#include <GameClient.h>
Inherits GameMessageTranslator.
Public Member Functions | |
| virtual GameMessageDisposition | translateGameMessage (const GameMessage *msg) |
| virtual | ~GameClientMessageDispatcher () |
The Client message dispatcher, this is the last "translator" on the message stream before the messages go to the network for processing. It gives the client itself the opportunity to respond to any messages on the stream or create new ones to pass along to the network and logic
Definition at line 72 of file GameClient.h.
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inlinevirtual |
Definition at line 76 of file GameClient.h.
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virtual |
The Client message dispatcher, this is the last "translator" on the message stream before the messages go to the network for processing. It gives the client itself the opportunity to respond to any messages on the stream or create new ones to pass along to the network and logic
Implements GameMessageTranslator.
Definition at line 42 of file GameClientDispatch.cpp.