Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TerrainTextureClass Member List

This is the complete list of members for TerrainTextureClass, including all inherited members.

_Get_Total_Lightmap_Texture_Count()TextureBaseClassstatic
_Get_Total_Lightmap_Texture_Size()TextureBaseClassstatic
_Get_Total_Locked_Surface_Count()TextureBaseClassstatic
_Get_Total_Locked_Surface_Size()TextureBaseClassstatic
_Get_Total_Procedural_Texture_Count()TextureBaseClassstatic
_Get_Total_Procedural_Texture_Size()TextureBaseClassstatic
_Get_Total_Texture_Count()TextureBaseClassstatic
_Get_Total_Texture_Size()TextureBaseClassstatic
ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Apply(unsigned int stage)TerrainTextureClassprotectedvirtual
Apply_New_Surface(IDirect3DBaseTexture8 *tex, bool initialized, bool disable_auto_invalidation=false)TextureClassvirtual
Apply_Null(unsigned int stage)TextureBaseClassstatic
As_CubeTextureClass()TextureBaseClassinlinevirtual
As_TextureClass()TextureClassinlinevirtual
As_VolumeTextureClass()TextureBaseClassinlinevirtual
Clean()TextureBaseClassinline
Delete_This(void)RefCountClassinlinevirtual
ExtendedInactivationTimeTextureBaseClassprotected
FilterTextureClassprotected
Get_Asset_Type() constTextureClassinlinevirtual
Get_D3D_Surface_Level(unsigned int level=0)TextureClass
Get_Filter()TextureClassinline
Get_Full_Path(void) constTextureBaseClassinline
Get_Height() constTextureBaseClassinline
Get_HSV_Shift()TextureBaseClassinline
Get_ID() constTextureBaseClassinline
Get_Inactivation_Time() constTextureBaseClassinline
Get_Level_Description(SurfaceClass::SurfaceDescription &desc, unsigned int level=0)TextureClass
Get_Mip_Level_Count(void) constTextureBaseClassinline
Get_Pool() constTextureBaseClassinline
Get_Priority(void)TextureBaseClass
Get_Reduction() constTextureBaseClass
Get_Surface_Level(unsigned int level=0)TextureClass
Get_Texture_Format() constTextureClassinline
Get_Texture_Memory_Usage() constTextureClassvirtual
Get_Texture_Name(void) constTextureBaseClassinline
Get_Width() constTextureBaseClassinline
HeightTextureBaseClassprotected
HSVShiftTextureBaseClassprotected
InactivationTimeTextureBaseClassprotected
Init()TextureClassvirtual
InitializedTextureBaseClassprotected
Invalidate()TextureBaseClass
Invalidate_Old_Unused_Textures(unsigned inactive_time_override)TextureBaseClassstatic
Is_Compression_Allowed() constTextureBaseClassinline
Is_Dirty()TextureBaseClassinline
Is_Initialized() constTextureBaseClassinline
Is_Lightmap() constTextureBaseClassinline
Is_Missing_Texture()TextureBaseClass
Is_Procedural() constTextureBaseClassinline
Is_Reducible() constTextureBaseClassinline
IsCompressionAllowedTextureBaseClassprotected
IsLightmapTextureBaseClassprotected
IsProceduralTextureBaseClassprotected
IsReducibleTextureBaseClassprotected
LastAccessedTextureBaseClassmutableprotected
LastInactivationSyncTimeTextureBaseClassprotected
Load_Locked_Surface()TextureBaseClassprotected
MipLevelCountTextureBaseClass
Num_Refs(void) constRefCountClassinline
Peek_D3D_Base_Texture() constTextureBaseClass
Peek_D3D_CubeTexture() constTextureBaseClassinline
Peek_D3D_Texture() constTextureBaseClassinline
Peek_D3D_VolumeTexture() constTextureBaseClassinline
Poke_Texture(IDirect3DBaseTexture8 *tex)TextureBaseClassinlineprotected
POOL_DEFAULT enum valueTextureBaseClass
POOL_MANAGED enum valueTextureBaseClass
POOL_SYSTEMMEM enum valueTextureBaseClass
PoolType enum nameTextureBaseClass
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Set_D3D_Base_Texture(IDirect3DBaseTexture8 *tex)TextureBaseClass
Set_Dirty()TextureBaseClassinline
Set_Full_Path(const char *path)TextureBaseClassinline
Set_HSV_Shift(const Vector3 &hsv_shift)TextureBaseClass
Set_Inactivation_Time(unsigned time)TextureBaseClassinline
Set_Priority(unsigned int priority)TextureBaseClass
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Texture_Name(const char *name)TextureBaseClass
setLOD(Int LOD)TerrainTextureClass
TerrainTextureClass(int height)TerrainTextureClass
TerrainTextureClass(int height, int width)TerrainTextureClass
TEX_CUBEMAP enum valueTextureBaseClass
TEX_REGULAR enum valueTextureBaseClass
TEX_VOLUME enum valueTextureBaseClass
TexAssetType enum nameTextureBaseClass
TextureBaseClass(unsigned width, unsigned height, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, bool reducible=true)TextureBaseClass
TextureClass(unsigned width, unsigned height, WW3DFormat format, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, bool allow_reduction=true)TextureClass
TextureClass(const char *name, const char *full_path=NULL, MipCountType mip_level_count=MIP_LEVELS_ALL, WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN, bool allow_compression=true, bool allow_reduction=true)TextureClass
TextureClass(SurfaceClass *surface, MipCountType mip_level_count=MIP_LEVELS_ALL)TextureClass
TextureClass(IDirect3DBaseTexture8 *d3d_texture)TextureClass
TextureClass(unsigned width, unsigned height, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, WW3DFormat format=WW3D_FORMAT_UNKNOWN, bool allow_reduction=true)TextureClassinline
TextureFormatTextureClassprotected
Total_Refs(void)RefCountClassinlinestatic
update(WorldHeightMap *htMap)TerrainTextureClass
updateFlat(WorldHeightMap *htMap, Int xCell, Int yCell, Int cellWidth, Int pixelsPerCell)TerrainTextureClass
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
WidthTextureBaseClassprotected
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~TextureBaseClass()TextureBaseClassvirtual