Here is a list of all enum values with links to the files they belong to:
- w -
- W3D_CHUNK_AABTREE : w3d_file.h
- W3D_CHUNK_AABTREE_HEADER : w3d_file.h
- W3D_CHUNK_AABTREE_NODES : w3d_file.h
- W3D_CHUNK_AABTREE_POLYINDICES : w3d_file.h
- W3D_CHUNK_AGGREGATE : w3d_file.h
- W3D_CHUNK_AGGREGATE_CLASS_INFO : w3d_file.h
- W3D_CHUNK_AGGREGATE_HEADER : w3d_file.h
- W3D_CHUNK_AGGREGATE_INFO : w3d_file.h
- W3D_CHUNK_ANIMATION : w3d_file.h
- W3D_CHUNK_ANIMATION_CHANNEL : w3d_file.h
- W3D_CHUNK_ANIMATION_HEADER : w3d_file.h
- W3D_CHUNK_BIT_CHANNEL : w3d_file.h
- W3D_CHUNK_BOX : w3d_file.h
- W3D_CHUNK_COLLECTION : w3d_file.h
- W3D_CHUNK_COLLECTION_HEADER : w3d_file.h
- W3D_CHUNK_COLLECTION_OBJ_NAME : w3d_file.h
- W3D_CHUNK_COLLISION_NODE : w3d_file.h
- W3D_CHUNK_COMPRESSED_ANIMATION : w3d_file.h
- W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL : w3d_file.h
- W3D_CHUNK_COMPRESSED_ANIMATION_HEADER : w3d_file.h
- W3D_CHUNK_COMPRESSED_BIT_CHANNEL : w3d_file.h
- W3D_CHUNK_DAMAGE : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAMAGE_COLORS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAMAGE_HEADER : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAMAGE_MATERIALS : w3d_obsolete.h
- W3D_CHUNK_DAMAGE_VERTICES : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAZZLE : w3d_file.h
- W3D_CHUNK_DAZZLE_NAME : w3d_file.h
- W3D_CHUNK_DAZZLE_TYPENAME : w3d_file.h
- W3D_CHUNK_DCG : w3d_file.h
- W3D_CHUNK_DEFORM : w3d_file.h
- W3D_CHUNK_DEFORM_DATA : w3d_file.h
- W3D_CHUNK_DEFORM_KEYFRAME : w3d_file.h
- W3D_CHUNK_DEFORM_SET : w3d_file.h
- W3D_CHUNK_DIG : w3d_file.h
- W3D_CHUNK_EMITTER : w3d_file.h
- W3D_CHUNK_EMITTER_BLUR_TIME_KEYFRAMES : w3d_file.h
- W3D_CHUNK_EMITTER_EXTRA_INFO : w3d_file.h
- W3D_CHUNK_EMITTER_FRAME_KEYFRAMES : w3d_file.h
- W3D_CHUNK_EMITTER_HEADER : w3d_file.h
- W3D_CHUNK_EMITTER_INFO : w3d_file.h
- W3D_CHUNK_EMITTER_INFOV2 : w3d_file.h
- W3D_CHUNK_EMITTER_LINE_PROPERTIES : w3d_file.h
- W3D_CHUNK_EMITTER_PROPS : w3d_file.h
- W3D_CHUNK_EMITTER_ROTATION_KEYFRAMES : w3d_file.h
- W3D_CHUNK_EMITTER_USER_DATA : w3d_file.h
- W3D_CHUNK_FAR_ATTENUATION : w3d_file.h
- W3D_CHUNK_HIERARCHY : w3d_file.h
- W3D_CHUNK_HIERARCHY_HEADER : w3d_file.h
- W3D_CHUNK_HLOD : w3d_file.h
- W3D_CHUNK_HLOD_AGGREGATE_ARRAY : w3d_file.h
- W3D_CHUNK_HLOD_HEADER : w3d_file.h
- W3D_CHUNK_HLOD_LOD_ARRAY : w3d_file.h
- W3D_CHUNK_HLOD_PROXY_ARRAY : w3d_file.h
- W3D_CHUNK_HLOD_SUB_OBJECT : w3d_file.h
- W3D_CHUNK_HLOD_SUB_OBJECT_ARRAY_HEADER : w3d_file.h
- W3D_CHUNK_HMODEL : w3d_file.h
- W3D_CHUNK_HMODEL_AUX_DATA : w3d_file.h
- W3D_CHUNK_HMODEL_HEADER : w3d_file.h
- W3D_CHUNK_LIGHT : w3d_file.h
- W3D_CHUNK_LIGHT_INFO : w3d_file.h
- W3D_CHUNK_LIGHT_TRANSFORM : w3d_file.h
- W3D_CHUNK_LIGHTSCAPE : w3d_file.h
- W3D_CHUNK_LIGHTSCAPE_LIGHT : w3d_file.h
- W3D_CHUNK_LOD : w3d_file.h
- W3D_CHUNK_LODMODEL : w3d_file.h
- W3D_CHUNK_LODMODEL_HEADER : w3d_file.h
- W3D_CHUNK_MAP3_FILENAME : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MAP3_INFO : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3 : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_DC_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_DI_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_INFO : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_NAME : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_SC_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_SI_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL_INFO : w3d_file.h
- W3D_CHUNK_MATERIAL_PASS : w3d_file.h
- W3D_CHUNK_MATERIALS : w3d_file.h
- W3D_CHUNK_MATERIALS2 : w3d_file.h
- W3D_CHUNK_MATERIALS3 : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MESH : w3d_file.h
- W3D_CHUNK_MESH_HEADER : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MESH_HEADER3 : w3d_file.h
- W3D_CHUNK_MESH_USER_TEXT : w3d_file.h
- W3D_CHUNK_MORPH_ANIMATION : w3d_file.h
- W3D_CHUNK_MORPHANIM_CHANNEL : w3d_file.h
- W3D_CHUNK_MORPHANIM_HEADER : w3d_file.h
- W3D_CHUNK_MORPHANIM_KEYDATA : w3d_file.h
- W3D_CHUNK_MORPHANIM_PIVOTCHANNELDATA : w3d_file.h
- W3D_CHUNK_MORPHANIM_POSENAME : w3d_file.h
- W3D_CHUNK_NEAR_ATTENUATION : w3d_file.h
- W3D_CHUNK_NODE : w3d_file.h
- W3D_CHUNK_NULL_OBJECT : w3d_file.h
- W3D_CHUNK_PER_FACE_TEXCOORD_IDS : w3d_file.h
- W3D_CHUNK_PER_TRI_MATERIALS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_PIVOT_FIXUPS : w3d_file.h
- W3D_CHUNK_PIVOTS : w3d_file.h
- W3D_CHUNK_PLACEHOLDER : w3d_file.h
- W3D_CHUNK_POINTS : w3d_file.h
- W3D_CHUNK_PRELIT_LIGHTMAP_MULTI_PASS : w3d_file.h
- W3D_CHUNK_PRELIT_LIGHTMAP_MULTI_TEXTURE : w3d_file.h
- W3D_CHUNK_PRELIT_UNLIT : w3d_file.h
- W3D_CHUNK_PRELIT_VERTEX : w3d_file.h
- W3D_CHUNK_PS2_SHADERS : w3d_file.h
- W3D_CHUNK_RING : w3d_file.h
- W3D_CHUNK_SCG : w3d_file.h
- W3D_CHUNK_SHADER_IDS : w3d_file.h
- W3D_CHUNK_SHADERS : w3d_file.h
- W3D_CHUNK_SHADOW_NODE : w3d_file.h
- W3D_CHUNK_SHDMESH : w3d_file.h
- W3D_CHUNK_SHDMESH_HEADER : w3d_file.h
- W3D_CHUNK_SHDMESH_NAME : w3d_file.h
- W3D_CHUNK_SHDMESH_USER_TEXT : w3d_file.h
- W3D_CHUNK_SHDSUBMESH : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_HEADER : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_SHADER : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_SHADER_CLASSID : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_SHADER_DEF : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TANGENT_BASIS_S : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TANGENT_BASIS_SxT : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TANGENT_BASIS_T : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TRIANGLES : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_UV0 : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_UV1 : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_COLOR : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_INFLUENCES : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_NORMALS : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_SHADE_INDICES : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTICES : w3d_file.h
- W3D_CHUNK_SKIN_NODE : w3d_file.h
- W3D_CHUNK_SOUNDROBJ : w3d_file.h
- W3D_CHUNK_SOUNDROBJ_DEFINITION : w3d_file.h
- W3D_CHUNK_SOUNDROBJ_HEADER : w3d_file.h
- W3D_CHUNK_SPHERE : w3d_file.h
- W3D_CHUNK_SPOT_LIGHT_INFO : w3d_file.h
- W3D_CHUNK_STAGE_TEXCOORDS : w3d_file.h
- W3D_CHUNK_SURRENDER_NORMALS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_SURRENDER_TRIANGLES : w3d_file.h
- W3D_CHUNK_TEXCOORDS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_TEXTURE : w3d_file.h
- W3D_CHUNK_TEXTURE_IDS : w3d_file.h
- W3D_CHUNK_TEXTURE_INFO : w3d_file.h
- W3D_CHUNK_TEXTURE_NAME : w3d_file.h
- W3D_CHUNK_TEXTURE_REPLACER_INFO : w3d_file.h
- W3D_CHUNK_TEXTURE_STAGE : w3d_file.h
- W3D_CHUNK_TEXTURES : w3d_file.h
- W3D_CHUNK_TILEMAP : w3d_file.h
- W3D_CHUNK_TILEMAP_HEADER : w3d_file.h
- W3D_CHUNK_TILEMAP_NAME : w3d_file.h
- W3D_CHUNK_TILEMAP_PARTITION_NODE : w3d_file.h
- W3D_CHUNK_TILEMAP_PARTITION_TREE : w3d_file.h
- W3D_CHUNK_TILEMAP_TILE_INSTANCES : w3d_file.h
- W3D_CHUNK_TRANSFORM_NODE : w3d_file.h
- W3D_CHUNK_TRIANGLES : w3d_file.h
- W3D_CHUNK_VERTEX_COLORS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_VERTEX_INFLUENCES : w3d_file.h
- W3D_CHUNK_VERTEX_MAPPER_ARGS0 : w3d_file.h
- W3D_CHUNK_VERTEX_MAPPER_ARGS1 : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL_IDS : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL_INFO : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL_NAME : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIALS : w3d_file.h
- W3D_CHUNK_VERTEX_NORMALS : w3d_file.h
- W3D_CHUNK_VERTEX_SHADE_INDICES : w3d_file.h
- W3D_CHUNK_VERTICES : w3d_file.h
- W3D_TOPPLE_OPTIONS_NO_BOUNCE : W3DTreeBuffer.cpp
- W3D_TOPPLE_OPTIONS_NO_FX : W3DTreeBuffer.cpp
- W3D_TOPPLE_OPTIONS_NONE : W3DTreeBuffer.cpp
- W3DSHADER_ALPHATEST_DEFAULT : w3d_file.h
- W3DSHADER_ALPHATEST_DISABLE : w3d_file.h
- W3DSHADER_ALPHATEST_ENABLE : w3d_file.h
