Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Render2DTextClass Member List

This is the complete list of members for Render2DTextClass, including all inherited members.

Add_Line(const Vector2 &a, const Vector2 &b, float width, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Line(const Vector2 &a, const Vector2 &b, float width, const RectClass &uv, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Line(const Vector2 &a, const Vector2 &b, float width, unsigned long color, unsigned long color2)Render2DClass
Add_Line(const Vector2 &a, const Vector2 &b, float width, const RectClass &uv, unsigned long color, unsigned long color2)Render2DClass
Add_Outline(const RectClass &rect, float width=1.0F, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Outline(const RectClass &rect, float width, const RectClass &uv, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Quad(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Quad(const RectClass &screen, const RectClass &uv, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Quad(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Quad(const RectClass &screen, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Quad_Backfaced(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long color=0xFFFFFFFF)Render2DClass
Add_Quad_HGradient(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long left_color, unsigned long right_color)Render2DClass
Add_Quad_HGradient(const RectClass &screen, unsigned long left_color, unsigned long right_color)Render2DClass
Add_Quad_VGradient(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long top_color, unsigned long bottom_color)Render2DClass
Add_Quad_VGradient(const RectClass &screen, unsigned long top_color, unsigned long bottom_color)Render2DClass
Add_Rect(const RectClass &rect, float border_width=1.0F, uint32 border_color=0xFF000000, uint32 fill_color=0xFFFFFFFF)Render2DClass
Add_Tri(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &uv0, const Vector2 &uv1, const Vector2 &uv2, unsigned long color=0xFFFFFFFF)Render2DClass
BiasedCoordinateOffsetRender2DClassprotected
ColorsRender2DClassprotected
Convert_Vert(const Vector2 &v)Render2DClassprotected
Convert_Vert(Vector2 &vert_out, const Vector2 &vert_in)Render2DClassprotected
Convert_Vert(Vector2 &vert_out, float x_in, float y_in)Render2DClassprotected
CoordinateOffsetRender2DClassprotected
CoordinateScaleRender2DClassprotected
Draw_Block(const RectClass &screen, unsigned long color=0xFFFFFFFF)Render2DTextClass
Draw_Text(const char *text, unsigned long color=0xFFFFFFFF)Render2DTextClass
Draw_Text(const WCHAR *text, unsigned long color=0xFFFFFFFF)Render2DTextClass
Enable_Additive(bool b)Render2DClass
Enable_Alpha(bool b)Render2DClass
Enable_Clipping(bool onoff)Render2DTextClassinline
Enable_Grayscale(bool b)Render2DClass
Enable_Texturing(bool b)Render2DClass
Force_Alpha(float alpha)Render2DClass
Force_Color(int color)Render2DClass
Get_Color_Array(void)Render2DClassinline
Get_Cursor(void)Render2DTextClassinline
Get_Default_Shader(void)Render2DClassstatic
Get_Draw_Extents(void)Render2DTextClassinline
Get_Screen_Resolution(void)Render2DClassinlinestatic
Get_Shader(void)Render2DClassinline
Get_Text_Extents(const WCHAR *text)Render2DTextClass
Get_Total_Extents(void)Render2DTextClassinline
glueEnforcer() const =0W3DMPOprotectedpure virtual
IndicesRender2DClassprotected
Internal_Add_Quad_Colors(unsigned long color)Render2DClassprotected
Internal_Add_Quad_HColors(unsigned long color1, unsigned long color2)Render2DClassprotected
Internal_Add_Quad_Indicies(int start_vert_index, bool backfaced=false)Render2DClassprotected
Internal_Add_Quad_UVs(const RectClass &uv)Render2DClassprotected
Internal_Add_Quad_VColors(unsigned long color1, unsigned long color2)Render2DClassprotected
Internal_Add_Quad_Vertices(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3)Render2DClassprotected
Internal_Add_Quad_Vertices(const RectClass &screen)Render2DClassprotected
Is_Clipping_Enabled(void) constRender2DTextClassinline
IsGrayScaleRender2DClassprotected
IsHiddenRender2DClassprotected
Move(const Vector2 &a)Render2DClass
Peek_Font(void)Render2DTextClassinline
Peek_Texture(void)Render2DClassinline
PreAllocatedColorsRender2DClassprotected
PreAllocatedIndicesRender2DClassprotected
PreAllocatedUVCoordinatesRender2DClassprotected
PreAllocatedVerticesRender2DClassprotected
Render(void)Render2DClass
Render2DClass(TextureClass *tex=NULL)Render2DClass
Render2DTextClass(Font3DInstanceClass *font=NULL)Render2DTextClass
Reset(void)Render2DTextClassvirtual
ScreenResolutionRender2DClassprotectedstatic
Set_Clipping_Rect(const RectClass &rect)Render2DTextClassinline
Set_Coordinate_Range(const RectClass &range)Render2DClass
Set_Font(Font3DInstanceClass *font)Render2DTextClass
Set_Hidden(bool hide)Render2DClassinline
Set_Location(const Vector2 &loc)Render2DTextClassinline
Set_Screen_Resolution(const RectClass &screen)Render2DClassstatic
Set_Texture(TextureClass *tex)Render2DClass
Set_Texture(const char *filename)Render2DClass
Set_Wrapping_Width(float width)Render2DTextClassinline
Set_Z_Value(float z_value)Render2DClassinline
ShaderRender2DClassprotected
TextureRender2DClassprotected
Update_Bias(void)Render2DClassprotected
UVCoordinatesRender2DClassprotected
VerticesRender2DClassprotected
ZValueRender2DClassprotected
~Render2DClass(void)Render2DClassvirtual
~Render2DTextClass()Render2DTextClass
~W3DMPO()W3DMPOinlinevirtual