Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Sound3DClass Member List

This is the complete list of members for Sound3DClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Add_To_Scene(bool start_playing=true)Sound3DClassvirtual
Allocate_Miles_Handle(void)Sound3DClassprotectedvirtual
Apply_Auto_Position(void)SoundSceneObjClassvirtual
As_AudibleSoundClass(void)AudibleSoundClassinlinevirtual
As_Converted_Format(void)AudibleSoundClassvirtual
As_FilteredSoundClass(void)SoundSceneObjClassinlinevirtual
As_Listener3DClass(void)SoundSceneObjClassinlinevirtual
As_Sound3DClass(void)Sound3DClassinlinevirtual
As_SoundPseudo3DClass(void)SoundSceneObjClassinlinevirtual
Attach_To_Object(RenderObjClass *render_obj, int bone_index=-1)SoundSceneObjClassvirtual
Attach_To_Object(RenderObjClass *render_obj, const char *bone_name)SoundSceneObjClassvirtual
AudibleSoundClass(const AudibleSoundClass &src)AudibleSoundClass
AudibleSoundClass(void)AudibleSoundClass
Auto_Calc_Velocity(bool autocalc=true)Sound3DClassinlinevirtual
Convert_To_Filtered(void)AudibleSoundClassvirtual
Cull_Sound(bool culled=true)AudibleSoundClassvirtual
Delete_This(void)RefCountClassinlinevirtual
Determine_Real_Volume(void) constAudibleSoundClassprotectedvirtual
Find_Sound_Object(uint32 id_to_find, int *index)SoundSceneObjClassprotectedstatic
Free_Conversion(void)AudibleSoundClassvirtual
Free_Miles_Handle(void)AudibleSoundClassprotectedvirtual
Get_Buffer(void) constAudibleSoundClassprotectedvirtual
Get_Class_ID(void) constSound3DClassinlinevirtual
Get_Definition(void)AudibleSoundClassinlinevirtual
Get_DropOff_Radius()Sound3DClassinlinevirtual
AudibleSoundClass::Get_DropOff_Radius(void) constAudibleSoundClassinlinevirtual
Get_Duration(void) constAudibleSoundClassinlinevirtual
Get_Factory(void) constSound3DClassvirtual
Get_Filename(void) constAudibleSoundClassvirtual
Get_ID(void) constSoundSceneObjClassinlinevirtual
Get_List_Node() constMultiListObjectClassinline
Get_Loop_Count(void) constAudibleSoundClassinlinevirtual
Get_Loops_Left(void) constAudibleSoundClassvirtual
Get_Max_Vol_Radius(void) constSound3DClassinlinevirtual
Get_Miles_Handle(void) constAudibleSoundClassinlineprotectedvirtual
Get_Pan(void)AudibleSoundClassvirtual
Get_Parent_Bone(void)SoundSceneObjClassinlinevirtual
Get_Pitch_Factor(void)AudibleSoundClassinlinevirtual
Get_Play_Position(void) constAudibleSoundClassinlinevirtual
Get_Playback_Rate(void)AudibleSoundClassvirtual
Get_Position(void) constSound3DClassinlinevirtual
Get_Priority(void) constSound3DClassinlinevirtual
Get_Runtime_Priority(void) constAudibleSoundClassinlinevirtual
Get_Start_Offset(void) constAudibleSoundClassinlinevirtual
Get_State(void) constAudibleSoundClassinlinevirtual
Get_Timestamp(void) constAudibleSoundClassinlinevirtual
Get_Transform(void) constSound3DClassinlinevirtual
Get_Type(void) constAudibleSoundClassinlinevirtual
Get_User_Data(void) constSoundSceneObjClassinlinevirtual
Get_Velocity(void) constSound3DClassinlinevirtual
Get_Velocity(Vector3 &velocity) constSound3DClassinlinevirtual
Get_Volume(void)AudibleSoundClassvirtual
Initialize_Miles_Handle(void)Sound3DClassprotectedvirtual
Is_Auto_Calc_Velocity_On(void) constSound3DClassinlinevirtual
Is_Dirty(void) constAudibleSoundClassinlinevirtual
