(float r, float g, float b)VertexMaterialClass
Set_UV_Source(int stage, int array_index)VertexMaterialClass
Shutdown()VertexMaterialClassstatic
Total_Refs(void)RefCountClassinlinestatic
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
VertexMaterialClass(void)VertexMaterialClass
VertexMaterialClass(const VertexMaterialClass &src)VertexMaterialClass
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~VertexMaterialClass(void)VertexMaterialClass
~W3DMPO()W3DMPOinlinevirtual