Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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AIWanderState Member List
This is the complete list of members for
AIWanderState
, including all inherited members.
AIFollowWaypointPathState
(StateMachine *machine, Bool asGroup)
AIFollowWaypointPathState
inline
AIFollowWaypointPathState
(StateMachine *machine, Bool asGroup, Bool isFollow)
AIFollowWaypointPathState
inline
AIInternalMoveToState
(StateMachine *machine, AsciiString name)
AIInternalMoveToState
inline
AIWanderState
(StateMachine *machine)
AIWanderState
inline
calcExtraPathDistance
(void)
AIFollowWaypointPathState
protected
computeGoal
(Bool useGroupOffsets)
AIFollowWaypointPathState
protected
computePath
()
AIInternalMoveToState
protected
virtual
crc
(Xfer *xfer)
AIWanderState
protected
virtual
deleteInstance
()
MemoryPoolObject
inline
forceRepath
()
AIInternalMoveToState
inline
protected
friend_checkForSleepTransitions
(StateReturnType status)
State
friend_checkForTransitions
(StateReturnType status)
State
friend_onCondition
(StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
State
friend_onFailure
(StateID toStateID)
State
inline
friend_onSuccess
(StateID toStateID)
State
inline
friend_setID
(StateID id)
State
inline
getAdjustsDestination
() const
AIInternalMoveToState
protected
getGoalPos
() const
AIInternalMoveToState
inline
protected
getID
() const
State
inline
getMachine
()
State
inline
getMachineGoalObject
()
State
inline
getMachineGoalObject
() const
State
inline
getMachineGoalPosition
() const
State
inline
getMachineOwner
()
State
inline
getMachineOwner
() const
State
inline
getNextWaypoint
(void)
AIFollowWaypointPathState
protected
getObjectMemoryPool
()=0
MemoryPoolObject
protected
pure virtual
hasNextWaypoint
(void)
AIFollowWaypointPathState
protected
isAttack
() const
State
inline
virtual
isBusy
() const
State
inline
virtual
isGuardIdle
() const
State
inline
virtual
isIdle
() const
State
inline
virtual
loadPostProcess
()
AIWanderState
protected
virtual
m_angle
AIFollowWaypointPathState
protected
m_appendGoalPosition
AIFollowWaypointPathState
protected
m_currentWaypoint
AIFollowWaypointPathState
protected
m_framesSleeping
AIFollowWaypointPathState
protected
m_goalLayer
AIInternalMoveToState
protected
m_goalPosition
AIInternalMoveToState
protected
m_groupOffset
AIFollowWaypointPathState
protected
m_isFollowWaypointPathState
AIFollowWaypointPathState
protected
m_moveAsGroup
AIFollowWaypointPathState
protected
m_pathGoalPosition
AIInternalMoveToState
protected
m_priorWaypoint
AIFollowWaypointPathState
protected
m_timer
AIWanderState
protected
m_tryOneMoreRepath
AIInternalMoveToState
protected
m_waitFrames
AIWanderState
protected
m_waitingForPath
AIInternalMoveToState
protected
onEnter
()
AIWanderState
virtual
onExit
(StateExitType status)
AIWanderState
virtual
operator delete
(void *p)
MemoryPoolObject
inline
protected
operator new
(size_t s)
MemoryPoolObject
inline
protected
setAdjustsDestination
(Bool b)
AIInternalMoveToState
inline
protected
setGoalPos
(const Coord3D *pos)
AIInternalMoveToState
inline
protected
Snapshot
(void)
Snapshot
State
(StateMachine *machine, AsciiString name)
State
update
()
AIWanderState
virtual
xfer
(Xfer *xfer)
AIWanderState
protected
virtual
~MemoryPoolObject
()
MemoryPoolObject
inline
protected
virtual
~Snapshot
(void)
Snapshot
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