Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all typedefs with links to the files they belong to:
- s -
SavedIgnoreMap :
PeerDefs.h
ScanlineDrawFunc :
DiscreteCircle.h
ScienceVec :
Science.h
SeismicSimulationList :
TerrainVisual.h
SeismicSimulationListIt :
TerrainVisual.h
SelectCountMap :
SelectionXlat.h
SelectCountMapIt :
SelectionXlat.h
Server :
wolapi.h
SETS_LIST :
MeshDeformData.h
SHADOW_DYNAMIC_VOLUME_VERTEX :
W3DVolumetricShadow.cpp
ShdRendererNodeList :
shdrenderer.h
ShdRendererNodeListIterator :
shdrenderer.h
Short :
BaseType.h
ShouldPlayFunc :
Eva.h
sint :
bittype.h
sint16 :
bittype.h
,
wstypes.h
sint32 :
bittype.h
,
wstypes.h
sint8 :
bittype.h
,
wstypes.h
SliderData :
Gadget.h
SliderMsg :
Gadget.h
SliderMsgStruct :
Gadget.h
SOCKET :
tcp.h
SolutionVec :
PartitionSolver.h
SOUND_LIST :
SoundScene.h
SpacesVec :
PartitionSolver.h
SpecialEffectType :
TTFont.h
SpecialPowerMaskType :
SpecialPowerMaskType.h
SphereAlphaChannelClass :
sphereobj.h
SphereColorChannelClass :
sphereobj.h
SphereScaleChannelClass :
sphereobj.h
SphereVectorChannelClass :
sphereobj.h
Squad :
wolapi.h
SRecord :
data.cpp
,
CHATAPI.CPP
StagingRoomMap :
PeerDefs.h
StateID :
StateMachine.h
StateTransFuncPtr :
StateMachine.h
StaticSoundCullClass :
SoundScene.h
StringList :
w3d_dep.h
StringsDBEntryParameterClass :
simpleparameter.h
StringSet :
textureCompress.cpp
SuperweaponList :
InGameUI.h
SuperweaponMap :
InGameUI.h
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