Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ShdMeshClass Member List

This is the complete list of members for ShdMeshClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add(SceneClass *scene)RenderObjClassvirtual
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Dependencies_To_List(DynamicVectorClass< StringClass > &file_list, bool textures_only=false)ShdMeshClassprotectedvirtual
Add_Ref(void) constRefCountClass
Add_Sub_Object(RenderObjClass *subobj)RenderObjClassinlinevirtual
Add_Sub_Object_To_Bone(RenderObjClass *subobj, int bone_index)RenderObjClassinlinevirtual
Add_Sub_Object_To_Bone(RenderObjClass *subobj, const char *bname)RenderObjClassvirtual
ANIM_MODE_LOOP enum valueRenderObjClass
ANIM_MODE_LOOP_BACKWARDS enum valueRenderObjClass
ANIM_MODE_LOOP_PINGPONG enum valueRenderObjClass
ANIM_MODE_MANUAL enum valueRenderObjClass
ANIM_MODE_ONCE enum valueRenderObjClass
ANIM_MODE_ONCE_BACKWARDS enum valueRenderObjClass
AnimMode enum nameRenderObjClass
Applying_Shadow_MapShdMeshClassprotected
Are_Sub_Object_Transforms_Dirty(void)RenderObjClassinline
AT_MAX_LODRenderObjClassstatic
AT_MIN_LODRenderObjClassstatic
BitsRenderObjClassmutableprotected
BOUNDING_VOLUMES_VALID enum valueRenderObjClassprotected
Bounding_Volumes_Valid(void) constRenderObjClassinlineprotected
Build_Dependency_List(DynamicVectorClass< StringClass > &file_list, bool recursive=true)RenderObjClassvirtual
Build_Texture_List(DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true)RenderObjClassvirtual
CachedBoundingBoxRenderObjClassmutableprotected
CachedBoundingSphereRenderObjClassmutableprotected
Calculate_Cost_Value_Arrays(float screen_area, float *values, float *costs) constRenderObjClassvirtual
Capture_Bone(int bindex)RenderObjClassinlinevirtual
Cast_AABox(AABoxCollisionTestClass &boxtest)ShdMeshClassvirtual
Cast_OBBox(OBBoxCollisionTestClass &boxtest)ShdMeshClassvirtual
Cast_Ray(RayCollisionTestClass &raytest)ShdMeshClassvirtual
Class_ID(void) constShdMeshClassinlinevirtual
CLASSID_AABOX enum valueRenderObjClass
CLASSID_BITMAP2D enum valueRenderObjClass
CLASSID_BOUNDFOG enum valueRenderObjClass
CLASSID_CAMERA enum valueRenderObjClass
CLASSID_COLLECTION enum valueRenderObjClass
CLASSID_DAZZLE enum valueRenderObjClass
CLASSID_DISTLOD enum valueRenderObjClass
CLASSID_DYNAMESH enum valueRenderObjClass
CLASSID_DYNASCREENMESH enum valueRenderObjClass
CLASSID_FLARE enum valueRenderObjClass
CLASSID_FOG enum valueRenderObjClass
CLASSID_HLOD enum valueRenderObjClass
CLASSID_HMODEL enum valueRenderObjClass
CLASSID_IMAGE3D enum valueRenderObjClass
CLASSID_LAND enum valueRenderObjClass
CLASSID_LAST enum valueRenderObjClass
CLASSID_LAYERFOG enum valueRenderObjClass
CLASSID_LIGHT enum valueRenderObjClass
CLASSID_LINE3D enum valueRenderObjClass
CLASSID_MESH enum valueRenderObjClass
CLASSID_NULL enum valueRenderObjClass
CLASSID_OBBOX enum valueRenderObjClass
CLASSID_PARTICLEBUFFER enum valueRenderObjClass
CLASSID_PARTICLEEMITTER enum valueRenderObjClass
CLASSID_PREDLODGROUP enum valueRenderObjClass
CLASSID_RING enum valueRenderObjClass
CLASSID_SCREENPOINTGROUP enum valueRenderObjClass
CLASSID_SEGLINE enum valueRenderObjClass
CLASSID_SEGLINETRAIL enum valueRenderObjClass
CLASSID_SHDMESH enum valueRenderObjClass
CLASSID_SOUND enum valueRenderObjClass
CLASSID_SPHERE enum valueRenderObjClass
CLASSID_TEXT2D enum valueRenderObjClass
CLASSID_TEXT3D enum valueRenderObjClass
CLASSID_TEXTDRAW enum valueRenderObjClass
CLASSID_TILEMAP enum valueRenderObjClass
CLASSID_UNKNOWN enum valueRenderObjClass
CLASSID_VIEWPOINTGROUP enum valueRenderObjClass
CLASSID_WORLDPOINTGROUP enum valueRenderObjClass
Clone(void) constShdMeshClassvirtual
