Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SpectreGunshipUpdate Member List

This is the complete list of members for SpectreGunshipUpdate, including all inherited members.

BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
cleanUp()SpectreGunshipUpdate
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
deleteInstance()MemoryPoolObjectinline
disengageAndDepartAO(Object *gunship)SpectreGunshipUpdateprotected
doesSpecialPowerHaveOverridableDestination() constSpectreGunshipUpdateinlinevirtual
doesSpecialPowerHaveOverridableDestinationActive() constSpectreGunshipUpdatevirtual
doesSpecialPowerUpdatePassScienceTest() constSpecialPowerUpdateModulevirtual
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_enableAfterburners(Bool v)SpectreGunshipUpdateprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getCommandOption() constSpectreGunshipUpdateinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()BehaviorModuleinlinevirtual
getDisabledTypesToProcess() constSpectreGunshipUpdateinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getExtraRequiredScience() constSpecialPowerUpdateModuleinlinevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask()UpdateModuleinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()SpectreGunshipUpdateinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()UpdateModuleinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getWakeFrame() constUpdateModuleprotected
initiateIntentToDoSpecialPower(const SpecialPowerTemplate *specialPowerTemplate, const Object *targetObj, const Coord3D *targetPos, const Waypoint *way, UnsignedInt commandOptions)SpectreGunshipUpdatevirtual
isActive() constSpectreGunshipUpdateinlinevirtual
isFairDistanceFromShip(Object *target)SpectreGunshipUpdateprotected
isPointOffMap(const Coord3D &testPos) constSpectreGunshipUpdateprotected
isPowerCurrentlyInUse(const CommandButton *command=NULL) constSpectreGunshipUpdatevirtual
isSpecialAbility() constSpectreGunshipUpdateinlinevirtual
isSpecialPower() constSpectreGunshipUpdateinlinevirtual
loadPostProcess(void)BehaviorModuleprotectedvirtual
m_afterburnerSoundSpectreGunshipUpdateprotected
m_attackAreaDecalSpectreGunshipUpdateprotected
m_gattlingIDSpectreGunshipUpdateprotected
m_gattlingTargetPositionSpectreGunshipUpdateprotected
m_howitzerFireSoundSpectreGunshipUpdateprotected
m_initialTargetPositionSpectreGunshipUpdateprotected
m_okToFireHowitzerCounterSpectreGunshipUpdateprotected
m_orbitEscapeFrameSpectreGunshipUpdateprotected
m_overrideTargetDestinationSpectreGunshipUpdateprotected
m_positionToShootAtSpectreGunshipUpdateprotected
m_satellitePositionSpectreGunshipUpdateprotected
m_specialPowerModuleSpectreGunshipUpdateprotected
m_statusSpectreGunshipUpdateprotected
m_targetingReticleDecalSpectreGunshipUpdateprotected
Module(const ModuleData *moduleData)Moduleinline
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete(void)Moduleinlinevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()SpectreGunshipUpdatevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
setLogicalStatus(GunshipStatus newStatus)SpectreGunshipUpdateinlineprotected
setSpecialPowerOverridableDestination(const Coord3D *loc)SpectreGunshipUpdatevirtual
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
SpecialPowerUpdateModule(Thing *thing, const ModuleData *moduleData)SpecialPowerUpdateModule
SpectreGunshipUpdate(Thing *thing, const ModuleData *moduleData)SpectreGunshipUpdate
update()SpectreGunshipUpdatevirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot