Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
DynamicMeshClass Member List

This is the complete list of members for DynamicMeshClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add(SceneClass *scene)RenderObjClassvirtual
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Dependencies_To_List(DynamicVectorClass< StringClass > &file_list, bool textures_only=false)RenderObjClassprotectedvirtual
Add_Ref(void) constRefCountClass
Add_Sub_Object(RenderObjClass *subobj)RenderObjClassinlinevirtual
Add_Sub_Object_To_Bone(RenderObjClass *subobj, int bone_index)RenderObjClassinlinevirtual
Add_Sub_Object_To_Bone(RenderObjClass *subobj, const char *bname)RenderObjClassvirtual
ANIM_MODE_LOOP enum valueRenderObjClass
ANIM_MODE_LOOP_BACKWARDS enum valueRenderObjClass
ANIM_MODE_LOOP_PINGPONG enum valueRenderObjClass
ANIM_MODE_MANUAL enum valueRenderObjClass
ANIM_MODE_ONCE enum valueRenderObjClass
ANIM_MODE_ONCE_BACKWARDS enum valueRenderObjClass
AnimMode enum nameRenderObjClass
Are_Sub_Object_Transforms_Dirty(void)RenderObjClassinline
AT_MAX_LODRenderObjClassstatic
AT_MIN_LODRenderObjClassstatic
Begin_Tri_Fan(void)DynamicMeshClassinline
Begin_Tri_Strip(void)DynamicMeshClassinline
Begin_Vertex(void)DynamicMeshClassinline
BitsRenderObjClassmutableprotected
BOUNDING_VOLUMES_VALID enum valueRenderObjClassprotected
Bounding_Volumes_Valid(void) constRenderObjClassinlineprotected
Build_Dependency_List(DynamicVectorClass< StringClass > &file_list, bool recursive=true)RenderObjClassvirtual
Build_Texture_List(DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true)RenderObjClassvirtual
CachedBoundingBoxRenderObjClassmutableprotected
CachedBoundingSphereRenderObjClassmutableprotected
Calculate_Cost_Value_Arrays(float screen_area, float *values, float *costs) constRenderObjClassvirtual
Capture_Bone(int bindex)RenderObjClassinlinevirtual
Cast_AABox(AABoxCollisionTestClass &boxtest)RenderObjClassinlinevirtual
Cast_OBBox(OBBoxCollisionTestClass &boxtest)RenderObjClassinlinevirtual
Cast_Ray(RayCollisionTestClass &raytest)RenderObjClassinlinevirtual
Change_Vertex_Color(int index, const Vector4 &color, int color_array_index)DynamicMeshClassinlinevirtual
Class_ID(void) constDynamicMeshClassinlinevirtual
CLASSID_AABOX enum valueRenderObjClass
CLASSID_BITMAP2D enum valueRenderObjClass
CLASSID_BOUNDFOG enum valueRenderObjClass
CLASSID_CAMERA enum valueRenderObjClass
CLASSID_COLLECTION enum valueRenderObjClass
CLASSID_DAZZLE enum valueRenderObjClass
CLASSID_DISTLOD enum valueRenderObjClass
CLASSID_DYNAMESH enum valueRenderObjClass
CLASSID_DYNASCREENMESH enum valueRenderObjClass
CLASSID_FLARE enum valueRenderObjClass
CLASSID_FOG enum valueRenderObjClass
CLASSID_HLOD enum valueRenderObjClass
CLASSID_HMODEL enum valueRenderObjClass
CLASSID_IMAGE3D enum valueRenderObjClass
CLASSID_LAND enum valueRenderObjClass
CLASSID_LAST enum valueRenderObjClass
CLASSID_LAYERFOG enum valueRenderObjClass
CLASSID_LIGHT enum valueRenderObjClass
CLASSID_LINE3D enum valueRenderObjClass
CLASSID_MESH enum valueRenderObjClass
CLASSID_NULL enum valueRenderObjClass
CLASSID_OBBOX enum valueRenderObjClass
CLASSID_PARTICLEBUFFER enum valueRenderObjClass
CLASSID_PARTICLEEMITTER enum valueRenderObjClass
CLASSID_PREDLODGROUP enum valueRenderObjClass
CLASSID_RING enum valueRenderObjClass
CLASSID_SCREENPOINTGROUP enum valueRenderObjClass
CLASSID_SEGLINE enum valueRenderObjClass
CLASSID_SEGLINETRAIL enum valueRenderObjClass
CLASSID_SHDMESH enum valueRenderObjClass
CLASSID_SOUND enum valueRenderObjClass
CLASSID_SPHERE enum valueRenderObjClass
CLASSID_TEXT2D enum valueRenderObjClass
CLASSID_TEXT3D enum valueRenderObjClass
CLASSID_TEXTDRAW enum valueRenderObjClass
CLASSID_TILEMAP enum valueRenderObjClass
CLASSID_UNKNOWN enum valueRenderObjClass
CLASSID_VIEWPOINTGROUP enum valueRenderObjClass
CLASSID_WORLDPOINTGROUP enum valueRenderObjClass
Clear_Dirty_Bounds(void)DynamicMeshClassinline
Clear_Dirty_Planes(void)DynamicMeshClassinline
Clear_Dirty_Vertex_Normals(void)DynamicMeshClassinline
Clone(void) constDynamicMeshClassvirtual
COLL_TYPE_MASK enum valueRenderObjClassprotected
Color(float r, float g, float b, float a, int color_array_index=0)DynamicMeshClassinline
Color(const Vector4 &v, int color_array_index=0)DynamicMeshClassinline
Color(unsigned v, int color_array_index=0)DynamicMeshClassinline
ContainerRenderObjClassprotected
Control_Bone(int bindex, const Matrix3D &objtm, bool world_space_translation=false)RenderObjClassinlinevirtual
Create_Decal(DecalGeneratorClass *generator)RenderObjClassinlinevirtual
CurVertexColorDynamicMeshClassprotected
Decrement_LOD(void)RenderObjClassinlinevirtual
DEFAULT_BITS enum valueRenderObjClassprotected
Delete_Decal(uint32 decal_id)RenderObjClassinlinevirtual
Delete_This(void)RefCountClassinlinevirtual
Disable_Bounding_Box(void)DynamicMeshClassinline
Disable_Bounding_Sphere(void)DynamicMeshClassinline
Disable_Sort(void)DynamicMeshClassinline
DynamicMeshClass(int max_poly, int max_vert)DynamicMeshClass
DynamicMeshClass(int max_poly, int max_vert, MaterialInfoClass *mat_info)DynamicMeshClass
DynamicMeshClass(const DynamicMeshClass &src)DynamicMeshClass
Enable_Bounding_Box(void)DynamicMeshClassinline
Enable_Bounding_Sphere(void)DynamicMeshClassinline
Enable_Sort(void)DynamicMeshClassinline
End_Tri_Fan(void)DynamicMeshClassinline
End_Tri_Strip(void)DynamicMeshClassinline
End_Vertex(void)DynamicMeshClass
FanVertexDynamicMeshClassprotected
Flip_Face(void)DynamicMeshClassinlineprotectedvirtual
Get_Base_Model_Name(void) constRenderObjClassinlinevirtual
Get_Bone_Index(const char *bonename)RenderObjClassinlinevirtual
Get_Bone_Name(int bone_index)RenderObjClassinlinevirtual
Get_Bone_Transform(const char *bonename)RenderObjClassinlinevirtual
Get_Bone_Transform(int boneindex)RenderObjClassinlinevirtual
Get_Bounding_Box(void) constRenderObjClassvirtual
Get_Bounding_Sphere(void) constRenderObjClassvirtual
Get_Collision_Type(void) constRenderObjClassinlinevirtual
Get_Color(int index, int color_array_index=0)DynamicMeshClassinline
Get_Container(void) constRenderObjClassinline
Get_Cost(void) constRenderObjClassvirtual
Get_Current_LOD(void)RenderObjClassinlinevirtual
Get_Factory(void) constRenderObjClassvirtual
Get_HTree(void) constRenderObjClassinlinevirtual
Get_List_Node() constMultiListObjectClassinline
Get_Location(int index)DynamicMeshClassinline
Get_LOD_Count(void) constRenderObjClassinlinevirtual
Get_LOD_Level(void) constRenderObjClassinlinevirtual
Get_Material_Info(void)DynamicMeshClassinlinevirtual
Get_Name(void) constRenderObjClassinlinevirtual
Get_Native_Screen_Size(void) constRenderObjClassinlinevirtual
Get_Normal(int index)DynamicMeshClassinline
Get_Num_Bones(void)RenderObjClassinlinevirtual
Get_Num_Polys(void) constDynamicMeshClassinlinevirtual
Get_Num_Snap_Points(void)RenderObjClassinlinevirtual
Get_Num_Sub_Objects(void) constRenderObjClassinlinevirtual
Get_Num_Sub_Objects_On_Bone(int boneindex) constRenderObjClassinlinevirtual
Get_Num_Vertices(void) constDynamicMeshClassinlinevirtual
Get_Obj_Space_Bounding_Box(AABoxClass &box) constDynamicMeshClassinlinevirtual
Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) constDynamicMeshClassinlinevirtual
Get_ObjectColor(void) constRenderObjClassinline
Get_ObjectScale(void) constRenderObjClassinline
Get_Pass_Count()DynamicMeshClassinline
Get_Position(void) constRenderObjClass
Get_Post_Increment_Value(void) constRenderObjClassinlinevirtual
Get_Render_Hook(void)RenderObjClassinline
Get_Scene(void)RenderObjClassvirtual
Get_Screen_Size(CameraClass &camera)RenderObjClassvirtual
Get_Snap_Point(int index, Vector3 *set)RenderObjClassinlinevirtual
Get_Sort_Level(void) constDynamicMeshClassinlinevirtual
Get_Sub_Object(int index) constRenderObjClassinlinevirtual
Get_Sub_Object_Bone_Index(RenderObjClass *subobj) constRenderObjClassinlinevirtual
Get_Sub_Object_Bone_Index(int LodIndex, int ModelIndex) constRenderObjClassinlinevirtual
Get_Sub_Object_By_Name(const char *name, int *index=NULL) constRenderObjClassvirtual
Get_Sub_Object_On_Bone(int index, int boneindex) constRenderObjClassinlinevirtual
Get_Transform(void) constRenderObjClass
Get_Transform(bool &is_transform_identity) constRenderObjClass
Get_Transform_No_Validity_Check(void) constRenderObjClass
Get_Transform_No_Validity_Check(bool &is_transform_identity) constRenderObjClass
Get_User_Data()RenderObjClassinlinevirtual
Get_UV(int index, int uv_array_index=0)DynamicMeshClassinline
Get_Value(void) constRenderObjClassinlinevirtual
Get_Vertex(int index, float &x, float &y, float &z)DynamicMeshClassvirtual
IGNORE_LOD_COST enum valueRenderObjClassprotected
Increment_LOD(void)RenderObjClassinlinevirtual
Intersect(IntersectionClass *Intersection, IntersectionResultClass *Final_Result)RenderObjClassvirtual
Intersect_AABox(AABoxIntersectionTestClass &boxtest)RenderObjClassinlinevirtual
Intersect_OBBox(OBBoxIntersectionTestClass &boxtest)RenderObjClassinlinevirtual
Intersect_Sphere(IntersectionClass *Intersection, IntersectionResultClass *Final_Result)RenderObjClassvirtual
Intersect_Sphere_Quick(IntersectionClass *Intersection, IntersectionResultClass *Final_Result)RenderObjClassvirtual
Invalidate_Cached_Bounding_Volumes(void) constRenderObjClassinlineprotected
IS_ADDITIVE enum valueRenderObjClassprotected
Is_Additive(void) constRenderObjClassinlinevirtual
IS_ALPHA enum valueRenderObjClassprotected
Is_Alpha(void) constRenderObjClassinlinevirtual
Is_Animation_Hidden(void) constRenderObjClassinlinevirtual
Is_Bone_Captured(int bindex) constRenderObjClassinlinevirtual
IS_CHEATER enum valueRenderObjClassprotected
Is_Complete(void)RenderObjClassinlinevirtual
IS_FORCE_VISIBLE enum valueRenderObjClassprotected
Is_Force_Visible(void) constRenderObjClassinlinevirtual
Is_Hidden(void) constRenderObjClassinlinevirtual
Is_Ignoring_LOD_Cost(void)RenderObjClassinline
Is_In_Scene(void)RenderObjClassinlinevirtual
IS_NOT_ANIMATION_HIDDEN enum valueRenderObjClassprotected
IS_NOT_HIDDEN enum valueRenderObjClassprotected
IS_NOT_HIDDEN_AT_ALL enum valueRenderObjClassprotected
Is_Not_Hidden_At_All(void)RenderObjClassinlinevirtual
Is_Post_Load_Registered(void)PostLoadableClassinline
IS_REALLY_VISIBLE enum valueRenderObjClassprotected
Is_Really_Visible(void)RenderObjClassinlinevirtual
IS_SELF_SHADOWED enum valueRenderObjClassprotected
Is_Self_Shadowed() constRenderObjClassinline
Is_Sub_Objects_Match_LOD_Enabled(void)RenderObjClassinline
Is_Transform_Identity() constRenderObjClass
Is_Transform_Identity_No_Validity_Check() constRenderObjClass
IS_TRANSLUCENT enum valueRenderObjClassprotected
Is_Translucent(void) constRenderObjClassinlinevirtual
IS_VISIBLE enum valueRenderObjClassprotected
Is_Visible(void) constRenderObjClassinlinevirtual
IsTransformIdentityRenderObjClassmutableprotected
Load(ChunkLoadClass &cload)RenderObjClassvirtual
Location(float x, float y, float z)DynamicMeshClassvirtual
Location_Inline(float x, float y, float z)DynamicMeshClassinline
Location_Inline(Vector3 &v)DynamicMeshClassinline
MAX_COLOR_ARRAYS enum valueDynamicMeshClass
MAX_PASSES enum valueDynamicMeshClass
ModelDynamicMeshClassprotected
Move_Vertex(int index, float x, float y, float z)DynamicMeshClassvirtual
MultiListObjectClass(void)MultiListObjectClassinline
MultiTextureDynamicMeshClassprotected
MultiVertexColorDynamicMeshClassprotected
MultiVertexMaterialDynamicMeshClassprotected
NativeScreenSizeRenderObjClassprotected
Normal(float x, float y, float z)DynamicMeshClassinline
Normal(Vector3 &v)DynamicMeshClassinline
Notify_Added(SceneClass *scene)RenderObjClassvirtual
Notify_Removed(SceneClass *scene)RenderObjClassvirtual
Num_Refs(void) constRefCountClassinline
ObjectColorRenderObjClassprotected
ObjectScaleRenderObjClassprotected
On_Frame_Update()RenderObjClassinlinevirtual
On_Post_Load(void)PostLoadableClassinlinevirtual
operator=(const RenderObjClass &)RenderObjClass
Peek_Animation(void)RenderObjClassinlinevirtual
Peek_Material_Info(void)DynamicMeshClassinlinevirtual
Peek_Model(void)DynamicMeshClassinline
Peek_Scene(void)RenderObjClassinlinevirtual
PolyCountDynamicMeshClassprotected
PostLoadableClass(void)PostLoadableClassinline
Prepare_LOD(CameraClass &camera)RenderObjClassvirtual
Recalculate_Static_LOD_Factors(void)RenderObjClassinlinevirtual
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Bone(int bindex)RenderObjClassinlinevirtual
Release_Ref(void) constRefCountClassinline
Remove(void)RenderObjClassvirtual
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Remove_Sub_Object(RenderObjClass *robj)RenderObjClassinlinevirtual
Remove_Sub_Objects_From_Bone(int boneindex)RenderObjClassvirtual
Remove_Sub_Objects_From_Bone(const char *bname)RenderObjClassvirtual
Render(RenderInfoClass &rinfo)DynamicMeshClassvirtual
RenderHookRenderObjClassprotected
RenderObjClass(void)RenderObjClass
RenderObjClass(const RenderObjClass &src)RenderObjClass
Reset(void)DynamicMeshClassinlinevirtual
Reset_Flags()DynamicMeshClassinline
Reset_Mesh_Counters()DynamicMeshClassinline
Reset_Native_Mesh()DynamicMeshClassinline
Resize(int max_polys, int max_verts)DynamicMeshClass
Restart(void)RenderObjClassinlinevirtual
Save(ChunkSaveClass &csave)RenderObjClassvirtual
Scale(float scale)RenderObjClassinlinevirtual
Scale(float scalex, float scaley, float scalez)RenderObjClassinlinevirtual
SceneRenderObjClassprotected
Set_Additive(int onoff)RenderObjClassinlinevirtual
Set_Alpha(int onoff)RenderObjClassinlinevirtual
Set_Animation(void)RenderObjClassinlinevirtual
Set_Animation(HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL)RenderObjClassinlinevirtual
Set_Animation(HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage)RenderObjClassinlinevirtual
Set_Animation(HAnimComboClass *anim_combo)RenderObjClassinlinevirtual
Set_Animation_Hidden(int onoff)RenderObjClassinlinevirtual
Set_Base_Model_Name(const char *name)RenderObjClassinlinevirtual
Set_Collision_Type(int type)RenderObjClassinlinevirtual
Set_Container(RenderObjClass *con)RenderObjClassvirtual
Set_Dirty(void)DynamicMeshClassinline
Set_Dirty_Bounds(void)DynamicMeshClassinline
Set_Dirty_Planes(void)DynamicMeshClassinline
Set_Dirty_Vertex_Normals(void)DynamicMeshClassinline
Set_Force_Visible(int onoff)RenderObjClassinlinevirtual
Set_Hidden(int onoff)RenderObjClassinlinevirtual
Set_Ignore_LOD_Cost(bool onoff)RenderObjClassinline
Set_Is_Self_Shadowed()RenderObjClassinline
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
Set_LOD_Bias(float bias)RenderObjClassinlinevirtual
Set_LOD_Level(int lod)RenderObjClassinlinevirtual
