This is the complete list of members for DX8TextureCategoryClass, including all inherited members.
| Add_Mesh(Vertex_Split_Table &split_buffer, unsigned vertex_offset, unsigned index_offset, IndexBufferClass *index_buffer, unsigned pass) | DX8TextureCategoryClass | |
| Add_Polygon_Renderer(DX8PolygonRendererClass *p_renderer, DX8PolygonRendererClass *add_after_this=NULL) | DX8TextureCategoryClass | |
| Add_Render_Task(DX8PolygonRendererClass *p_renderer, MeshClass *p_mesh) | DX8TextureCategoryClass | |
| Anything_To_Render() | DX8TextureCategoryClass | inline |
| Clear_Render_List() | DX8TextureCategoryClass | inline |
| DX8TextureCategoryClass(DX8FVFCategoryContainer *container, TextureClass **textures, ShaderClass shd, VertexMaterialClass *mat, int pass) | DX8TextureCategoryClass | |
| Get_Container(void) | DX8TextureCategoryClass | inline |
| Get_List_Node() const | MultiListObjectClass | inline |
| Get_Polygon_Renderer_List() | DX8TextureCategoryClass | inline |
| Get_Shader() | DX8TextureCategoryClass | inline |
| Log(bool only_visible) | DX8TextureCategoryClass | |
| MultiListObjectClass(void) | MultiListObjectClass | inline |
| Peek_Material() | DX8TextureCategoryClass | inline |
| Peek_Texture(int stage) | DX8TextureCategoryClass | inline |
| Remove_Polygon_Renderer(DX8PolygonRendererClass *p_renderer) | DX8TextureCategoryClass | |
| Render(void) | DX8TextureCategoryClass | |
| Set_List_Node(MultiListNodeClass *node) | MultiListObjectClass | inline |
| SetForceMultiply(bool multiply) | DX8TextureCategoryClass | inlinestatic |
| ~DX8TextureCategoryClass() | DX8TextureCategoryClass | |
| ~MultiListObjectClass(void) | MultiListObjectClass | virtual |