Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all typedefs with links to the files they belong to:
- w -
W3DAnimationVector :
W3DModelDraw.h
W3dQuaternionStruct :
w3d_file.h
W3DShroudLevel :
W3DShroud.h
W3dVectorStruct :
w3d_file.h
WAVEHDR_LIST :
simpleplayer.h
WChar :
UTypes.h
WeaponBonusConditionFlags :
WeaponBonusConditionFlags.h
WeaponSetFlags :
WeaponSetFlags.h
WeaponTemplateSetFinder :
WeaponSet.h
WeaponTemplateSetVector :
WeaponSet.h
WeaponTemplateVec :
InstantDeathBehavior.h
,
SlowDeathBehavior.h
WideChar :
BaseType.h
WindowLayoutInitFunc :
WindowLayout.h
WindowLayoutShutdownFunc :
WindowLayout.h
WindowLayoutUpdateFunc :
WindowLayout.h
WindowMsgData :
GameWindow.h
WORD :
bittype.h
WorldAnimationList :
InGameUI.h
WorldAnimationListIterator :
InGameUI.h
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