| Add_Delayed_Visible_Material_Pass(MaterialPassClass *pass, MeshClass *mesh) | DX8SkinFVFCategoryContainer | inlinevirtual |
| Add_Mesh(MeshModelClass *mmc) | DX8SkinFVFCategoryContainer | virtual |
| Add_Visible_Material_Pass(MaterialPassClass *pass, MeshClass *mesh) | DX8FVFCategoryContainer | |
| Add_Visible_Skin(MeshClass *mesh) | DX8SkinFVFCategoryContainer | |
| Add_Visible_Texture_Category(DX8TextureCategoryClass *tex_category, int pass) | DX8FVFCategoryContainer | inline |
| Any_Delayed_Passes_To_Render() | DX8FVFCategoryContainer | inlineprotected |
| AnyDelayedPassesToRender | DX8FVFCategoryContainer | protected |
| Anything_To_Render() | DX8FVFCategoryContainer | inlineprotected |
| AnythingToRender | DX8FVFCategoryContainer | protected |
| Change_Polygon_Renderer_Material(DX8PolygonRendererList &polygon_renderer_list, VertexMaterialClass *vmat, VertexMaterialClass *new_vmat, unsigned pass) | DX8FVFCategoryContainer | |
| Change_Polygon_Renderer_Texture(DX8PolygonRendererList &polygon_renderer_list, TextureClass *texture, TextureClass *new_texture, unsigned pass, unsigned stage) | DX8FVFCategoryContainer | |
| Check_If_Mesh_Fits(MeshModelClass *mmc) | DX8SkinFVFCategoryContainer | virtual |
| Define_FVF(MeshModelClass *mmc, bool enable_lighting) | DX8FVFCategoryContainer | static |
| DX8FVFCategoryContainer(unsigned FVF, bool sorting) | DX8FVFCategoryContainer | |
| DX8SkinFVFCategoryContainer(bool sorting) | DX8SkinFVFCategoryContainer | |
| Find_Matching_Texture_Category(TextureClass *texture, unsigned pass, unsigned stage, DX8TextureCategoryClass *ref_category) | DX8FVFCategoryContainer | protected |
| Find_Matching_Texture_Category(VertexMaterialClass *vmat, unsigned pass, DX8TextureCategoryClass *ref_category) | DX8FVFCategoryContainer | protected |
| FVF | DX8FVFCategoryContainer | protected |
| Generate_Texture_Categories(Vertex_Split_Table &split_table, unsigned vertex_offset) | DX8FVFCategoryContainer | protected |
| Get_FVF() const | DX8FVFCategoryContainer | inline |
| Get_List_Node() const | MultiListObjectClass | inline |
| index_buffer | DX8FVFCategoryContainer | protected |
| Insert_To_Texture_Category(Vertex_Split_Table &split_table, TextureClass **textures, VertexMaterialClass *mat, ShaderClass shader, int pass, unsigned vertex_offset) | DX8FVFCategoryContainer | protected |
| Is_Sorting() const | DX8FVFCategoryContainer | inline |
| Log(bool only_visible) | DX8SkinFVFCategoryContainer | virtual |
| MAX_PASSES enum value | DX8FVFCategoryContainer | |
| MultiListObjectClass(void) | MultiListObjectClass | inline |
| passes | DX8FVFCategoryContainer | protected |
| Remove_Texture_Category(DX8TextureCategoryClass *tex_category) | DX8FVFCategoryContainer | |
| Render(void) | DX8SkinFVFCategoryContainer | virtual |
| Render_Delayed_Procedural_Material_Passes(void) | DX8SkinFVFCategoryContainer | inlinevirtual |
| Render_Procedural_Material_Passes(void) | DX8FVFCategoryContainer | protected |
| Set_List_Node(MultiListNodeClass *node) | MultiListObjectClass | inline |
| sorting | DX8FVFCategoryContainer | protected |
| texture_category_list | DX8FVFCategoryContainer | protected |
| used_indices | DX8FVFCategoryContainer | protected |
| uv_coordinate_channels | DX8FVFCategoryContainer | protected |
| visible_matpass_head | DX8FVFCategoryContainer | protected |
| visible_matpass_tail | DX8FVFCategoryContainer | protected |
| visible_texture_category_list | DX8FVFCategoryContainer | protected |
| ~DX8FVFCategoryContainer() | DX8FVFCategoryContainer | virtual |
| ~DX8SkinFVFCategoryContainer() | DX8SkinFVFCategoryContainer | |
| ~MultiListObjectClass(void) | MultiListObjectClass | virtual |