- W3DSHADER_ALPHATEST_MAX : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_DEFAULT : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_ALWAYS : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_EQUAL : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_GEQUAL : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_GREATER : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_LEQUAL : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_LESS : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_MAX : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_NEVER : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_NOTEQUAL : w3d_file.h
- W3DSHADER_DEPTHMASK_DEFAULT : w3d_file.h
- W3DSHADER_DEPTHMASK_WRITE_DISABLE : w3d_file.h
- W3DSHADER_DEPTHMASK_WRITE_ENABLE : w3d_file.h
- W3DSHADER_DEPTHMASK_WRITE_MAX : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_DEFAULT : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_MAX : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ONE : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ONE_MINUS_SRC_ALPHA : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ONE_MINUS_SRC_COLOR : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_SRC_ALPHA : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_SRC_COLOR : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_SRC_COLOR_PREFOG : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ZERO : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_DEFAULT : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_DETAIL : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_DISABLE : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_INVSCALE : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_MAX : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_SCALE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_ADD : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_ADDSIGNED : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_ADDSIGNED2X : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_BLEND : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DEFAULT : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DETAIL : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DETAILBLEND : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DISABLE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_INVSCALE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_MAX : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_MODALPHAADDCOLOR : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SCALE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SCALE2X : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SUB : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SUBR : w3d_file.h
- W3DSHADER_PRIGRADIENT_ADD : w3d_file.h
- W3DSHADER_PRIGRADIENT_BUMPENVMAP : w3d_file.h
- W3DSHADER_PRIGRADIENT_BUMPENVMAPLUMINANCE : w3d_file.h
- W3DSHADER_PRIGRADIENT_DEFAULT : w3d_file.h
- W3DSHADER_PRIGRADIENT_DISABLE : w3d_file.h
- W3DSHADER_PRIGRADIENT_MAX : w3d_file.h
- W3DSHADER_PRIGRADIENT_MODULATE : w3d_file.h
- W3DSHADER_PRIGRADIENT_MODULATE2X : w3d_file.h
- W3DSHADER_SECGRADIENT_DEFAULT : w3d_file.h
- W3DSHADER_SECGRADIENT_DISABLE : w3d_file.h
- W3DSHADER_SECGRADIENT_ENABLE : w3d_file.h
- W3DSHADER_SECGRADIENT_MAX : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_DEFAULT : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_MAX : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_ONE : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_ONE_MINUS_SRC_ALPHA : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_SRC_ALPHA : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_ZERO : w3d_file.h
- W3DSHADER_TEXTURING_DEFAULT : w3d_file.h
- W3DSHADER_TEXTURING_DISABLE : w3d_file.h
- W3DSHADER_TEXTURING_ENABLE : w3d_file.h
- W3DSHADER_TEXTURING_MAX : w3d_file.h
- WAIT_TO_EXIT : AIUpdate.h
- WANTS_NEITHER : ContainModule.h
- WANTS_TO_ENTER : ContainModule.h
- WANTS_TO_EXIT : ContainModule.h
- WaveTypeCloseOcean : W3DWaterTracks.cpp
- WaveTypeCloseOceanDouble : W3DWaterTracks.cpp
- WaveTypeFirst : W3DWaterTracks.cpp
- WaveTypeLast : W3DWaterTracks.cpp
- WaveTypeMax : W3DWaterTracks.cpp
- WaveTypeOcean : W3DWaterTracks.cpp
- WaveTypePond : W3DWaterTracks.cpp
- WaveTypeRadial : W3DWaterTracks.cpp
- WaveTypeStationary : W3DWaterTracks.cpp
- WAYPOINT_PATH_LIMIT : AIUpdate.cpp
- WEAPON_AFFECTS_ALLIES : Weapon.h
- WEAPON_AFFECTS_ENEMIES : Weapon.h
- WEAPON_AFFECTS_NEUTRALS : Weapon.h
- WEAPON_AFFECTS_SELF : Weapon.h
- WEAPON_ANTI_AIRBORNE_INFANTRY : Weapon.h
- WEAPON_ANTI_AIRBORNE_VEHICLE : Weapon.h
- WEAPON_ANTI_BALLISTIC_MISSILE : Weapon.h
- WEAPON_ANTI_GROUND : Weapon.h
- WEAPON_ANTI_MINE : Weapon.h
- WEAPON_ANTI_PARACHUTE : Weapon.h
- WEAPON_ANTI_PROJECTILE : Weapon.h
- WEAPON_ANTI_SMALL_MISSILE : Weapon.h
- WEAPON_COLLIDE_ALLIES : Weapon.h
- WEAPON_COLLIDE_BALLISTIC_MISSILES : Weapon.h
- WEAPON_COLLIDE_CONTROLLED_STRUCTURES : Weapon.h
- WEAPON_COLLIDE_ENEMIES : Weapon.h
- WEAPON_COLLIDE_PROJECTILE : Weapon.h
- WEAPON_COLLIDE_SHRUBBERY : Weapon.h
- WEAPON_COLLIDE_SMALL_MISSILES : Weapon.h
- WEAPON_COLLIDE_STRUCTURES : Weapon.h
- WEAPON_COLLIDE_WALLS : Weapon.h
- WEAPON_DOESNT_AFFECT_AIRBORNE : Weapon.h
- WEAPON_DOESNT_AFFECT_SIMILAR : Weapon.h
- WEAPON_EXPLOSION : ParticleSys.h
- WEAPON_KILLS_SELF : Weapon.h
- WEAPON_STATUS_COUNT : WeaponStatus.h
- WEAPON_TRAIL : ParticleSys.h
- WEAPONBONUSCONDITION_BATTLEPLAN_BOMBARDMENT : Weapon.h
- WEAPONBONUSCONDITION_BATTLEPLAN_HOLDTHELINE : Weapon.h
