Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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HTreeClass Member List

This is the complete list of members for HTreeClass, including all inherited members.

Alter_Avatar_HTree(const HTreeClass *tree, Vector3 &scale)HTreeClassstatic
Anim_Update(const Matrix3D &root, HAnimClass *motion, float frame)HTreeClass
Anim_Update(const Matrix3D &root, HRawAnimClass *motion, float frame)HTreeClass
Base_Update(const Matrix3D &root)HTreeClass
Blend_Update(const Matrix3D &root, HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage)HTreeClass
Capture_Bone(int boneindex)HTreeClass
Combo_Update(const Matrix3D &root, HAnimComboClass *anim)HTreeClass
Control_Bone(int boneindex, const Matrix3D &relative_tm, bool world_space_translation=false)HTreeClass
Create_Interpolated(const HTreeClass *tree_a0_b0, const HTreeClass *tree_a0_b1, const HTreeClass *tree_a1_b0, const HTreeClass *tree_a1_b1, float lerp_a, float lerp_b)HTreeClassstatic
Create_Interpolated(const HTreeClass *tree_base, const HTreeClass *tree_a, const HTreeClass *tree_b, float a_scale, float b_scale)HTreeClassstatic
Create_Morphed(int num_morph_sources, const float morph_weights[], const HTreeClass *tree_array[])HTreeClassstatic
Get_Bone_Control(int boneindex, Matrix3D &relative_tm) constHTreeClass
Get_Bone_Index(const char *name) constHTreeClass
Get_Bone_Name(int boneid) constHTreeClass
Get_Name(void) constHTreeClassinline
Get_Parent_Index(int bone_indx) constHTreeClass
Get_Root_Transform(void) constHTreeClass
Get_Transform(int pivot) constHTreeClass
Get_Visibility(int pivot) constHTreeClass
glueEnforcer() const =0W3DMPOprotectedpure virtual
HTreeClass(void)HTreeClass
HTreeClass(const HTreeClass &src)HTreeClass
Init_Default(void)HTreeClass
Is_Bone_Captured(int boneindex) constHTreeClass
LOAD_ERROR enum valueHTreeClass
Load_W3D(ChunkLoadClass &cload)HTreeClass
MeshClass classHTreeClassfriend
Num_Pivots(void) constHTreeClassinline
OK enum valueHTreeClass
Release_Bone(int boneindex)HTreeClass
Scale(float factor)HTreeClass
Simple_Evaluate_Pivot(HAnimClass *motion, int pivot_index, float frame, const Matrix3D &obj_tm, Matrix3D *end_tm) constHTreeClass
Simple_Evaluate_Pivot(int pivot_index, const Matrix3D &obj_tm, Matrix3D *end_tm) constHTreeClass
~HTreeClass(void)HTreeClass
~W3DMPO()W3DMPOinlinevirtual