COLL_TYPE_MASK enum valueRenderObjClassprotected
ContainerRenderObjClassprotected
Contains(const Vector3 &point)ShdMeshClass
Control_Bone(int bindex, const Matrix3D &objtm, bool world_space_translation=false)RenderObjClassinlinevirtual
Create_Decal(DecalGeneratorClass *generator)RenderObjClassinlinevirtual
Decrement_LOD(void)RenderObjClassinlinevirtual
DEFAULT_BITS enum valueRenderObjClassprotected
Delete_Decal(uint32 decal_id)RenderObjClassinlinevirtual
Delete_This(void)RefCountClassinlinevirtual
Free(void)ShdMeshClassprotected
Generate_Culling_Tree(void)ShdMeshClass
Get_Base_Model_Name(void) constRenderObjClassinlinevirtual
Get_Bone_Index(const char *bonename)RenderObjClassinlinevirtual
Get_Bone_Name(int bone_index)RenderObjClassinlinevirtual
Get_Bone_Transform(const char *bonename)RenderObjClassinlinevirtual
Get_Bone_Transform(int boneindex)RenderObjClassinlinevirtual
Get_Bounding_Box(void) constRenderObjClassvirtual
Get_Bounding_Sphere(void) constRenderObjClassvirtual
Get_Collision_Type(void) constRenderObjClassinlinevirtual
Get_Container(void) constRenderObjClassinline
Get_Cost(void) constRenderObjClassvirtual
Get_Current_LOD(void)RenderObjClassinlinevirtual
Get_Deformed_Vertices(Vector3 *dst_vert, Vector3 *dst_norm)ShdMeshClass
Get_Deformed_Vertices(Vector3 *dst_vert)ShdMeshClass
Get_Factory(void) constRenderObjClassvirtual
Get_HTree(void) constRenderObjClassinlinevirtual
Get_Lighting_Environment(void)ShdMeshClassinline
Get_List_Node() constMultiListObjectClassinline
Get_LOD_Count(void) constRenderObjClassinlinevirtual
Get_LOD_Level(void) constRenderObjClassinlinevirtual
Get_Material_Info(void)RenderObjClassinlinevirtual
Get_Name(void) constShdMeshClassvirtual
Get_Native_Screen_Size(void) constRenderObjClassinlinevirtual
Get_Num_Bones(void)RenderObjClassinlinevirtual
Get_Num_Polys(void) constShdMeshClassvirtual
Get_Num_Snap_Points(void)RenderObjClassinlinevirtual
Get_Num_Sub_Objects(void) constRenderObjClassinlinevirtual
Get_Num_Sub_Objects_On_Bone(int boneindex) constRenderObjClassinlinevirtual
Get_Num_Vertices(void) constShdMeshClass
Get_Obj_Space_Bounding_Box(AABoxClass &box) constShdMeshClassvirtual
Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) constShdMeshClassvirtual
Get_ObjectColor(void) constRenderObjClassinline
Get_ObjectScale(void) constRenderObjClassinline
Get_Position(void) constRenderObjClass
Get_Post_Increment_Value(void) constRenderObjClassinlinevirtual
Get_Render_Hook(void)RenderObjClassinline
Get_Scene(void)RenderObjClassvirtual
Get_Screen_Size(CameraClass &camera)RenderObjClassvirtual
Get_Snap_Point(int index, Vector3 *set)RenderObjClassinlinevirtual
Get_Sort_Level(void) constRenderObjClassinlinevirtual
Get_Sub_Mesh_Count(void) constShdMeshClass
Get_Sub_Object(int index) constRenderObjClassinlinevirtual
Get_Sub_Object_Bone_Index(RenderObjClass *subobj) constRenderObjClassinlinevirtual
Get_Sub_Object_Bone_Index(int LodIndex, int ModelIndex) constRenderObjClassinlinevirtual
Get_Sub_Object_By_Name(const char *name, int *index=NULL) constRenderObjClassvirtual
Get_Sub_Object_On_Bone(int index, int boneindex) constRenderObjClassinlinevirtual
Get_Transform(void) constRenderObjClass
Get_Transform(bool &is_transform_identity) constRenderObjClass
Get_Transform_No_Validity_Check(void) constRenderObjClass
Get_Transform_No_Validity_Check(bool &is_transform_identity) constRenderObjClass
Get_User_Data()RenderObjClassinlinevirtual
Get_User_Text(void) constShdMeshClass
Get_Value(void) constRenderObjClassinlinevirtual
Get_W3D_Flags(void)ShdMeshClass
IGNORE_LOD_COST enum valueRenderObjClassprotected
Increment_LOD(void)RenderObjClassinlinevirtual
