Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all typedefs with links to the files they belong to:
- c -
CB_DECODE :
AUD_DSoundDriver.cpp
CB_TRANSFER :
AUD_DSoundDriver.cpp
CHAN_CTYPE :
wolapi.h
Channel :
wolapi.h
Char :
BaseType.h
Chat :
wolapi.h
Chat2 :
wolapi.h
ClientUpdateModuleData :
ClientUpdateModule.h
CLSID :
wolapi_i.c
CollideTestProc :
PartitionManager.cpp
Color :
Xfer.h
ColorParameterClass :
simpleparameter.h
ComboBoxData :
Gadget.h
CommandSourceMask :
AI.h
COMPARE_FUNC_TYPE :
meshbuild.cpp
ConnInfoStruct :
StagingRoomGameInfo.cpp
,
GameSpyGameInfo.cpp
ConstCharPtr :
INI.h
ConstCharPtrArray :
INI.h
ConstCommandButtonPtr :
GameLogic.h
ConstFXListPtr :
DamageFX.h
ConstLookupListRecArray :
INI.h
ContainedItemsList :
ContainModule.h
ContainIterateFunc :
ContainModule.h
ContainModuleData :
ContainModule.h
Coord2DVector :
Line2D.h
Coord3DList :
MapUtil.h
Coord3DVector :
Line2D.h
CountermeasuresVec :
CountermeasuresBehavior.h
crateCreationEntryConstIterator :
CrateSystem.h
crateCreationEntryIterator :
CrateSystem.h
crateCreationEntryList :
CrateSystem.h
CrateTemplateOverride :
CrateSystem.h
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