This is the complete list of members for HTreeClass, including all inherited members.
| Alter_Avatar_HTree(const HTreeClass *tree, Vector3 &scale) | HTreeClass | static |
| Anim_Update(const Matrix3D &root, HAnimClass *motion, float frame) | HTreeClass | |
| Anim_Update(const Matrix3D &root, HRawAnimClass *motion, float frame) | HTreeClass | |
| Base_Update(const Matrix3D &root) | HTreeClass | |
| Blend_Update(const Matrix3D &root, HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) | HTreeClass | |
| Capture_Bone(int boneindex) | HTreeClass | |
| Combo_Update(const Matrix3D &root, HAnimComboClass *anim) | HTreeClass | |
| Control_Bone(int boneindex, const Matrix3D &relative_tm, bool world_space_translation=false) | HTreeClass | |
| Create_Interpolated(const HTreeClass *tree_a0_b0, const HTreeClass *tree_a0_b1, const HTreeClass *tree_a1_b0, const HTreeClass *tree_a1_b1, float lerp_a, float lerp_b) | HTreeClass | static |
| Create_Interpolated(const HTreeClass *tree_base, const HTreeClass *tree_a, const HTreeClass *tree_b, float a_scale, float b_scale) | HTreeClass | static |
| Create_Morphed(int num_morph_sources, const float morph_weights[], const HTreeClass *tree_array[]) | HTreeClass | static |
| Get_Bone_Control(int boneindex, Matrix3D &relative_tm) const | HTreeClass | |
| Get_Bone_Index(const char *name) const | HTreeClass | |
| Get_Bone_Name(int boneid) const | HTreeClass | |
| Get_Name(void) const | HTreeClass | inline |
| Get_Parent_Index(int bone_indx) const | HTreeClass | |
| Get_Root_Transform(void) const | HTreeClass | |
| Get_Transform(int pivot) const | HTreeClass | |
| Get_Visibility(int pivot) const | HTreeClass | |
| glueEnforcer() const =0 | W3DMPO | protectedpure virtual |
| HTreeClass(void) | HTreeClass | |
| HTreeClass(const HTreeClass &src) | HTreeClass | |
| Init_Default(void) | HTreeClass | |
| Is_Bone_Captured(int boneindex) const | HTreeClass | |
| LOAD_ERROR enum value | HTreeClass | |
| Load_W3D(ChunkLoadClass &cload) | HTreeClass | |
| MeshClass class | HTreeClass | friend |
| Num_Pivots(void) const | HTreeClass | inline |
| OK enum value | HTreeClass | |
| Release_Bone(int boneindex) | HTreeClass | |
| Scale(float factor) | HTreeClass | |
| Simple_Evaluate_Pivot(HAnimClass *motion, int pivot_index, float frame, const Matrix3D &obj_tm, Matrix3D *end_tm) const | HTreeClass | |
| Simple_Evaluate_Pivot(int pivot_index, const Matrix3D &obj_tm, Matrix3D *end_tm) const | HTreeClass | |
| ~HTreeClass(void) | HTreeClass | |
| ~W3DMPO() | W3DMPO | inlinevirtual |