Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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PeerThreadClass Member List

This is the complete list of members for PeerThreadClass, including all inherited members.

_Get_Current_Thread_ID()ThreadClassstatic
addServerToMap(SBServer server)PeerThreadClass
allowObservers(void)PeerThreadClassinline
clearPlayerStats(RoomType roomType)PeerThreadClass
clearServers(void)PeerThreadClass
connectCallback(PEER peer, PEERBool success)PeerThreadClass
ExceptionHandlerThreadClassprotected
ExceptionHandlerType typedefThreadClass
exeCRC(void)PeerThreadClassinline
Execute()ThreadClass
findServer(SBServer server)PeerThreadClass
findServerByID(Int id)PeerThreadClass
gameVersion(void)PeerThreadClassinline
Get_Name(void)ThreadClassinline
Get_Thread_By_Index(int index, char *name_ptr=NULL)ThreadClassstatic
getCurrentGroupRoom(void)PeerThreadClassinline
getLocalRoomID(void)PeerThreadClassinline
getLocalStagingServerName(void)PeerThreadClassinline
getMapName(void)PeerThreadClassinline
getMaxPlayers(void)PeerThreadClassinline
getNumObservers(void)PeerThreadClassinline
getNumPlayers(void)PeerThreadClassinline
getPlayerColor(Int idx)PeerThreadClassinline
getPlayerFaction(Int idx)PeerThreadClassinline
getPlayerLosses(Int idx)PeerThreadClassinline
getPlayerName(Int idx)PeerThreadClassinline
getPlayerProfileID(Int idx)PeerThreadClassinline
getPlayerWins(Int idx)PeerThreadClassinline
getQMBotName(void)PeerThreadClassinline
getQMGroupRoom(void)PeerThreadClassinline
getQMLadder(void)PeerThreadClassinline
getQMStatus(void)PeerThreadClassinline
getSawCompleteGameList()PeerThreadClassinline
getStatsFromRoom(PEER peer, RoomType roomType)PeerThreadClass
handleQMMatch(PEER peer, Int mapIndex, Int seed, char *playerName[MAX_SLOTS], char *playerIP[MAX_SLOTS], char *playerSide[MAX_SLOTS], char *playerColor[MAX_SLOTS], char *playerNAT[MAX_SLOTS])PeerThreadClass
hasPassword(void)PeerThreadClassinline
iniCRC(void)PeerThreadClassinline
Is_Running()ThreadClass
isConnected(void)PeerThreadClassinline
isConnecting(void)PeerThreadClassinline
isHosting(void)PeerThreadClassinline
ladderIP(void)PeerThreadClassinline
ladderPort(void)PeerThreadClassinline
lookupStatForPlayer(RoomType roomType, const char *nick, const char *key)PeerThreadClass
markAsDisconnected(void)PeerThreadClassinline
nickErrorCallback(PEER peer, Int type, const char *nick)PeerThreadClass
PeerThreadClass()PeerThreadClassinline
pingStr(void)PeerThreadClassinline
pushStatsToRoom(PEER peer)PeerThreadClass
removeServerFromMap(SBServer server)PeerThreadClass
roomJoined(Bool val)PeerThreadClassinline
runningThreadClassprotected
sawEndOfEnumPlayers(void)PeerThreadClassinline
sawMatchbot(std::string bot)PeerThreadClassinline
Set_Priority(int priority)ThreadClass
setQMGroupRoom(Int groupID)PeerThreadClassinline
setSawCompleteGameList(Bool val)PeerThreadClassinline
Sleep_Ms(unsigned ms=0)ThreadClassstatic
Stop(unsigned ms=3000)ThreadClass
stopHostingAlready(PEER peer)PeerThreadClass
Switch_Thread()ThreadClassstatic
Thread_Function()PeerThreadClassvirtual
ThreadClass(const char *name=NULL, ExceptionHandlerType exception_handler=NULL)ThreadClass
ThreadIDThreadClassprotected
ThreadNameThreadClassprotected
trackStatsForPlayer(RoomType roomType, const char *nick, const char *key, const char *val)PeerThreadClass
useStats(void) constPeerThreadClassinline
~ThreadClass()ThreadClassvirtual