Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
GameClientMessageDispatcher Class Reference

#include <GameClient.h>

Inherits GameMessageTranslator.

Public Member Functions

virtual GameMessageDisposition translateGameMessage (const GameMessage *msg)
 
virtual ~GameClientMessageDispatcher ()
 
- Public Member Functions inherited from GameMessageTranslator
virtual ~GameMessageTranslator ()
 

Detailed Description

The Client message dispatcher, this is the last "translator" on the message stream before the messages go to the network for processing. It gives the client itself the opportunity to respond to any messages on the stream or create new ones to pass along to the network and logic

Definition at line 72 of file GameClient.h.

Constructor & Destructor Documentation

◆ ~GameClientMessageDispatcher()

virtual GameClientMessageDispatcher::~GameClientMessageDispatcher ( )
inlinevirtual

Definition at line 76 of file GameClient.h.

Member Function Documentation

◆ translateGameMessage()

GameMessageDisposition GameClientMessageDispatcher::translateGameMessage ( const GameMessage * msg)
virtual

The Client message dispatcher, this is the last "translator" on the message stream before the messages go to the network for processing. It gives the client itself the opportunity to respond to any messages on the stream or create new ones to pass along to the network and logic

Implements GameMessageTranslator.

Definition at line 42 of file GameClientDispatch.cpp.


The documentation for this class was generated from the following files: