#include <DeliverPayloadAIUpdate.h>
Public Member Functions | |
| DeliverPayloadData () | |
Static Public Member Functions | |
| static const FieldParse * | getFieldParse () |
Public Attributes | |
| AsciiString | m_visibleDropBoneName |
| Where the payload is created (offset by current bone number 01-xx) | |
| AsciiString | m_visibleSubObjectName |
| Visible subobject to show or hide (offset by current drop number 01-xx) | |
| AsciiString | m_visiblePayloadTemplateName |
| Real | m_distToTarget |
| Real | m_preOpenDistance |
| Int | m_maxAttempts |
| Coord3D | m_dropOffset |
| Coord3D | m_dropVariance |
| UnsignedInt | m_dropDelay |
| Bool | m_fireWeapon |
| Bool | m_selfDestructObject |
| Int | m_visibleNumBones |
| The number of visible bones to process. | |
| Real | m_diveStartDistance |
| Real | m_diveEndDistance |
| WeaponSlotType | m_strafingWeaponSlot |
| Int | m_visibleItemsDroppedPerInterval |
| Bool | m_inheritTransportVelocity |
| Bool | m_isParachuteDirectly |
| Instead of parachuting to below the point of exit, go ahead and bunch up on the target. | |
| Real | m_exitPitchRate |
| const FXList * | m_strafeFX |
| Real | m_strafeLength |
| const WeaponTemplate * | m_visiblePayloadWeaponTemplate |
| RadiusDecalTemplate | m_deliveryDecalTemplate |
| Real | m_deliveryDecalRadius |
Definition at line 251 of file DeliverPayloadAIUpdate.h.
|
inline |
Definition at line 279 of file DeliverPayloadAIUpdate.h.
|
static |
Definition at line 60 of file DeliverPayloadAIUpdate.cpp.
| Real DeliverPayloadData::m_deliveryDecalRadius |
Definition at line 277 of file DeliverPayloadAIUpdate.h.
| RadiusDecalTemplate DeliverPayloadData::m_deliveryDecalTemplate |
Definition at line 276 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadData::m_distToTarget |
Definition at line 257 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadData::m_diveEndDistance |
Definition at line 267 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadData::m_diveStartDistance |
Definition at line 266 of file DeliverPayloadAIUpdate.h.
| UnsignedInt DeliverPayloadData::m_dropDelay |
Definition at line 262 of file DeliverPayloadAIUpdate.h.
| Coord3D DeliverPayloadData::m_dropOffset |
Definition at line 260 of file DeliverPayloadAIUpdate.h.
| Coord3D DeliverPayloadData::m_dropVariance |
Definition at line 261 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadData::m_exitPitchRate |
Definition at line 272 of file DeliverPayloadAIUpdate.h.
| Bool DeliverPayloadData::m_fireWeapon |
Definition at line 263 of file DeliverPayloadAIUpdate.h.
| Bool DeliverPayloadData::m_inheritTransportVelocity |
Definition at line 270 of file DeliverPayloadAIUpdate.h.
| Bool DeliverPayloadData::m_isParachuteDirectly |
Instead of parachuting to below the point of exit, go ahead and bunch up on the target.
Definition at line 271 of file DeliverPayloadAIUpdate.h.
| Int DeliverPayloadData::m_maxAttempts |
Definition at line 259 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadData::m_preOpenDistance |
Definition at line 258 of file DeliverPayloadAIUpdate.h.
| Bool DeliverPayloadData::m_selfDestructObject |
Definition at line 264 of file DeliverPayloadAIUpdate.h.
| const FXList* DeliverPayloadData::m_strafeFX |
Definition at line 273 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadData::m_strafeLength |
Definition at line 274 of file DeliverPayloadAIUpdate.h.
| WeaponSlotType DeliverPayloadData::m_strafingWeaponSlot |
Definition at line 268 of file DeliverPayloadAIUpdate.h.
| AsciiString DeliverPayloadData::m_visibleDropBoneName |
Where the payload is created (offset by current bone number 01-xx)
Definition at line 254 of file DeliverPayloadAIUpdate.h.
| Int DeliverPayloadData::m_visibleItemsDroppedPerInterval |
Definition at line 269 of file DeliverPayloadAIUpdate.h.
| Int DeliverPayloadData::m_visibleNumBones |
The number of visible bones to process.
Definition at line 265 of file DeliverPayloadAIUpdate.h.
| AsciiString DeliverPayloadData::m_visiblePayloadTemplateName |
Definition at line 256 of file DeliverPayloadAIUpdate.h.
| const WeaponTemplate* DeliverPayloadData::m_visiblePayloadWeaponTemplate |
Definition at line 275 of file DeliverPayloadAIUpdate.h.
| AsciiString DeliverPayloadData::m_visibleSubObjectName |
Visible subobject to show or hide (offset by current drop number 01-xx)
Definition at line 255 of file DeliverPayloadAIUpdate.h.