| ActiveRefInfo | RefCountClass | |
| ActiveRefList | RefCountClass | static |
| ActiveRefNode | RefCountClass | |
| Add(SceneClass *scene) | RenderObjClass | virtual |
| Add_Active_Ref(RefCountClass *obj) | RefCountClass | static |
| Add_Dependencies_To_List(DynamicVectorClass< StringClass > &file_list, bool textures_only=false) | RenderObjClass | protectedvirtual |
| Add_Ref(void) const | RefCountClass | |
| Add_Sub_Object(RenderObjClass *subobj) | RenderObjClass | inlinevirtual |
| Add_Sub_Object_To_Bone(RenderObjClass *subobj, int bone_index) | RenderObjClass | inlinevirtual |
| Add_Sub_Object_To_Bone(RenderObjClass *subobj, const char *bname) | RenderObjClass | virtual |
| ANIM_MODE_LOOP enum value | RenderObjClass | |
| ANIM_MODE_LOOP_BACKWARDS enum value | RenderObjClass | |
| ANIM_MODE_LOOP_PINGPONG enum value | RenderObjClass | |
| ANIM_MODE_MANUAL enum value | RenderObjClass | |
| ANIM_MODE_ONCE enum value | RenderObjClass | |
| ANIM_MODE_ONCE_BACKWARDS enum value | RenderObjClass | |
| AnimMode enum name | RenderObjClass | |
| Are_Sub_Object_Transforms_Dirty(void) | RenderObjClass | inline |
| Aspect | DynamicScreenMeshClass | protected |
| AT_MAX_LOD | RenderObjClass | static |
| AT_MIN_LOD | RenderObjClass | static |
| Begin_Tri_Fan(void) | DynamicMeshClass | inline |
| Begin_Tri_Strip(void) | DynamicMeshClass | inline |
| Begin_Vertex(void) | DynamicMeshClass | inline |
| Bitmap2DObjClass(const char *filename, float norm_x, float norm_y, bool center, bool additive, bool colorizable=false, int width=-1, int height=-1, bool ignore_alpha=false) | Bitmap2DObjClass | |
| Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y, bool center, bool additive, bool colorizable=false, bool ignore_alpha=false) | Bitmap2DObjClass | |
| Bitmap2DObjClass(const Bitmap2DObjClass &src) | Bitmap2DObjClass | inline |
| Bits | RenderObjClass | mutableprotected |
| BOUNDING_VOLUMES_VALID enum value | RenderObjClass | protected |
| Bounding_Volumes_Valid(void) const | RenderObjClass | inlineprotected |
| Build_Dependency_List(DynamicVectorClass< StringClass > &file_list, bool recursive=true) | RenderObjClass | virtual |
| Build_Texture_List(DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) | RenderObjClass | virtual |
| CachedBoundingBox | RenderObjClass | mutableprotected |
| CachedBoundingSphere | RenderObjClass | mutableprotected |
| Calculate_Cost_Value_Arrays(float screen_area, float *values, float *costs) const | RenderObjClass | virtual |
| Capture_Bone(int bindex) | RenderObjClass | inlinevirtual |
| Cast_AABox(AABoxCollisionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Cast_OBBox(OBBoxCollisionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Cast_Ray(RayCollisionTestClass &raytest) | RenderObjClass | inlinevirtual |
| Change_Vertex_Color(int index, const Vector4 &color, int color_array_index) | DynamicMeshClass | inlinevirtual |
| Class_ID(void) const | Bitmap2DObjClass | inlinevirtual |
| CLASSID_AABOX enum value | RenderObjClass | |
| CLASSID_BITMAP2D enum value | RenderObjClass | |
| CLASSID_BOUNDFOG enum value | RenderObjClass | |
| CLASSID_CAMERA enum value | RenderObjClass | |
