Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all variables with links to the files they belong to:
- v -
value :
DebugWindow.cpp
,
DebugWindowExport.h
VALUE_NAME_BITS :
WWAudio.cpp
VALUE_NAME_DEVICE_NAME :
WWAudio.cpp
VALUE_NAME_HERTZ :
WWAudio.cpp
VALUE_NAME_IS_STEREO :
WWAudio.cpp
VALUE_NAME_MUSIC_ENABLED :
WWAudio.cpp
VALUE_NAME_MUSIC_VOL :
WWAudio.cpp
VALUE_NAME_SOUND_ENABLED :
WWAudio.cpp
VALUE_NAME_SOUND_VOL :
WWAudio.cpp
VertexDiffuse :
pointgr.cpp
VertexLoc :
pointgr.cpp
VertexUV :
pointgr.cpp
VETERANCY_LEVEL_FLAGS_ALL :
GameCommon.h
VETERANCY_LEVEL_FLAGS_NONE :
GameCommon.h
ViewChanges :
ViewDBsDlg.cpp
,
VIEWDBSII.h
VIOLET_COLOR :
TTFont.cpp
,
TTFont.h
VOXEL_RESOLUTION :
meshsave.cpp
VOXEL_SOLID :
vxllayer.h
VOXEL_UNKNOWN :
vxllayer.h
VOXEL_VISIBLE :
vxllayer.h
VoxelDrawer :
_convert.cpp
,
_convert.h
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