Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
AIWanderState Member List

This is the complete list of members for AIWanderState, including all inherited members.

AIFollowWaypointPathState(StateMachine *machine, Bool asGroup)AIFollowWaypointPathStateinline
AIFollowWaypointPathState(StateMachine *machine, Bool asGroup, Bool isFollow)AIFollowWaypointPathStateinline
AIInternalMoveToState(StateMachine *machine, AsciiString name)AIInternalMoveToStateinline
AIWanderState(StateMachine *machine)AIWanderStateinline
calcExtraPathDistance(void)AIFollowWaypointPathStateprotected
computeGoal(Bool useGroupOffsets)AIFollowWaypointPathStateprotected
computePath()AIInternalMoveToStateprotectedvirtual
crc(Xfer *xfer)AIWanderStateprotectedvirtual
deleteInstance()MemoryPoolObjectinline
forceRepath()AIInternalMoveToStateinlineprotected
friend_checkForSleepTransitions(StateReturnType status)State
friend_checkForTransitions(StateReturnType status)State
friend_onCondition(StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)State
friend_onFailure(StateID toStateID)Stateinline
friend_onSuccess(StateID toStateID)Stateinline
friend_setID(StateID id)Stateinline
getAdjustsDestination() constAIInternalMoveToStateprotected
getGoalPos() constAIInternalMoveToStateinlineprotected
getID() constStateinline
getMachine()Stateinline
getMachineGoalObject()Stateinline
getMachineGoalObject() constStateinline
getMachineGoalPosition() constStateinline
getMachineOwner()Stateinline
getMachineOwner() constStateinline
getNextWaypoint(void)AIFollowWaypointPathStateprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
hasNextWaypoint(void)AIFollowWaypointPathStateprotected
isAttack() constStateinlinevirtual
isBusy() constStateinlinevirtual
isGuardIdle() constStateinlinevirtual
isIdle() constStateinlinevirtual
loadPostProcess()AIWanderStateprotectedvirtual
m_angleAIFollowWaypointPathStateprotected
m_appendGoalPositionAIFollowWaypointPathStateprotected
m_currentWaypointAIFollowWaypointPathStateprotected
m_framesSleepingAIFollowWaypointPathStateprotected
m_goalLayerAIInternalMoveToStateprotected
m_goalPositionAIInternalMoveToStateprotected
m_groupOffsetAIFollowWaypointPathStateprotected
m_isFollowWaypointPathStateAIFollowWaypointPathStateprotected
m_moveAsGroupAIFollowWaypointPathStateprotected
m_pathGoalPositionAIInternalMoveToStateprotected
m_priorWaypointAIFollowWaypointPathStateprotected
m_timerAIWanderStateprotected
m_tryOneMoreRepathAIInternalMoveToStateprotected
m_waitFramesAIWanderStateprotected
m_waitingForPathAIInternalMoveToStateprotected
onEnter()AIWanderStatevirtual
onExit(StateExitType status)AIWanderStatevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
setAdjustsDestination(Bool b)AIInternalMoveToStateinlineprotected
setGoalPos(const Coord3D *pos)AIInternalMoveToStateinlineprotected
Snapshot(void)Snapshot
State(StateMachine *machine, AsciiString name)State
update()AIWanderStatevirtual
xfer(Xfer *xfer)AIWanderStateprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot