Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DX8TextureCategoryClass Member List

This is the complete list of members for DX8TextureCategoryClass, including all inherited members.

Add_Mesh(Vertex_Split_Table &split_buffer, unsigned vertex_offset, unsigned index_offset, IndexBufferClass *index_buffer, unsigned pass)DX8TextureCategoryClass
Add_Polygon_Renderer(DX8PolygonRendererClass *p_renderer, DX8PolygonRendererClass *add_after_this=NULL)DX8TextureCategoryClass
Add_Render_Task(DX8PolygonRendererClass *p_renderer, MeshClass *p_mesh)DX8TextureCategoryClass
Anything_To_Render()DX8TextureCategoryClassinline
Clear_Render_List()DX8TextureCategoryClassinline
DX8TextureCategoryClass(DX8FVFCategoryContainer *container, TextureClass **textures, ShaderClass shd, VertexMaterialClass *mat, int pass)DX8TextureCategoryClass
Get_Container(void)DX8TextureCategoryClassinline
Get_List_Node() constMultiListObjectClassinline
Get_Polygon_Renderer_List()DX8TextureCategoryClassinline
Get_Shader()DX8TextureCategoryClassinline
Log(bool only_visible)DX8TextureCategoryClass
MultiListObjectClass(void)MultiListObjectClassinline
Peek_Material()DX8TextureCategoryClassinline
Peek_Texture(int stage)DX8TextureCategoryClassinline
Remove_Polygon_Renderer(DX8PolygonRendererClass *p_renderer)DX8TextureCategoryClass
Render(void)DX8TextureCategoryClass
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
SetForceMultiply(bool multiply)DX8TextureCategoryClassinlinestatic
~DX8TextureCategoryClass()DX8TextureCategoryClass
~MultiListObjectClass(void)MultiListObjectClassvirtual