| CLASSID_COLLECTION enum value | RenderObjClass | |
| CLASSID_DAZZLE enum value | RenderObjClass | |
| CLASSID_DISTLOD enum value | RenderObjClass | |
| CLASSID_DYNAMESH enum value | RenderObjClass | |
| CLASSID_DYNASCREENMESH enum value | RenderObjClass | |
| CLASSID_FLARE enum value | RenderObjClass | |
| CLASSID_FOG enum value | RenderObjClass | |
| CLASSID_HLOD enum value | RenderObjClass | |
| CLASSID_HMODEL enum value | RenderObjClass | |
| CLASSID_IMAGE3D enum value | RenderObjClass | |
| CLASSID_LAND enum value | RenderObjClass | |
| CLASSID_LAST enum value | RenderObjClass | |
| CLASSID_LAYERFOG enum value | RenderObjClass | |
| CLASSID_LIGHT enum value | RenderObjClass | |
| CLASSID_LINE3D enum value | RenderObjClass | |
| CLASSID_MESH enum value | RenderObjClass | |
| CLASSID_NULL enum value | RenderObjClass | |
| CLASSID_OBBOX enum value | RenderObjClass | |
| CLASSID_PARTICLEBUFFER enum value | RenderObjClass | |
| CLASSID_PARTICLEEMITTER enum value | RenderObjClass | |
| CLASSID_PREDLODGROUP enum value | RenderObjClass | |
| CLASSID_RING enum value | RenderObjClass | |
| CLASSID_SCREENPOINTGROUP enum value | RenderObjClass | |
| CLASSID_SEGLINE enum value | RenderObjClass | |
| CLASSID_SEGLINETRAIL enum value | RenderObjClass | |
| CLASSID_SHDMESH enum value | RenderObjClass | |
| CLASSID_SOUND enum value | RenderObjClass | |
| CLASSID_SPHERE enum value | RenderObjClass | |
| CLASSID_TEXT2D enum value | RenderObjClass | |
| CLASSID_TEXT3D enum value | RenderObjClass | |
| CLASSID_TEXTDRAW enum value | RenderObjClass | |
| CLASSID_TILEMAP enum value | RenderObjClass | |
| CLASSID_UNKNOWN enum value | RenderObjClass | |
| CLASSID_VIEWPOINTGROUP enum value | RenderObjClass | |
| CLASSID_WORLDPOINTGROUP enum value | RenderObjClass | |
| Clear_Dirty_Bounds(void) | DynamicMeshClass | inline |
| Clear_Dirty_Planes(void) | DynamicMeshClass | inline |
| Clear_Dirty_Vertex_Normals(void) | DynamicMeshClass | inline |
| Clone(void) const | Bitmap2DObjClass | virtual |
| COLL_TYPE_MASK enum value | RenderObjClass | protected |
| Color(float r, float g, float b, float a, int color_array_index=0) | DynamicMeshClass | inline |
| Color(const Vector4 &v, int color_array_index=0) | DynamicMeshClass | inline |
| Color(unsigned v, int color_array_index=0) | DynamicMeshClass | inline |
| Container | RenderObjClass | protected |
| Control_Bone(int bindex, const Matrix3D &objtm, bool world_space_translation=false) | RenderObjClass | inlinevirtual |
| Create_Decal(DecalGeneratorClass *generator) | RenderObjClass | inlinevirtual |
| CurVertexColor | DynamicMeshClass | protected |
| Decrement_LOD(void) | RenderObjClass | inlinevirtual |
| DEFAULT_BITS enum value | RenderObjClass | protected |
| Delete_Decal(uint32 decal_id) | RenderObjClass | inlinevirtual |
| Delete_This(void) | RefCountClass | inlinevirtual |
| Disable_Bounding_Box(void) | DynamicMeshClass | inline |
| Disable_Bounding_Sphere(void) | DynamicMeshClass | inline |
| Disable_Sort(void) | DynamicMeshClass | inline |
| DynamicMeshClass(int max_poly, int max_vert) | DynamicMeshClass | |
| DynamicMeshClass(int max_poly, int max_vert, MaterialInfoClass *mat_info) | DynamicMeshClass | |
