Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CloudTextureShader Class Reference

Cloud layer rendering shader - used for objects similar to terrain which only need the cloud layer. More...

Inherits W3DShaderInterface.

Additional Inherited Members

- Public Member Functions inherited from W3DShaderInterface
Int getNumPasses (void)
 
virtual Int shutdown (void)
 
- Protected Attributes inherited from W3DShaderInterface
Int m_numPasses
 release resources used by shader
 

Detailed Description

Cloud layer rendering shader - used for objects similar to terrain which only need the cloud layer.

Definition at line 2150 of file W3DShaderManager.cpp.


The documentation for this class was generated from the following file: