Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
DX8RigidFVFCategoryContainer Member List

This is the complete list of members for DX8RigidFVFCategoryContainer, including all inherited members.

Add_Delayed_Visible_Material_Pass(MaterialPassClass *pass, MeshClass *mesh)DX8RigidFVFCategoryContainervirtual
Add_Mesh(MeshModelClass *mmc)DX8RigidFVFCategoryContainervirtual
Add_Visible_Material_Pass(MaterialPassClass *pass, MeshClass *mesh)DX8FVFCategoryContainer
Add_Visible_Texture_Category(DX8TextureCategoryClass *tex_category, int pass)DX8FVFCategoryContainerinline
Any_Delayed_Passes_To_Render()DX8FVFCategoryContainerinlineprotected
AnyDelayedPassesToRenderDX8FVFCategoryContainerprotected
Anything_To_Render()DX8FVFCategoryContainerinlineprotected
AnythingToRenderDX8FVFCategoryContainerprotected
Change_Polygon_Renderer_Material(DX8PolygonRendererList &polygon_renderer_list, VertexMaterialClass *vmat, VertexMaterialClass *new_vmat, unsigned pass)DX8FVFCategoryContainer
Change_Polygon_Renderer_Texture(DX8PolygonRendererList &polygon_renderer_list, TextureClass *texture, TextureClass *new_texture, unsigned pass, unsigned stage)DX8FVFCategoryContainer
Check_If_Mesh_Fits(MeshModelClass *mmc)DX8RigidFVFCategoryContainervirtual
Define_FVF(MeshModelClass *mmc, bool enable_lighting)DX8FVFCategoryContainerstatic
delayed_matpass_headDX8RigidFVFCategoryContainerprotected
delayed_matpass_tailDX8RigidFVFCategoryContainerprotected
DX8FVFCategoryContainer(unsigned FVF, bool sorting)DX8FVFCategoryContainer
DX8RigidFVFCategoryContainer(unsigned FVF, bool sorting)DX8RigidFVFCategoryContainer
Find_Matching_Texture_Category(TextureClass *texture, unsigned pass, unsigned stage, DX8TextureCategoryClass *ref_category)DX8FVFCategoryContainerprotected
Find_Matching_Texture_Category(VertexMaterialClass *vmat, unsigned pass, DX8TextureCategoryClass *ref_category)DX8FVFCategoryContainerprotected
FVFDX8FVFCategoryContainerprotected
Generate_Texture_Categories(Vertex_Split_Table &split_table, unsigned vertex_offset)DX8FVFCategoryContainerprotected
Get_FVF() constDX8FVFCategoryContainerinline
Get_List_Node() constMultiListObjectClassinline
index_bufferDX8FVFCategoryContainerprotected
Insert_To_Texture_Category(Vertex_Split_Table &split_table, TextureClass **textures, VertexMaterialClass *mat, ShaderClass shader, int pass, unsigned vertex_offset)DX8FVFCategoryContainerprotected
Is_Sorting() constDX8FVFCategoryContainerinline
Log(bool only_visible)DX8RigidFVFCategoryContainervirtual
MAX_PASSES enum valueDX8FVFCategoryContainer
MultiListObjectClass(void)MultiListObjectClassinline
passesDX8FVFCategoryContainerprotected
Remove_Texture_Category(DX8TextureCategoryClass *tex_category)DX8FVFCategoryContainer
Render(void)DX8RigidFVFCategoryContainervirtual
Render_Delayed_Procedural_Material_Passes(void)DX8RigidFVFCategoryContainervirtual
Render_Procedural_Material_Passes(void)DX8FVFCategoryContainerprotected
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
sortingDX8FVFCategoryContainerprotected
texture_category_listDX8FVFCategoryContainerprotected
used_indicesDX8FVFCategoryContainerprotected
used_verticesDX8RigidFVFCategoryContainerprotected
uv_coordinate_channelsDX8FVFCategoryContainerprotected
vertex_bufferDX8RigidFVFCategoryContainerprotected
visible_matpass_headDX8FVFCategoryContainerprotected
visible_matpass_tailDX8FVFCategoryContainerprotected
visible_texture_category_listDX8FVFCategoryContainerprotected
~DX8FVFCategoryContainer()DX8FVFCategoryContainervirtual
~DX8RigidFVFCategoryContainer()DX8RigidFVFCategoryContainer
~MultiListObjectClass(void)MultiListObjectClassvirtual