| DynamicMeshClass(const DynamicMeshClass &src) | DynamicMeshClass | |
| DynamicScreenMeshClass(int max_poly, int max_vert, float aspect=1.0f) | DynamicScreenMeshClass | inline |
| DynamicScreenMeshClass(const DynamicScreenMeshClass &src) | DynamicScreenMeshClass | inline |
| Enable_Bounding_Box(void) | DynamicMeshClass | inline |
| Enable_Bounding_Sphere(void) | DynamicMeshClass | inline |
| Enable_Sort(void) | DynamicMeshClass | inline |
| End_Tri_Fan(void) | DynamicMeshClass | inline |
| End_Tri_Strip(void) | DynamicMeshClass | inline |
| End_Vertex(void) | DynamicMeshClass | |
| FanVertex | DynamicMeshClass | protected |
| Flip_Face(void) | DynamicScreenMeshClass | inlineprotectedvirtual |
| Get_Base_Model_Name(void) const | RenderObjClass | inlinevirtual |
| Get_Bone_Index(const char *bonename) | RenderObjClass | inlinevirtual |
| Get_Bone_Name(int bone_index) | RenderObjClass | inlinevirtual |
| Get_Bone_Transform(const char *bonename) | RenderObjClass | inlinevirtual |
| Get_Bone_Transform(int boneindex) | RenderObjClass | inlinevirtual |
| Get_Bounding_Box(void) const | RenderObjClass | virtual |
| Get_Bounding_Sphere(void) const | RenderObjClass | virtual |
| Get_Collision_Type(void) const | RenderObjClass | inlinevirtual |
| Get_Color(int index, int color_array_index=0) | DynamicMeshClass | inline |
| Get_Container(void) const | RenderObjClass | inline |
| Get_Cost(void) const | RenderObjClass | virtual |
| Get_Current_LOD(void) | RenderObjClass | inlinevirtual |
| Get_Factory(void) const | RenderObjClass | virtual |
| Get_HTree(void) const | RenderObjClass | inlinevirtual |
| Get_List_Node() const | MultiListObjectClass | inline |
| Get_Location(int index) | DynamicMeshClass | inline |
| Get_LOD_Count(void) const | RenderObjClass | inlinevirtual |
| Get_LOD_Level(void) const | RenderObjClass | inlinevirtual |
| Get_Material_Info(void) | DynamicMeshClass | inlinevirtual |
| Get_Name(void) const | RenderObjClass | inlinevirtual |
| Get_Native_Screen_Size(void) const | RenderObjClass | inlinevirtual |
| Get_Normal(int index) | DynamicMeshClass | inline |
| Get_Num_Bones(void) | RenderObjClass | inlinevirtual |
| Get_Num_Polys(void) const | DynamicMeshClass | inlinevirtual |
| Get_Num_Snap_Points(void) | RenderObjClass | inlinevirtual |
| Get_Num_Sub_Objects(void) const | RenderObjClass | inlinevirtual |
| Get_Num_Sub_Objects_On_Bone(int boneindex) const | RenderObjClass | inlinevirtual |
| Get_Num_Vertices(void) const | DynamicMeshClass | inlinevirtual |
| Get_Obj_Space_Bounding_Box(AABoxClass &box) const | DynamicMeshClass | inlinevirtual |
| Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) const | DynamicMeshClass | inlinevirtual |
| Get_ObjectColor(void) const | RenderObjClass | inline |
| Get_ObjectScale(void) const | RenderObjClass | inline |
| Get_Pass_Count() | DynamicMeshClass | inline |
| Get_Position(void) const | RenderObjClass | |
| Get_Post_Increment_Value(void) const | RenderObjClass | inlinevirtual |
| Get_Render_Hook(void) | RenderObjClass | inline |
| Get_Scene(void) | RenderObjClass | virtual |
| Get_Screen_Size(CameraClass &camera) | RenderObjClass | virtual |
| Get_Snap_Point(int index, Vector3 *set) | RenderObjClass | inlinevirtual |
| Get_Sort_Level(void) const | DynamicMeshClass | inlinevirtual |
| Get_Sub_Object(int index) const | RenderObjClass | inlinevirtual |
| Get_Sub_Object_Bone_Index(RenderObjClass *subobj) const | RenderObjClass | inlinevirtual |
| Get_Sub_Object_Bone_Index(int LodIndex, int ModelIndex) const | RenderObjClass | inlinevirtual |
| Get_Sub_Object_By_Name(const char *name, int *index=NULL) const | RenderObjClass | virtual |
| Get_Sub_Object_On_Bone(int index, int boneindex) const | RenderObjClass | inlinevirtual |
| Get_Transform(void) const | RenderObjClass | |
| Get_Transform(bool &is_transform_identity) const | RenderObjClass | |
| Get_Transform_No_Validity_Check(void) const | RenderObjClass | |
| Get_Transform_No_Validity_Check(bool &is_transform_identity) const | RenderObjClass | |
| Get_User_Data() | RenderObjClass | inlinevirtual |
| Get_UV(int index, int uv_array_index=0) | DynamicMeshClass | inline |
| Get_Value(void) const | RenderObjClass | inlinevirtual |
| Get_Vertex(int index, float &x, float &y, float &z) | DynamicMeshClass | virtual |
| IGNORE_LOD_COST enum value | RenderObjClass | protected |
| Increment_LOD(void) | RenderObjClass | inlinevirtual |
| Intersect(IntersectionClass *Intersection, IntersectionResultClass *Final_Result) | RenderObjClass | virtual |
| Intersect_AABox(AABoxIntersectionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Intersect_OBBox(OBBoxIntersectionTestClass &boxtest) | RenderObjClass | inlinevirtual |
| Intersect_Sphere(IntersectionClass *Intersection, IntersectionResultClass *Final_Result) | RenderObjClass | virtual |
| Intersect_Sphere_Quick(IntersectionClass *Intersection, IntersectionResultClass *Final_Result) | RenderObjClass | virtual |
| Invalidate_Cached_Bounding_Volumes(void) const | RenderObjClass | inlineprotected |
| IS_ADDITIVE enum value | RenderObjClass | protected |
| Is_Additive(void) const | RenderObjClass | inlinevirtual |
| IS_ALPHA enum value | RenderObjClass | protected |
| Is_Alpha(void) const | RenderObjClass | inlinevirtual |
| Is_Animation_Hidden(void) const | RenderObjClass | inlinevirtual |
| Is_Bone_Captured(int bindex) const | RenderObjClass | inlinevirtual |
| IS_CHEATER enum value | RenderObjClass | protected |
| Is_Complete(void) | RenderObjClass | inlinevirtual |
| IS_FORCE_VISIBLE enum value | RenderObjClass | protected |
| Is_Force_Visible(void) const | RenderObjClass | inlinevirtual |
| Is_Hidden(void) const | RenderObjClass | inlinevirtual |
| Is_Ignoring_LOD_Cost(void) | RenderObjClass | inline |
| Is_In_Scene(void) | RenderObjClass | inlinevirtual |
| IS_NOT_ANIMATION_HIDDEN enum value | RenderObjClass | protected |
| IS_NOT_HIDDEN enum value | RenderObjClass | protected |
| IS_NOT_HIDDEN_AT_ALL enum value | RenderObjClass | protected |
| Is_Not_Hidden_At_All(void) | RenderObjClass | inlinevirtual |
| Is_Post_Load_Registered(void) | PostLoadableClass | inline |
| IS_REALLY_VISIBLE enum value | RenderObjClass | protected |
| Is_Really_Visible(void) | RenderObjClass | inlinevirtual |
| IS_SELF_SHADOWED enum value | RenderObjClass | protected |
| Is_Self_Shadowed() const | RenderObjClass | inline |
| Is_Sub_Objects_Match_LOD_Enabled(void) | RenderObjClass | inline |
| Is_Transform_Identity() const | RenderObjClass | |
| Is_Transform_Identity_No_Validity_Check() const | RenderObjClass | |
| IS_TRANSLUCENT enum value | RenderObjClass | protected |
| Is_Translucent(void) const | RenderObjClass | inlinevirtual |
| IS_VISIBLE enum value | RenderObjClass | protected |
| Is_Visible(void) const | RenderObjClass | inlinevirtual |
| IsTransformIdentity | RenderObjClass | mutableprotected |
| Load(ChunkLoadClass &cload) | RenderObjClass | virtual |
| Location(float x, float y, float z=0.0f) | DynamicScreenMeshClass | virtual |
| Location_Inline(float x, float y, float z) | DynamicMeshClass | inline |
| Location_Inline(Vector3 &v) | DynamicMeshClass | inline |
| MAX_COLOR_ARRAYS enum value | DynamicMeshClass | |
| MAX_PASSES enum value | DynamicMeshClass | |
| Model | DynamicMeshClass | protected |
| Move_Vertex(int index, float x, float y, float z=0.0f) | DynamicScreenMeshClass | virtual |
| MultiListObjectClass(void) | MultiListObjectClass | inline |
| MultiTexture | DynamicMeshClass | protected |
| MultiVertexColor | DynamicMeshClass | protected |
| MultiVertexMaterial | DynamicMeshClass | protected |
| NativeScreenSize | RenderObjClass | protected |
| Normal(float x, float y, float z) | DynamicMeshClass | inline |
| Normal(Vector3 &v) | DynamicMeshClass | inline |
| Notify_Added(SceneClass *scene) | RenderObjClass | virtual |
| Notify_Removed(SceneClass *scene) | RenderObjClass | virtual |
| Num_Refs(void) const | RefCountClass | inline |
| ObjectColor | RenderObjClass | protected |
| ObjectScale | RenderObjClass | protected |
| On_Frame_Update() | RenderObjClass | inlinevirtual |
| On_Post_Load(void) | PostLoadableClass | inlinevirtual |
| operator=(const RenderObjClass &) | RenderObjClass | |
| Peek_Animation(void) | RenderObjClass | inlinevirtual |
| Peek_Material_Info(void) | DynamicMeshClass | inlinevirtual |
| Peek_Model(void) | DynamicMeshClass | inline |
| Peek_Scene(void) | RenderObjClass | inlinevirtual |
| PolyCount | DynamicMeshClass | protected |
| PostLoadableClass(void) | PostLoadableClass | inline |
| Prepare_LOD(CameraClass &camera) | RenderObjClass | virtual |
| Recalculate_Static_LOD_Factors(void) | RenderObjClass | inlinevirtual |
| RefCountClass(void) | RefCountClass | inline |
| RefCountClass(const RefCountClass &) | RefCountClass | inline |
| Release_Bone(int bindex) | RenderObjClass | inlinevirtual |
| Release_Ref(void) const | RefCountClass | inline |
| Remove(void) | RenderObjClass | virtual |
| Remove_Active_Ref(RefCountClass *obj) | RefCountClass | static |
| Remove_Sub_Object(RenderObjClass *robj) | RenderObjClass | inlinevirtual |
| Remove_Sub_Objects_From_Bone(int boneindex) | RenderObjClass | virtual |
| Remove_Sub_Objects_From_Bone(const char *bname) | RenderObjClass | virtual |
| Render(RenderInfoClass &rinfo) | DynamicMeshClass | virtual |
| RenderHook | RenderObjClass | protected |
| RenderObjClass(void) | RenderObjClass | |
| RenderObjClass(const RenderObjClass &src) | RenderObjClass | |
| Reset(void) | DynamicScreenMeshClass | virtual |