- WEAPONBONUSCONDITION_BATTLEPLAN_SEARCHANDDESTROY : Weapon.h
- WEAPONBONUSCONDITION_CONTINUOUS_FIRE_FAST : Weapon.h
- WEAPONBONUSCONDITION_CONTINUOUS_FIRE_MEAN : Weapon.h
- WEAPONBONUSCONDITION_COUNT : Weapon.h
- WEAPONBONUSCONDITION_DEMORALIZED_OBSOLETE : Weapon.h
- WEAPONBONUSCONDITION_DRONE_SPOTTING : Weapon.h
- WEAPONBONUSCONDITION_ELITE : Weapon.h
- WEAPONBONUSCONDITION_ENTHUSIASTIC : Weapon.h
- WEAPONBONUSCONDITION_FANATICISM : Weapon.h
- WEAPONBONUSCONDITION_FRENZY_ONE : Weapon.h
- WEAPONBONUSCONDITION_FRENZY_THREE : Weapon.h
- WEAPONBONUSCONDITION_FRENZY_TWO : Weapon.h
- WEAPONBONUSCONDITION_GARRISONED : Weapon.h
- WEAPONBONUSCONDITION_HERO : Weapon.h
- WEAPONBONUSCONDITION_HORDE : Weapon.h
- WEAPONBONUSCONDITION_INVALID : Weapon.h
- WEAPONBONUSCONDITION_NATIONALISM : Weapon.h
- WEAPONBONUSCONDITION_PLAYER_UPGRADE : Weapon.h
- WEAPONBONUSCONDITION_SOLO_AI_EASY : Weapon.h
- WEAPONBONUSCONDITION_SOLO_AI_HARD : Weapon.h
- WEAPONBONUSCONDITION_SOLO_AI_NORMAL : Weapon.h
- WEAPONBONUSCONDITION_SOLO_HUMAN_EASY : Weapon.h
- WEAPONBONUSCONDITION_SOLO_HUMAN_HARD : Weapon.h
- WEAPONBONUSCONDITION_SOLO_HUMAN_NORMAL : Weapon.h
- WEAPONBONUSCONDITION_SUBLIMINAL : Weapon.h
- WEAPONBONUSCONDITION_TARGET_FAERIE_FIRE : Weapon.h
- WEAPONBONUSCONDITION_VETERAN : Weapon.h
- WEAPONSET_CARBOMB : WeaponSetType.h
- WEAPONSET_COUNT : WeaponSetType.h
- WEAPONSET_CRATEUPGRADE_ONE : WeaponSetType.h
- WEAPONSET_CRATEUPGRADE_TWO : WeaponSetType.h
- WEAPONSET_ELITE : WeaponSetType.h
- WEAPONSET_HERO : WeaponSetType.h
- WEAPONSET_MINE_CLEARING_DETAIL : WeaponSetType.h
- WEAPONSET_PLAYER_UPGRADE : WeaponSetType.h
- WEAPONSET_RIDER1 : WeaponSetType.h
- WEAPONSET_RIDER2 : WeaponSetType.h
- WEAPONSET_RIDER3 : WeaponSetType.h
- WEAPONSET_RIDER4 : WeaponSetType.h
- WEAPONSET_RIDER5 : WeaponSetType.h
- WEAPONSET_RIDER6 : WeaponSetType.h
- WEAPONSET_RIDER7 : WeaponSetType.h
- WEAPONSET_RIDER8 : WeaponSetType.h
- WEAPONSET_VEHICLE_HIJACK : WeaponSetType.h
- WEAPONSET_VETERAN : WeaponSetType.h
- WEAPONSLOT_COUNT : GameType.h
- WEATHER_COUNT : GameType.h
- WEATHER_NORMAL : GameType.h
- WEATHER_SNOWY : GameType.h
- WHIRLING : ObjectCreationList.cpp
- WIN_ANIMATION_COUNT : AnimateWindowManager.h
- WIN_ANIMATION_NONE : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_BOTTOM : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_BOTTOM_TIMED : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_LEFT : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_RIGHT : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_RIGHT_FAST : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_TOP : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_TOP_FAST : AnimateWindowManager.h