Init_From_Legacy_Mesh(MeshClass *mesh)ShdMeshClass
Intersect(IntersectionClass *Intersection, IntersectionResultClass *Final_Result)RenderObjClassvirtual
Intersect_AABox(AABoxIntersectionTestClass &boxtest)ShdMeshClassvirtual
Intersect_OBBox(OBBoxIntersectionTestClass &boxtest)ShdMeshClassvirtual
Intersect_Sphere(IntersectionClass *Intersection, IntersectionResultClass *Final_Result)RenderObjClassvirtual
Intersect_Sphere_Quick(IntersectionClass *Intersection, IntersectionResultClass *Final_Result)RenderObjClassvirtual
Invalidate_Cached_Bounding_Volumes(void) constRenderObjClassinlineprotected
IS_ADDITIVE enum valueRenderObjClassprotected
Is_Additive(void) constRenderObjClassinlinevirtual
IS_ALPHA enum valueRenderObjClassprotected
Is_Alpha(void) constRenderObjClassinlinevirtual
Is_Animation_Hidden(void) constRenderObjClassinlinevirtual
Is_Applying_Shadow_Map() constShdMeshClassinline
Is_Bone_Captured(int bindex) constRenderObjClassinlinevirtual
IS_CHEATER enum valueRenderObjClassprotected
Is_Complete(void)RenderObjClassinlinevirtual
IS_FORCE_VISIBLE enum valueRenderObjClassprotected
Is_Force_Visible(void) constRenderObjClassinlinevirtual
Is_Hidden(void) constRenderObjClassinlinevirtual
Is_Ignoring_LOD_Cost(void)RenderObjClassinline
Is_In_Scene(void)RenderObjClassinlinevirtual
IS_NOT_ANIMATION_HIDDEN enum valueRenderObjClassprotected
IS_NOT_HIDDEN enum valueRenderObjClassprotected
IS_NOT_HIDDEN_AT_ALL enum valueRenderObjClassprotected
Is_Not_Hidden_At_All(void)RenderObjClassinlinevirtual
Is_Post_Load_Registered(void)PostLoadableClassinline
IS_REALLY_VISIBLE enum valueRenderObjClassprotected
Is_Really_Visible(void)RenderObjClassinlinevirtual
IS_SELF_SHADOWED enum valueRenderObjClassprotected
Is_Self_Shadowed() constRenderObjClassinline
Is_Sub_Objects_Match_LOD_Enabled(void)RenderObjClassinline
Is_Transform_Identity() constRenderObjClass
Is_Transform_Identity_No_Validity_Check() constRenderObjClass
IS_TRANSLUCENT enum valueRenderObjClassprotected
Is_Translucent(void) constRenderObjClassinlinevirtual
IS_VISIBLE enum valueRenderObjClassprotected
Is_Visible(void) constRenderObjClassinlinevirtual
IsTransformIdentityRenderObjClassmutableprotected
Legacy_Meshes_FoggedShdMeshClassstatic
LightEnvironmentShdMeshClassprotected
Load(ChunkLoadClass &cload)RenderObjClassvirtual
Load_W3D(ChunkLoadClass &cload)ShdMeshClass
Make_Unique()ShdMeshClass
MultiListObjectClass(void)MultiListObjectClassinline
NameShdMeshClassprotected
NativeScreenSizeRenderObjClassprotected
Notify_Added(SceneClass *scene)RenderObjClassvirtual
Notify_Removed(SceneClass *scene)RenderObjClassvirtual
Num_Refs(void) constRefCountClassinline
ObjectColorRenderObjClassprotected
ObjectScaleRenderObjClassprotected
On_Frame_Update()RenderObjClassinlinevirtual
On_Post_Load(void)PostLoadableClassinlinevirtual
operator=(const RenderObjClass &)RenderObjClass
Peek_Animation(void)RenderObjClassinlinevirtual
Peek_Scene(void)RenderObjClassinlinevirtual
Peek_Sub_Mesh(int i) constShdMeshClass
Peek_Texture_Projector() constShdMeshClassinline
PostLoadableClass(void)PostLoadableClassinline
Prepare_LOD(CameraClass &camera)RenderObjClassvirtual
Recalculate_Static_LOD_Factors(void)RenderObjClassinlinevirtual
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Bone(int bindex)RenderObjClassinlinevirtual
Release_Ref(void) constRefCountClassinline
Remove(void)RenderObjClassvirtual
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Remove_Sub_Object(RenderObjClass *robj)RenderObjClassinlinevirtual
Remove_Sub_Objects_From_Bone(int boneindex)RenderObjClassvirtual
Remove_Sub_Objects_From_Bone(const char *bname)RenderObjClassvirtual