| Reset_Flags() | DynamicMeshClass | inline |
| Reset_Mesh_Counters() | DynamicMeshClass | inline |
| Reset_Native_Mesh() | DynamicMeshClass | inline |
| Resize(int max_polys, int max_verts) | DynamicMeshClass | |
| Restart(void) | RenderObjClass | inlinevirtual |
| Save(ChunkSaveClass &csave) | RenderObjClass | virtual |
| Scale(float scale) | RenderObjClass | inlinevirtual |
| Scale(float scalex, float scaley, float scalez) | RenderObjClass | inlinevirtual |
| Scene | RenderObjClass | protected |
| Set_Additive(int onoff) | RenderObjClass | inlinevirtual |
| Set_Alpha(int onoff) | RenderObjClass | inlinevirtual |
| Set_Animation(void) | RenderObjClass | inlinevirtual |
| Set_Animation(HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) | RenderObjClass | inlinevirtual |
| Set_Animation(HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) | RenderObjClass | inlinevirtual |
| Set_Animation(HAnimComboClass *anim_combo) | RenderObjClass | inlinevirtual |
| Set_Animation_Hidden(int onoff) | RenderObjClass | inlinevirtual |
| Set_Aspect(float aspect) | DynamicScreenMeshClass | inlinevirtual |
| Set_Base_Model_Name(const char *name) | RenderObjClass | inlinevirtual |
| Set_Collision_Type(int type) | RenderObjClass | inlinevirtual |
| Set_Container(RenderObjClass *con) | RenderObjClass | virtual |
| Set_Dirty(void) | DynamicMeshClass | inline |
| Set_Dirty_Bounds(void) | DynamicMeshClass | inline |
| Set_Dirty_Planes(void) | DynamicMeshClass | inline |
| Set_Dirty_Vertex_Normals(void) | DynamicMeshClass | inline |
| Set_Force_Visible(int onoff) | RenderObjClass | inlinevirtual |
| Set_Hidden(int onoff) | RenderObjClass | inlinevirtual |
| Set_Ignore_LOD_Cost(bool onoff) | RenderObjClass | inline |
| Set_Is_Self_Shadowed() | RenderObjClass | inline |
| Set_List_Node(MultiListNodeClass *node) | MultiListObjectClass | inline |
| Set_LOD_Bias(float bias) | RenderObjClass | inlinevirtual |
| Set_LOD_Level(int lod) | RenderObjClass | inlinevirtual |
| Set_Material_Info(MaterialInfoClass *mat_info) | DynamicMeshClass | inlinevirtual |
| Set_Name(const char *name) | RenderObjClass | inlinevirtual |
| Set_Native_Screen_Size(float screensize) | RenderObjClass | inlinevirtual |
| Set_ObjectColor(unsigned int color) | RenderObjClass | inline |
| Set_ObjectScale(float scale) | RenderObjClass | inlinevirtual |
| Set_Pass_Count(int passes) | DynamicMeshClass | inline |
| Set_Polygon_Info(const PolygonInfoClass &polyInfo, bool dont_search_texture=false, bool dont_search_vertex_material=false, int pass=0) | DynamicMeshClass | inline |
| Set_Position(const Vector3 &v) | DynamicScreenMeshClass | virtual |
| Set_Post_Load_Registered(bool onoff) | PostLoadableClass | inline |
| Set_Ref_Owner(RefCountClass *obj, char *file, int line) | RefCountClass | static |
| Set_Render_Hook(RenderHookClass *hook) | RenderObjClass | inline |
| Set_Shader(const ShaderClass &shader, int pass=0) | DynamicMeshClass | inline |
| Set_Sort_Level(int level) | DynamicMeshClass | inlinevirtual |
| Set_Sub_Object_Transforms_Dirty(bool onoff) | RenderObjClass | inline |
| Set_Sub_Objects_Match_LOD(int onoff) | RenderObjClass | inline |