- WIN_ANIMATION_SPIRAL : AnimateWindowManager.h
- WIN_BUFFER_LENGTH : GameWindowManagerScript.cpp
- WIN_CAPTURE_ALL : GameWindow.h
- WIN_CAPTURE_KEYBOARD : GameWindow.h
- WIN_CAPTURE_MOUSE : GameWindow.h
- WIN_COLOR_UNDEFINED : GameWindow.h
- WIN_ERR_GENERAL_FAILURE : GameWindow.h
- WIN_ERR_INVALID_PARAMETER : GameWindow.h
- WIN_ERR_INVALID_WINDOW : GameWindow.h
- WIN_ERR_KEYBOARD_CAPTURED : GameWindow.h
- WIN_ERR_MOUSE_CAPTURED : GameWindow.h
- WIN_ERR_OK : GameWindow.h
- WIN_ERR_OUT_OF_WINDOWS : GameWindow.h
- WIN_FADE_TRANSITION : GameWindowTransitions.h
- WIN_INPUT_NOT_USED : GameWindow.h
- WIN_INPUT_USED : GameWindow.h
- WIN_MAX_WINDOWS : GameWindow.h
- WIN_SCALE_UP_TRANSITION : GameWindowTransitions.h
- WIN_STACK_DEPTH : GameWindowManagerScript.cpp
- WIN_STATUS_ABOVE : GameWindow.h
- WIN_STATUS_ACTIVE : GameWindow.h
- WIN_STATUS_ALWAYS_COLOR : GameWindow.h
- WIN_STATUS_BELOW : GameWindow.h
- WIN_STATUS_BORDER : GameWindow.h
- WIN_STATUS_CHECK_LIKE : GameWindow.h
- WIN_STATUS_DESTROYED : GameWindow.h
- WIN_STATUS_DRAGABLE : GameWindow.h
- WIN_STATUS_ENABLED : GameWindow.h
- WIN_STATUS_FLASHING : GameWindow.h
- WIN_STATUS_HIDDEN : GameWindow.h
- WIN_STATUS_HOTKEY_TEXT : GameWindow.h
- WIN_STATUS_IMAGE : GameWindow.h
- WIN_STATUS_NO_FLUSH : GameWindow.h
- WIN_STATUS_NO_FOCUS : GameWindow.h
- WIN_STATUS_NO_INPUT : GameWindow.h
- WIN_STATUS_NONE : GameWindow.h
- WIN_STATUS_NOT_READY : GameWindow.h
- WIN_STATUS_ON_MOUSE_DOWN : GameWindow.h
- WIN_STATUS_ONE_LINE : GameWindow.h
- WIN_STATUS_RIGHT_CLICK : GameWindow.h
- WIN_STATUS_SEE_THRU : GameWindow.h
- WIN_STATUS_SHORTCUT_BUTTON : GameWindow.h
- WIN_STATUS_SMOOTH_TEXT : GameWindow.h
- WIN_STATUS_TAB_STOP : GameWindow.h
- WIN_STATUS_TOGGLE : GameWindow.h
- WIN_STATUS_USE_OVERLAY_STATES : GameWindow.h
- WIN_STATUS_WRAP_CENTERED : GameWindow.h
- WIN_TOOLTIP_LEN : GameWindow.h
- WINDOW_PLAY_MOVIE_COUNT : WindowVideoManager.h
- WINDOW_PLAY_MOVIE_LOOP : WindowVideoManager.h
- WINDOW_PLAY_MOVIE_ONCE : WindowVideoManager.h
- WINDOW_PLAY_MOVIE_SHOW_LAST_FRAME : WindowVideoManager.h
- WINDOW_VIDEO_STATE_COUNT : WindowVideoManager.h
- WINDOW_VIDEO_STATE_HIDDEN : WindowVideoManager.h
- WINDOW_VIDEO_STATE_PAUSE : WindowVideoManager.h
- WINDOW_VIDEO_STATE_PLAY : WindowVideoManager.h
- WINDOW_VIDEO_STATE_START : WindowVideoManager.h
- WINDOW_VIDEO_STATE_STOP : WindowVideoManager.h
- WINS__KEY : PeerThread.cpp
- WORLD_ANIM_FADE_ON_EXPIRE : InGameUI.h
- WORLD_ANIM_NO_OPTIONS : InGameUI.h
- WORLD_ANIM_PLAY_ONCE_AND_DESTROY : InGameUI.h
- WSF_BETWEEN : WeaponSet.h
- WSF_COUNT : WeaponSet.h
- WSF_FIRING : WeaponSet.h
- WSF_INVALID : WeaponSet.h