Set_Material_Info(MaterialInfoClass *mat_info)DynamicMeshClassinlinevirtual
Set_Name(const char *name)RenderObjClassinlinevirtual
Set_Native_Screen_Size(float screensize)RenderObjClassinlinevirtual
Set_ObjectColor(unsigned int color)RenderObjClassinline
Set_ObjectScale(float scale)RenderObjClassinlinevirtual
Set_Pass_Count(int passes)DynamicMeshClassinline
Set_Polygon_Info(const PolygonInfoClass &polyInfo, bool dont_search_texture=false, bool dont_search_vertex_material=false, int pass=0)DynamicMeshClassinline
Set_Position(const Vector3 &v)RenderObjClassvirtual
Set_Post_Load_Registered(bool onoff)PostLoadableClassinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Render_Hook(RenderHookClass *hook)RenderObjClassinline
Set_Shader(const ShaderClass &shader, int pass=0)DynamicMeshClassinline
Set_Sort_Level(int level)DynamicMeshClassinlinevirtual
Set_Sub_Object_Transforms_Dirty(bool onoff)RenderObjClassinline
Set_Sub_Objects_Match_LOD(int onoff)RenderObjClassinline
Set_Texture(int idx, int pass=0)DynamicMeshClass
Set_Texture(TextureClass *texture, bool dont_search=false, int pass=0)DynamicMeshClass
Set_Transform(const Matrix3D &m)RenderObjClassvirtual
Set_Translucent(int onoff)RenderObjClassinlinevirtual
Set_User_Data(void *value, bool recursive=false)RenderObjClassinlinevirtual
Set_Vertex_Color(const Vector4 &color, int color_array_index=0)DynamicMeshClassinline
Set_Vertex_Color(const Vector3 &color, int color_array_index=0)DynamicMeshClassinline
Set_Vertex_Material(int idx, int pass=0)DynamicMeshClass
Set_Vertex_Material(VertexMaterialClass *material, bool dont_search=false, int pass=0)DynamicMeshClass
Set_Visible(int onoff)RenderObjClassinlinevirtual
Sort_Enabled(void)DynamicMeshClassinline
SortLevelDynamicMeshClassprotected
Special_Render(SpecialRenderInfoClass &rinfo)RenderObjClassinlinevirtual
SUBOBJ_TRANSFORMS_DIRTY enum valueRenderObjClassprotected
SUBOBJS_MATCH_LOD enum valueRenderObjClassprotected
Switch_To_Multi_Vertex_Color(int color_array_index=0)DynamicMeshClassinlineprotected
Test_Bounding_Box(void)DynamicMeshClassinline
Test_Bounding_Sphere(void)DynamicMeshClassinline
TextureIdxDynamicMeshClassprotected
Total_Refs(void)RefCountClassinlinestatic
TransformRenderObjClassprotected
Translate_Vertices(const Vector3 &offset)DynamicMeshClass
TRI_MODE_FANS enum valueDynamicMeshClassprotected
TRI_MODE_STRIPS enum valueDynamicMeshClassprotected
TriModeDynamicMeshClassprotected
TriVertexCountDynamicMeshClassprotected
Unset_Is_Self_Shadowed()RenderObjClassinline
Update_Cached_Bounding_Volumes(void) constRenderObjClassprotectedvirtual
Update_Obj_Space_Bounding_Volumes(void)RenderObjClassinlinevirtual
Update_Sub_Object_Bits(void)RenderObjClassprotectedvirtual
Update_Sub_Object_Transforms(void)RenderObjClassvirtual
User_DataRenderObjClassprotected
USER_DATA_MATERIAL_OVERRIDE enum valueRenderObjClass
UV(float u, float v, int uv_array_index=0)DynamicMeshClassinline
UV(Vector2 &v, int uv_array_index=0)DynamicMeshClassinline
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
Validate_Cached_Bounding_Volumes(void) constRenderObjClassinlineprotected
Validate_Transform(void) constRenderObjClassvirtual
VertCountDynamicMeshClassprotected
Vertex(float x, float y, float z, float u, float v)DynamicMeshClassinline
Vertex(Vector2 v)DynamicMeshClassinline
VertexMaterialIdxDynamicMeshClassprotected
~DynamicMeshClass(void)DynamicMeshClassvirtual
~MultiListObjectClass(void)MultiListObjectClassvirtual
~PostLoadableClass(void)PostLoadableClassinlinevirtual
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~RenderObjClass(void)RenderObjClassinlinevirtual