Render(RenderInfoClass &rinfo)ShdMeshClassvirtual
RenderHookRenderObjClassprotected
RenderObjClass(void)RenderObjClass
RenderObjClass(const RenderObjClass &src)RenderObjClass
Restart(void)RenderObjClassinlinevirtual
Save(ChunkSaveClass &csave)RenderObjClassvirtual
Scale(float scale)RenderObjClassinlinevirtual
Scale(float scalex, float scaley, float scalez)RenderObjClassinlinevirtual
SceneRenderObjClassprotected
Set_Additive(int onoff)RenderObjClassinlinevirtual
Set_Alpha(int onoff)RenderObjClassinlinevirtual
Set_Animation(void)RenderObjClassinlinevirtual
Set_Animation(HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL)RenderObjClassinlinevirtual
Set_Animation(HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage)RenderObjClassinlinevirtual
Set_Animation(HAnimComboClass *anim_combo)RenderObjClassinlinevirtual
Set_Animation_Hidden(int onoff)RenderObjClassinlinevirtual
Set_Base_Model_Name(const char *name)RenderObjClassinlinevirtual
Set_Collision_Type(int type)RenderObjClassinlinevirtual
Set_Container(RenderObjClass *con)RenderObjClassvirtual
Set_Force_Visible(int onoff)RenderObjClassinlinevirtual
Set_Hidden(int onoff)RenderObjClassinlinevirtual
Set_Ignore_LOD_Cost(bool onoff)RenderObjClassinline
Set_Is_Applying_Shadow_Map()ShdMeshClassinline
Set_Is_Self_Shadowed()RenderObjClassinline
Set_Lighting_Environment(LightEnvironmentClass *light_env)ShdMeshClassinline
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
Set_LOD_Bias(float bias)RenderObjClassinlinevirtual
Set_LOD_Level(int lod)RenderObjClassinlinevirtual
Set_Name(const char *name)ShdMeshClassvirtual
Set_Native_Screen_Size(float screensize)RenderObjClassinlinevirtual
Set_ObjectColor(unsigned int color)RenderObjClassinline
Set_ObjectScale(float scale)RenderObjClassinlinevirtual
Set_Position(const Vector3 &v)RenderObjClassvirtual
Set_Post_Load_Registered(bool onoff)PostLoadableClassinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Render_Hook(RenderHookClass *hook)RenderObjClassinline
Set_Sort_Level(int level)RenderObjClassinlinevirtual
Set_Sub_Object_Transforms_Dirty(bool onoff)RenderObjClassinline
Set_Sub_Objects_Match_LOD(int onoff)RenderObjClassinline
Set_Transform(const Matrix3D &m)RenderObjClassvirtual
Set_Translucent(int onoff)RenderObjClassinlinevirtual
Set_User_Data(void *value, bool recursive=false)RenderObjClassinlinevirtual
Set_Visible(int onoff)RenderObjClassinlinevirtual
ShdMeshClass(void)ShdMeshClass
ShdMeshClass(const ShdMeshClass &src)ShdMeshClass
Special_Render(SpecialRenderInfoClass &rinfo)ShdMeshClassvirtual
SubMeshesShdMeshClassprotected
SUBOBJ_TRANSFORMS_DIRTY enum valueRenderObjClassprotected
SUBOBJS_MATCH_LOD enum valueRenderObjClassprotected
Texture_ProjectorShdMeshClassprotected
Total_Refs(void)RefCountClassinlinestatic
TransformRenderObjClassprotected
Unset_Is_Applying_Shadow_Map()ShdMeshClassinline
Unset_Is_Self_Shadowed()RenderObjClassinline
Update_Cached_Bounding_Volumes(void) constShdMeshClassprotectedvirtual
Update_Obj_Space_Bounding_Volumes(void)RenderObjClassinlinevirtual
Update_Sub_Object_Bits(void)RenderObjClassprotectedvirtual
Update_Sub_Object_Transforms(void)RenderObjClassvirtual
User_DataRenderObjClassprotected
USER_DATA_MATERIAL_OVERRIDE enum valueRenderObjClass
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
Validate_Cached_Bounding_Volumes(void) constRenderObjClassinlineprotected
Validate_Transform(void) constRenderObjClassvirtual
~MultiListObjectClass(void)MultiListObjectClassvirtual
~PostLoadableClass(void)PostLoadableClassinlinevirtual
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~RenderObjClass(void)RenderObjClassinlinevirtual
~ShdMeshClass(void)ShdMeshClassvirtual