Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SoundSceneObjClass Member List

This is the complete list of members for SoundSceneObjClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Add_To_Scene(bool start_playing=true)=0SoundSceneObjClasspure virtual
Apply_Auto_Position(void)SoundSceneObjClassvirtual
As_AudibleSoundClass(void)SoundSceneObjClassinlinevirtual
As_FilteredSoundClass(void)SoundSceneObjClassinlinevirtual
As_Listener3DClass(void)SoundSceneObjClassinlinevirtual
As_Sound3DClass(void)SoundSceneObjClassinlinevirtual
As_SoundPseudo3DClass(void)SoundSceneObjClassinlinevirtual
Attach_To_Object(RenderObjClass *render_obj, int bone_index=-1)SoundSceneObjClassvirtual
Attach_To_Object(RenderObjClass *render_obj, const char *bone_name)SoundSceneObjClassvirtual
Cull_Sound(bool culled=true)=0SoundSceneObjClasspure virtual
Delete_This(void)RefCountClassinlinevirtual
Find_Sound_Object(uint32 id_to_find, int *index)SoundSceneObjClassprotectedstatic
Get_DropOff_Radius(void) const =0SoundSceneObjClasspure virtual
Get_Factory(void) const =0PersistClasspure virtual
Get_ID(void) constSoundSceneObjClassinlinevirtual
Get_List_Node() constMultiListObjectClassinline
Get_Parent_Bone(void)SoundSceneObjClassinlinevirtual
Get_Position(void) const =0SoundSceneObjClasspure virtual
Get_Transform(void) const =0SoundSceneObjClasspure virtual
Get_User_Data(void) constSoundSceneObjClassinlinevirtual
HandleMgrClass classSoundSceneObjClassfriend
Is_In_Scene(void) constSoundSceneObjClassinlinevirtual
Is_Post_Load_Registered(void)PostLoadableClassinline
Is_Sound_Culled(void) const =0SoundSceneObjClasspure virtual
Load(ChunkLoadClass &cload)SoundSceneObjClassvirtual
m_AttachedBoneSoundSceneObjClassprotected
m_AttachedObjectSoundSceneObjClassprotected
m_GlobalSoundListSoundSceneObjClassprotectedstatic
m_IDSoundSceneObjClassprotected
m_IDListMutexSoundSceneObjClassprotectedstatic
m_NextAvailableIDSoundSceneObjClassprotectedstatic
m_pCallbackSoundSceneObjClassprotected
m_PhysWrapperSoundSceneObjClassprotected
m_RegisteredEventsSoundSceneObjClassprotected
m_SceneSoundSceneObjClassprotected
m_UserDataSoundSceneObjClassprotected
m_UserObjSoundSceneObjClassprotected
MultiListObjectClass(void)MultiListObjectClassinline
Num_Refs(void) constRefCountClassinline
On_Event(AudioCallbackClass::EVENTS event, uint32 param1=0, uint32 param2=0)SoundSceneObjClassvirtual
On_Frame_Update(unsigned int milliseconds=0)SoundSceneObjClassvirtual
On_Post_Load(void)PostLoadableClassinlinevirtual
operator=(const SoundSceneObjClass &src)SoundSceneObjClass
Peek_Cullable_Wrapper(void) constSoundSceneObjClassinlineprotectedvirtual
Peek_Parent_Object(void)SoundSceneObjClassinlinevirtual
Peek_User_Obj(void) constSoundSceneObjClassinlinevirtual
PostLoadableClass(void)PostLoadableClassinline
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Register_Callback(AudioCallbackClass::EVENTS events, AudioCallbackClass *callback)SoundSceneObjClassvirtual
Register_Sound_Object(SoundSceneObjClass *sound_obj)SoundSceneObjClassprotectedstatic
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Remove_From_Scene(void)=0SoundSceneObjClasspure virtual
Save(ChunkSaveClass &csave)SoundSceneObjClassvirtual
Set_Cullable_Wrapper(SoundCullObjClass *obj)SoundSceneObjClassinlineprotectedvirtual
Set_DropOff_Radius(float radius=1)=0SoundSceneObjClasspure virtual
Set_ID(uint32 id)SoundSceneObjClassvirtual
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
Set_Listener_Transform(const Matrix3D &tm)SoundSceneObjClassinlinevirtual
Set_Position(const Vector3 &position)=0SoundSceneObjClasspure virtual
Set_Post_Load_Registered(bool onoff)PostLoadableClassinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Transform(const Matrix3D &transform)=0SoundSceneObjClasspure virtual
Set_User_Data(RefCountClass *user_obj=NULL, uint32 user=0)SoundSceneObjClassinlinevirtual
SoundSceneClass classSoundSceneObjClassfriend
SoundSceneObjClass(void)SoundSceneObjClass
SoundSceneObjClass(const SoundSceneObjClass &src)SoundSceneObjClass
Total_Refs(void)RefCountClassinlinestatic
Unregister_Sound_Object(SoundSceneObjClass *sound_obj)SoundSceneObjClassprotectedstatic
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
WWAudioClass classSoundSceneObjClassfriend
~MultiListObjectClass(void)MultiListObjectClassvirtual
~PostLoadableClass(void)PostLoadableClassinlinevirtual
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~SoundSceneObjClass(void)SoundSceneObjClassvirtual