Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StructureCollapseUpdateModuleData Member List

This is the complete list of members for StructureCollapseUpdateModuleData, including all inherited members.

BehaviorModuleData()BehaviorModuleDatainline
buildFieldParse(MultiIniFieldParse &p)StructureCollapseUpdateModuleDatastatic
crc(Xfer *xfer)ModuleDatainlinevirtual
getAsW3DModelDrawModuleData() constModuleDatainlinevirtual
getAsW3DTreeDrawModuleData() constModuleDatainlinevirtual
getMinimumRequiredGameLOD() constModuleDatainlinevirtual
getModuleTagNameKey() constModuleDatainline
isAiModuleData() constModuleDatainlinevirtual
loadPostProcess(void)ModuleDatainlinevirtual
m_bigBurstFrequencyStructureCollapseUpdateModuleData
m_collapseDampingStructureCollapseUpdateModuleData
m_dieMuxDataStructureCollapseUpdateModuleData
m_fxCountStructureCollapseUpdateModuleData
m_fxsStructureCollapseUpdateModuleData
m_maxBurstDelayStructureCollapseUpdateModuleData
m_maxCollapseDelayStructureCollapseUpdateModuleData
m_maxShudderStructureCollapseUpdateModuleData
m_minBurstDelayStructureCollapseUpdateModuleData
m_minCollapseDelayStructureCollapseUpdateModuleData
m_oclCountStructureCollapseUpdateModuleData
m_oclsStructureCollapseUpdateModuleData
ModuleData()ModuleDatainline
setModuleTagNameKey(NameKeyType key)ModuleDatainline
Snapshot(void)Snapshot
StructureCollapseUpdateModuleData()StructureCollapseUpdateModuleDatainline
xfer(Xfer *xfer)ModuleDatainlinevirtual
~ModuleData()ModuleDatainlinevirtual
~Snapshot(void)Snapshot