Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all typedefs with links to the files they belong to:
- v -
VecCoord3D :
STLTypedefs.h
VecCoord3DIt :
STLTypedefs.h
VecHeightMapIndexes :
Tool.h
VecHorzLine :
DiscreteCircle.h
VecHorzLineIt :
DiscreteCircle.h
VecICoord2D :
TerrainLogic.h
,
WorldHeightMap.h
VecNamedRequests :
STLTypedefs.h
VecNamedRequestsIt :
STLTypedefs.h
VecNamedReveal :
ScriptEngine.h
VecNamedRevealIt :
ScriptEngine.h
VecObjectID :
AI.h
,
Squad.h
VecObjectIDIt :
AI.h
VecObjectPtr :
Squad.h
VecObjectPtrIt :
Squad.h
VecPairNameDisplayName :
GroveOptions.h
VecPairNameDisplayNameIt :
GroveOptions.h
VecPairString :
DebugWindowDialog.h
VecPairStringIt :
DebugWindowDialog.h
VecPosRequests :
STLTypedefs.h
VecPosRequestsIt :
STLTypedefs.h
VecSpeech :
GameSpeech.cpp
VecString :
DebugWindowDialog.h
VecStringIt :
DebugWindowDialog.h
Vector2ParameterClass :
simpleparameter.h
Vector3ParameterClass :
simpleparameter.h
VectorPlayerPtr :
ScriptEngine.h
VectorPlayerPtrIt :
ScriptEngine.h
VecVideo :
VideoPlayer.h
VecVideoIt :
VideoPlayer.h
VERT_INFO :
MeshDeformDefs.h
VeterancyLevelFlags :
GameCommon.h
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