This is the complete list of members for Render2DClass, including all inherited members.
| Add_Line(const Vector2 &a, const Vector2 &b, float width, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Line(const Vector2 &a, const Vector2 &b, float width, const RectClass &uv, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Line(const Vector2 &a, const Vector2 &b, float width, unsigned long color, unsigned long color2) | Render2DClass | |
| Add_Line(const Vector2 &a, const Vector2 &b, float width, const RectClass &uv, unsigned long color, unsigned long color2) | Render2DClass | |
| Add_Outline(const RectClass &rect, float width=1.0F, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Outline(const RectClass &rect, float width, const RectClass &uv, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Quad(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Quad(const RectClass &screen, const RectClass &uv, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Quad(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Quad(const RectClass &screen, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Quad_Backfaced(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| Add_Quad_HGradient(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long left_color, unsigned long right_color) | Render2DClass | |
| Add_Quad_HGradient(const RectClass &screen, unsigned long left_color, unsigned long right_color) | Render2DClass | |
| Add_Quad_VGradient(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3, const RectClass &uv, unsigned long top_color, unsigned long bottom_color) | Render2DClass | |
| Add_Quad_VGradient(const RectClass &screen, unsigned long top_color, unsigned long bottom_color) | Render2DClass | |
| Add_Rect(const RectClass &rect, float border_width=1.0F, uint32 border_color=0xFF000000, uint32 fill_color=0xFFFFFFFF) | Render2DClass | |
| Add_Tri(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &uv0, const Vector2 &uv1, const Vector2 &uv2, unsigned long color=0xFFFFFFFF) | Render2DClass | |
| BiasedCoordinateOffset | Render2DClass | protected |
| Colors | Render2DClass | protected |
| Convert_Vert(const Vector2 &v) | Render2DClass | protected |
| Convert_Vert(Vector2 &vert_out, const Vector2 &vert_in) | Render2DClass | protected |
| Convert_Vert(Vector2 &vert_out, float x_in, float y_in) | Render2DClass | protected |
| CoordinateOffset | Render2DClass | protected |
| CoordinateScale | Render2DClass | protected |
| Enable_Additive(bool b) | Render2DClass | |
| Enable_Alpha(bool b) | Render2DClass | |
| Enable_Grayscale(bool b) | Render2DClass | |
| Enable_Texturing(bool b) | Render2DClass | |
| Force_Alpha(float alpha) | Render2DClass | |
| Force_Color(int color) | Render2DClass | |
| Get_Color_Array(void) | Render2DClass | inline |
| Get_Default_Shader(void) | Render2DClass | static |
| Get_Screen_Resolution(void) | Render2DClass | inlinestatic |
| Get_Shader(void) | Render2DClass | inline |
| glueEnforcer() const =0 | W3DMPO | protectedpure virtual |
| Indices | Render2DClass | protected |
| Internal_Add_Quad_Colors(unsigned long color) | Render2DClass | protected |
| Internal_Add_Quad_HColors(unsigned long color1, unsigned long color2) | Render2DClass | protected |
| Internal_Add_Quad_Indicies(int start_vert_index, bool backfaced=false) | Render2DClass | protected |
| Internal_Add_Quad_UVs(const RectClass &uv) | Render2DClass | protected |
| Internal_Add_Quad_VColors(unsigned long color1, unsigned long color2) | Render2DClass | protected |
| Internal_Add_Quad_Vertices(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2, const Vector2 &v3) | Render2DClass | protected |
| Internal_Add_Quad_Vertices(const RectClass &screen) | Render2DClass | protected |
| IsGrayScale | Render2DClass | protected |
| IsHidden | Render2DClass | protected |
| Move(const Vector2 &a) | Render2DClass | |
| Peek_Texture(void) | Render2DClass | inline |
| PreAllocatedColors | Render2DClass | protected |
| PreAllocatedIndices | Render2DClass | protected |
| PreAllocatedUVCoordinates | Render2DClass | protected |
| PreAllocatedVertices | Render2DClass | protected |
| Render(void) | Render2DClass | |
| Render2DClass(TextureClass *tex=NULL) | Render2DClass | |
| Reset(void) | Render2DClass | virtual |
| ScreenResolution | Render2DClass | protectedstatic |
| Set_Coordinate_Range(const RectClass &range) | Render2DClass | |
| Set_Hidden(bool hide) | Render2DClass | inline |
| Set_Screen_Resolution(const RectClass &screen) | Render2DClass | static |
| Set_Texture(TextureClass *tex) | Render2DClass | |
| Set_Texture(const char *filename) | Render2DClass | |
| Set_Z_Value(float z_value) | Render2DClass | inline |
| Shader | Render2DClass | protected |
| Texture | Render2DClass | protected |
| Update_Bias(void) | Render2DClass | protected |
| UVCoordinates | Render2DClass | protected |
| Vertices | Render2DClass | protected |
| ZValue | Render2DClass | protected |
| ~Render2DClass(void) | Render2DClass | virtual |
| ~W3DMPO() | W3DMPO | inlinevirtual |