Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TAiData Member List

This is the complete list of members for TAiData, including all inherited members.

addFactionBuildList(AISideBuildList *buildList)TAiData
addSideInfo(AISideInfo *info)TAiData
crc(Xfer *xfer)TAiDatavirtual
loadPostProcess(void)TAiDatavirtual
m_aggressiveRangeModifierTAiData
m_aiCrushesInfantryTAiData
m_aiDozerBoredRadiusModifierTAiData
m_alertRangeModifierTAiData
m_attackIgnoreInsignificantBuildingsTAiData
m_attackPriorityDistanceModifierTAiData
m_attackUsesLineOfSightTAiData
m_distanceRequiresGroupTAiData
m_enableRepulsorsTAiData
m_forceIdleFramesCountTAiData
m_forceSkirmishAITAiData
m_guardChaseUnitFramesTAiData
m_guardEnemyReturnScanRateTAiData
m_guardEnemyScanRateTAiData
m_guardInnerModifierAITAiData
m_guardInnerModifierHumanTAiData
m_guardOuterModifierAITAiData
m_guardOuterModifierHumanTAiData
m_infantryPathfindDiameterTAiData
m_maxRecruitDistanceTAiData
m_maxRetaliateDistanceTAiData
m_minClumpDensityTAiData
m_minDistanceForGroupTAiData
m_minInfantryForGroupTAiData
m_minVehiclesForGroupTAiData
m_nextTAiData
m_rebuildDelaySecondsTAiData
m_repulsedDistanceTAiData
m_resourcesPoorTAiData
m_resourcesWealthyTAiData
m_retaliateFriendsRadiusTAiData
m_rotateSkirmishBasesTAiData
m_sideBuildListsTAiData
m_sideInfoTAiData
m_skirmishBaseDefenseExtraDistanceTAiData
m_skirmishGroupFudgeValueTAiData
m_structureSecondsTAiData
m_structuresPoorModTAiData
m_structuresWealthyModTAiData
m_supplyCenterSafeRadiusTAiData
m_teamPoorModTAiData
m_teamResourcesToBuildTAiData
m_teamSecondsTAiData
m_teamWealthyModTAiData
m_vehiclePathfindDiameterTAiData
m_wallHeightTAiData
Snapshot(void)Snapshot
TAiData()TAiData
xfer(Xfer *xfer)TAiDatavirtual
~Snapshot(void)Snapshot
~TAiData()TAiData