Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DX8FVFCategoryContainer Member List

This is the complete list of members for DX8FVFCategoryContainer, including all inherited members.

Add_Delayed_Visible_Material_Pass(MaterialPassClass *pass, MeshClass *mesh)=0DX8FVFCategoryContainerpure virtual
Add_Mesh(MeshModelClass *mmc)=0DX8FVFCategoryContainerpure virtual
Add_Visible_Material_Pass(MaterialPassClass *pass, MeshClass *mesh)DX8FVFCategoryContainer
Add_Visible_Texture_Category(DX8TextureCategoryClass *tex_category, int pass)DX8FVFCategoryContainerinline
Any_Delayed_Passes_To_Render()DX8FVFCategoryContainerinlineprotected
AnyDelayedPassesToRenderDX8FVFCategoryContainerprotected
Anything_To_Render()DX8FVFCategoryContainerinlineprotected
AnythingToRenderDX8FVFCategoryContainerprotected
Change_Polygon_Renderer_Material(DX8PolygonRendererList &polygon_renderer_list, VertexMaterialClass *vmat, VertexMaterialClass *new_vmat, unsigned pass)DX8FVFCategoryContainer
Change_Polygon_Renderer_Texture(DX8PolygonRendererList &polygon_renderer_list, TextureClass *texture, TextureClass *new_texture, unsigned pass, unsigned stage)DX8FVFCategoryContainer
Check_If_Mesh_Fits(MeshModelClass *mmc)=0DX8FVFCategoryContainerpure virtual
Define_FVF(MeshModelClass *mmc, bool enable_lighting)DX8FVFCategoryContainerstatic
DX8FVFCategoryContainer(unsigned FVF, bool sorting)DX8FVFCategoryContainer
Find_Matching_Texture_Category(TextureClass *texture, unsigned pass, unsigned stage, DX8TextureCategoryClass *ref_category)DX8FVFCategoryContainerprotected
Find_Matching_Texture_Category(VertexMaterialClass *vmat, unsigned pass, DX8TextureCategoryClass *ref_category)DX8FVFCategoryContainerprotected
FVFDX8FVFCategoryContainerprotected
Generate_Texture_Categories(Vertex_Split_Table &split_table, unsigned vertex_offset)DX8FVFCategoryContainerprotected
Get_FVF() constDX8FVFCategoryContainerinline
Get_List_Node() constMultiListObjectClassinline
index_bufferDX8FVFCategoryContainerprotected
Insert_To_Texture_Category(Vertex_Split_Table &split_table, TextureClass **textures, VertexMaterialClass *mat, ShaderClass shader, int pass, unsigned vertex_offset)DX8FVFCategoryContainerprotected
Is_Sorting() constDX8FVFCategoryContainerinline
Log(bool only_visible)=0DX8FVFCategoryContainerpure virtual
MAX_PASSES enum valueDX8FVFCategoryContainer
MultiListObjectClass(void)MultiListObjectClassinline
passesDX8FVFCategoryContainerprotected
Remove_Texture_Category(DX8TextureCategoryClass *tex_category)DX8FVFCategoryContainer
Render(void)=0DX8FVFCategoryContainerpure virtual
Render_Delayed_Procedural_Material_Passes(void)=0DX8FVFCategoryContainerpure virtual
Render_Procedural_Material_Passes(void)DX8FVFCategoryContainerprotected
Set_List_Node(MultiListNodeClass *node)MultiListObjectClassinline
sortingDX8FVFCategoryContainerprotected
texture_category_listDX8FVFCategoryContainerprotected
used_indicesDX8FVFCategoryContainerprotected
uv_coordinate_channelsDX8FVFCategoryContainerprotected
visible_matpass_headDX8FVFCategoryContainerprotected
visible_matpass_tailDX8FVFCategoryContainerprotected
visible_texture_category_listDX8FVFCategoryContainerprotected
~DX8FVFCategoryContainer()DX8FVFCategoryContainervirtual
~MultiListObjectClass(void)MultiListObjectClassvirtual