| Set_Texture(int idx, int pass=0) | DynamicMeshClass | |
| Set_Texture(TextureClass *texture, bool dont_search=false, int pass=0) | DynamicMeshClass | |
| Set_Transform(const Matrix3D &m) | RenderObjClass | virtual |
| Set_Translucent(int onoff) | RenderObjClass | inlinevirtual |
| Set_User_Data(void *value, bool recursive=false) | RenderObjClass | inlinevirtual |
| Set_Vertex_Color(const Vector4 &color, int color_array_index=0) | DynamicMeshClass | inline |
| Set_Vertex_Color(const Vector3 &color, int color_array_index=0) | DynamicMeshClass | inline |
| Set_Vertex_Material(int idx, int pass=0) | DynamicMeshClass | |
| Set_Vertex_Material(VertexMaterialClass *material, bool dont_search=false, int pass=0) | DynamicMeshClass | |
| Set_Visible(int onoff) | RenderObjClass | inlinevirtual |
| Sort_Enabled(void) | DynamicMeshClass | inline |
| SortLevel | DynamicMeshClass | protected |
| Special_Render(SpecialRenderInfoClass &rinfo) | RenderObjClass | inlinevirtual |
| SUBOBJ_TRANSFORMS_DIRTY enum value | RenderObjClass | protected |
| SUBOBJS_MATCH_LOD enum value | RenderObjClass | protected |
| Switch_To_Multi_Vertex_Color(int color_array_index=0) | DynamicMeshClass | inlineprotected |
| Test_Bounding_Box(void) | DynamicMeshClass | inline |
| Test_Bounding_Sphere(void) | DynamicMeshClass | inline |
| TextureIdx | DynamicMeshClass | protected |
| Total_Refs(void) | RefCountClass | inlinestatic |
| Transform | RenderObjClass | protected |
| Translate_Vertices(const Vector3 &offset) | DynamicMeshClass | |
| TRI_MODE_FANS enum value | DynamicMeshClass | protected |
| TRI_MODE_STRIPS enum value | DynamicMeshClass | protected |
| TriMode | DynamicMeshClass | protected |
| TriVertexCount | DynamicMeshClass | protected |
| Unset_Is_Self_Shadowed() | RenderObjClass | inline |
| Update_Cached_Bounding_Volumes(void) const | RenderObjClass | protectedvirtual |
| Update_Obj_Space_Bounding_Volumes(void) | RenderObjClass | inlinevirtual |
| Update_Sub_Object_Bits(void) | RenderObjClass | protectedvirtual |
| Update_Sub_Object_Transforms(void) | RenderObjClass | virtual |
| User_Data | RenderObjClass | protected |
| USER_DATA_MATERIAL_OVERRIDE enum value | RenderObjClass | |
| UV(float u, float v, int uv_array_index=0) | DynamicMeshClass | inline |
| UV(Vector2 &v, int uv_array_index=0) | DynamicMeshClass | inline |
| Validate_Active_Ref(RefCountClass *obj) | RefCountClass | static |
| Validate_Cached_Bounding_Volumes(void) const | RenderObjClass | inlineprotected |
| Validate_Transform(void) const | RenderObjClass | virtual |
| VertCount | DynamicMeshClass | protected |
| Vertex(float x, float y, float z, float u, float v) | DynamicMeshClass | inline |
| Vertex(Vector2 v) | DynamicMeshClass | inline |
| VertexMaterialIdx | DynamicMeshClass | protected |
| ~DynamicMeshClass(void) | DynamicMeshClass | virtual |
| ~DynamicScreenMeshClass(void) | DynamicScreenMeshClass | inlinevirtual |
| ~MultiListObjectClass(void) | MultiListObjectClass | virtual |
| ~PostLoadableClass(void) | PostLoadableClass | inlinevirtual |
| ~RefCountClass(void) | RefCountClass | inlineprotectedvirtual |
| ~RenderObjClass(void) | RenderObjClass | inlinevirtual |