Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all typedefs with links to the files they belong to:
- a -
AddMessageStruct :
GadgetListBox.cpp
AllObjectTypes :
ScriptEngine.h
AllObjectTypesIt :
ScriptEngine.h
AngleFXInfoVector :
StructureToppleUpdate.h
AnimateWindowList :
AnimateWindowManager.h
ArchivedDirectoryInfoMap :
ArchiveFileSystem.h
ArchivedFileInfoMap :
ArchiveFileSystem.h
ArchivedFileLocationMap :
ArchiveFileSystem.h
ArchiveFileMap :
ArchiveFileSystem.h
ArmorSetFlags :
ArmorSet.h
ArmorTemplateSetFinder :
ArmorSet.h
ArmorTemplateSetVector :
ArmorSet.h
AsciiSetIter :
GameSpyChat.cpp
AsciiStringCoord3DPair :
ScriptEngine.h
AsciiStringList :
STLTypedefs.h
AsciiStringListConstIterator :
STLTypedefs.h
AsciiStringListIterator :
STLTypedefs.h
AsciiStringObjectIDPair :
ScriptEngine.h
AsciiStringVec :
GameText.h
AssertPrintFunc :
wwdebug.h
AttackPriorityMap :
ScriptEngine.h
AUD_DRV_CHAN :
AUD_DSoundDriver.cpp
AUDIBLE_SOUND_LIST :
SoundScene.h
AudioEventInfoHash :
GameAudio.h
AudioEventInfoHashIt :
GameAudio.h
AudioHandle :
GameAudio.h
AudioStreamer :
AUD_Streamer.cpp
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