Is_In_Scene(void) constSoundSceneObjClassinlinevirtual
Is_Playing(void) constAudibleSoundClassinlinevirtual
Is_Post_Load_Registered(void)PostLoadableClassinline
Is_Sound_Culled(void) constAudibleSoundClassinlinevirtual
Is_Static(void) constSound3DClassinlinevirtual
Load(ChunkLoadClass &cload)Sound3DClassvirtual
m_AttachedBoneSoundSceneObjClassprotected
m_AttachedObjectSoundSceneObjClassprotected
m_bAutoCalcVelSound3DClassprotected
m_bDirtyAudibleSoundClassprotected
m_BufferAudibleSoundClassprotected
m_CurrentPositionAudibleSoundClassprotected
m_CurrentVelocitySound3DClassprotected
m_DefinitionAudibleSoundClassprotected
m_DropOffRadiusAudibleSoundClassprotected
m_GlobalSoundListSoundSceneObjClassprotectedstatic
m_IDSoundSceneObjClassprotected
m_IDListMutexSoundSceneObjClassprotectedstatic
m_IsCulledAudibleSoundClassprotected
m_IsStaticSound3DClassprotected
m_IsTransformInittedSound3DClassprotected
m_LastUpdateSound3DClassprotected
m_LengthAudibleSoundClassprotected
m_ListenerTransformAudibleSoundClassprotected
m_LogicalSoundAudibleSoundClassprotected
m_LoopCountAudibleSoundClassprotected
m_LoopsLeftAudibleSoundClassprotected
m_MaxVolRadiusSound3DClassprotected
m_NextAvailableIDSoundSceneObjClassprotectedstatic
m_PanAudibleSoundClassprotected
m_pCallbackSoundSceneObjClassprotected
m_pConvertedFormatAudibleSoundClassprotected
m_PhysWrapperSoundSceneObjClassprotected
m_PitchFactorAudibleSoundClassprotected
m_PrevTransformAudibleSoundClassprotected
m_PriorityAudibleSoundClassprotected
m_RegisteredEventsSoundSceneObjClassprotected
m_RuntimePriorityAudibleSoundClassprotected
m_SceneSoundSceneObjClassprotected
m_SoundHandleAudibleSoundClassprotected
m_StartOffsetAudibleSoundClassprotected
m_StateAudibleSoundClassprotected
m_TimestampAudibleSoundClassprotected
m_TransformAudibleSoundClassprotected
m_TypeAudibleSoundClassprotected
m_UserDataSoundSceneObjClassprotected
m_UserObjSoundSceneObjClassprotected
m_VolumeAudibleSoundClassprotected
Make_Static(bool is_static=true)Sound3DClassinlinevirtual
MultiListObjectClass(void)MultiListObjectClassinline
Num_Refs(void) constRefCountClassinline
On_Event(AudioCallbackClass::EVENTS event, uint32 param1=0, uint32 param2=0)SoundSceneObjClassvirtual
On_Frame_Update(unsigned int milliseconds=0)Sound3DClassprotectedvirtual
On_Loop_End(void)Sound3DClassprotectedvirtual
On_Post_Load(void)PostLoadableClassinlinevirtual
operator=(const Sound3DClass &src)Sound3DClass
AudibleSoundClass::operator=(const AudibleSoundClass &src)AudibleSoundClass
SoundSceneObjClass::operator=(const SoundSceneObjClass &src)SoundSceneObjClass
Pause(void)AudibleSoundClassvirtual
Peek_Buffer(void) constAudibleSoundClassprotectedvirtual
Peek_Cullable_Wrapper(void) constSound3DClassinlineprotectedvirtual
Peek_Parent_Object(void)SoundSceneObjClassinlinevirtual
Peek_Priority(void) constAudibleSoundClassinlinevirtual
Peek_User_Obj(void) constSoundSceneObjClassinlinevirtual
Play(bool alloc_handle=true)Sound3DClassvirtual
PostLoadableClass(void)PostLoadableClassinline
Re_Sync(AudibleSoundClass &src)AudibleSoundClassvirtual
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Register_Callback(AudioCallbackClass::EVENTS events, AudioCallbackClass *callback)SoundSceneObjClassvirtual
Register_Sound_Object(SoundSceneObjClass *sound_obj)SoundSceneObjClassprotectedstatic
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Remove_From_Scene(void)Sound3DClassvirtual
Restart_Loop(void)AudibleSoundClassinlineprotectedvirtual
Resume(void)AudibleSoundClassvirtual
Save(ChunkSaveClass &csave)Sound3DClassvirtual
Seek(unsigned long milliseconds)AudibleSoundClassvirtual
Set_Buffer(SoundBufferClass *buffer)AudibleSoundClassprotectedvirtual
Set_Cullable_Wrapper(SoundCullObjClass *obj)Sound3DClassinlineprotectedvirtual
Set_Definition(AudibleSoundDefinitionClass *def)AudibleSoundClassinlinevirtual
Set_Dirty(bool dirty=true)AudibleSoundClassinlinevirtual
Set_DropOff_Radius(float radius=1)Sound3DClassvirtual
Set_ID(uint32 id)SoundSceneObjClassvirtual
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
Set_Listener_Transform(const Matrix3D &tm)Sound3DClassvirtual
Set_Loop_Count(int count=1)AudibleSoundClassvirtual
Set_Max_Vol_Radius(float radius=0)Sound3DClassvirtual
Set_Miles_Handle(MILES_HANDLE handle)Sound3DClassprotectedvirtual
Set_Pan(float pan=0.5F)AudibleSoundClassvirtual
Set_Pitch_Factor(float factor)AudibleSoundClassvirtual
Set_Play_Position(float position)AudibleSoundClassinlinevirtual
Set_Play_Position(unsigned long milliseconds)AudibleSoundClassinlinevirtual
Set_Playback_Rate(int rate_in_hz)AudibleSoundClassvirtual
Set_Position(const Vector3 &position)Sound3DClassvirtual
Set_Post_Load_Registered(bool onoff)PostLoadableClassinline
Set_Priority(float priority=0.5F)AudibleSoundClassvirtual
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Runtime_Priority(float priority)AudibleSoundClassinlinevirtual
Set_Start_Offset(float offset)AudibleSoundClassinlinevirtual
Set_Transform(const Matrix3D &transform)Sound3DClassvirtual
Set_Type(SOUND_TYPE type)AudibleSoundClassinlinevirtual
Set_User_Data(RefCountClass *user_obj=NULL, uint32 user=0)SoundSceneObjClassinlinevirtual
Set_Velocity(const Vector3 &velocity)Sound3DClassvirtual
Set_Volume(float volume=1.0F)AudibleSoundClassvirtual
Sound3DClass(const Sound3DClass &src)Sound3DClass
Sound3DClass(void)Sound3DClass
SOUND_STATE enum nameAudibleSoundClass
SOUND_TYPE enum nameAudibleSoundClass
SoundSceneClass classSound3DClassfriend
SoundSceneObjClass(void)SoundSceneObjClass
SoundSceneObjClass(const SoundSceneObjClass &src)SoundSceneObjClass
STATE_COUNT enum valueAudibleSoundClass
STATE_PAUSED enum valueAudibleSoundClass
STATE_PLAYING enum valueAudibleSoundClass
STATE_STOPPED enum valueAudibleSoundClass
Stop(bool remove_from_playlist=true)AudibleSoundClassvirtual
Total_Refs(void)RefCountClassinlinestatic
TYPE_COUNT enum valueAudibleSoundClass
TYPE_MUSIC enum valueAudibleSoundClass
TYPE_SOUND_EFFECT enum valueAudibleSoundClass
Unregister_Sound_Object(SoundSceneObjClass *sound_obj)SoundSceneObjClassprotectedstatic
Update_Miles_Transform(void)Sound3DClass
Update_Play_Position(void)AudibleSoundClassprotectedvirtual
Update_Volume(void)AudibleSoundClassinlinevirtual
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
~AudibleSoundClass(void)AudibleSoundClassvirtual
~MultiListObjectClass(void)MultiListObjectClassvirtual
~PostLoadableClass(void)PostLoadableClassinlinevirtual
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~Sound3DClass(void)Sound3DClassvirtual
~SoundSceneObjClass(void)SoundSceneObjClassvirtual