- WSF_NONE : WeaponSet.h
- WSF_PREATTACK : WeaponSet.h
- WSF_RELOADING : WeaponSet.h
- WW3D_ERROR_GENERIC : w3derr.h
- WW3D_ERROR_INITIALIZATION_FAILED : w3derr.h
- WW3D_ERROR_LOAD_FAILED : w3derr.h
- WW3D_ERROR_OK : w3derr.h
- WW3D_ERROR_SAVE_FAILED : w3derr.h
- WW3D_ERROR_WINDOW_NOT_OPEN : w3derr.h
- WW3D_FORMAT_A1R5G5B5 : ww3dformat.h
- WW3D_FORMAT_A4L4 : ww3dformat.h
- WW3D_FORMAT_A4R4G4B4 : ww3dformat.h
- WW3D_FORMAT_A8 : ww3dformat.h
- WW3D_FORMAT_A8L8 : ww3dformat.h
- WW3D_FORMAT_A8P8 : ww3dformat.h
- WW3D_FORMAT_A8R3G3B2 : ww3dformat.h
- WW3D_FORMAT_A8R8G8B8 : ww3dformat.h
- WW3D_FORMAT_COUNT : ww3dformat.h
- WW3D_FORMAT_DXT1 : ww3dformat.h
- WW3D_FORMAT_DXT2 : ww3dformat.h
- WW3D_FORMAT_DXT3 : ww3dformat.h
- WW3D_FORMAT_DXT4 : ww3dformat.h
- WW3D_FORMAT_DXT5 : ww3dformat.h
- WW3D_FORMAT_L6V5U5 : ww3dformat.h
- WW3D_FORMAT_L8 : ww3dformat.h
- WW3D_FORMAT_P8 : ww3dformat.h
- WW3D_FORMAT_R3G3B2 : ww3dformat.h
- WW3D_FORMAT_R5G6B5 : ww3dformat.h
- WW3D_FORMAT_R8G8B8 : ww3dformat.h
- WW3D_FORMAT_U8V8 : ww3dformat.h
- WW3D_FORMAT_UNKNOWN : ww3dformat.h
- WW3D_FORMAT_X1R5G5B5 : ww3dformat.h
- WW3D_FORMAT_X4R4G4B4 : ww3dformat.h
- WW3D_FORMAT_X8L8V8U8 : ww3dformat.h
- WW3D_FORMAT_X8R8G8B8 : ww3dformat.h
- WW3D_PERSIST_CHUNKID_DAZZLE : ww3dids.h
- WW3D_PERSIST_CHUNKID_LIGHT : ww3dids.h
- WW3D_PERSIST_CHUNKID_RENDEROBJ : ww3dids.h
- WW3D_TRIGGER_PROCESS_STATS : ww3dtrig.h
- WW3D_TRIGGER_RENDER_STATS : ww3dtrig.h
- WW3D_TRIGGER_SURFACE_CACHE_STATS : ww3dtrig.h
- WW3D_ZFORMAT_COUNT : ww3dformat.h
- WW3D_ZFORMAT_D15S1 : ww3dformat.h
- WW3D_ZFORMAT_D16 : ww3dformat.h
- WW3D_ZFORMAT_D16_LOCKABLE : ww3dformat.h
- WW3D_ZFORMAT_D24S8 : ww3dformat.h
- WW3D_ZFORMAT_D24X4S4 : ww3dformat.h
- WW3D_ZFORMAT_D24X8 : ww3dformat.h
- WW3D_ZFORMAT_D32 : ww3dformat.h
- WW3D_ZFORMAT_UNKNOWN : ww3dformat.h
- WWDEBUG_TYPE_ERROR : wwdebug.h
- WWDEBUG_TYPE_INFORMATION : wwdebug.h
- WWDEBUG_TYPE_USER : wwdebug.h
- WWDEBUG_TYPE_WARNING : wwdebug.h
- WWKEY_ALT_BIT : keyboard.h
- WWKEY_BTN_BIT : keyboard.h
- WWKEY_CTRL_BIT : keyboard.h
- WWKEY_DBL_BIT : keyboard.h
- WWKEY_RLS_BIT : keyboard.h
- WWKEY_SHIFT_BIT : keyboard.h
- WWKEY_VK_BIT : keyboard.h
- WWMATH_CHUNKID_CARDINALSPLINE1D : wwmathids.h
- WWMATH_CHUNKID_CARDINALSPLINE3D : wwmathids.h
- WWMATH_CHUNKID_CATMULLROMSPLINE1D : wwmathids.h
- WWMATH_CHUNKID_CATMULLROMSPLINE3D : wwmathids.h
- WWMATH_CHUNKID_HERMITESPLINE1D : wwmathids.h
- WWMATH_CHUNKID_HERMITESPLINE3D : wwmathids.h
- WWMATH_CHUNKID_LINEARCURVE1D : wwmathids.h
- WWMATH_CHUNKID_LINEARCURVE3D : wwmathids.h
- WWMATH_CHUNKID_TCBSPLINE1D : wwmathids.h
- WWMATH_CHUNKID_TCBSPLINE3D : wwmathids.h
- WWMATH_CHUNKID_VEHICLECURVE : wwmathids.h