Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all enum values with links to the files they belong to:
- t -
TAB_CONTROL_DISABLED :
Properties.h
TAB_CONTROL_ENABLED :
Properties.h
TAB_CONTROL_HILITE :
Properties.h
TAKEOFF_AND_EXIT :
ChinookAIUpdate.cpp
TAKING_OFF :
ChinookAIUpdate.cpp
,
JetAIUpdate.cpp
TAKING_OFF_AWAIT_CLEARANCE :
JetAIUpdate.cpp
TARGET_NONE :
TurretAI.h
TARGET_OBJECT :
TurretAI.h
TARGET_POSITION :
TurretAI.h
TAXI_FROM_HANGAR :
JetAIUpdate.cpp
TAXI_FROM_LANDING :
JetAIUpdate.cpp
TAXI_TO_TAKEOFF :
JetAIUpdate.cpp
TC_TAB_0_DISABLED :
Properties.h
TC_TAB_0_ENABLED :
Properties.h
TC_TAB_0_HILITE :
Properties.h
TC_TAB_1_DISABLED :
Properties.h
TC_TAB_1_ENABLED :
Properties.h
TC_TAB_1_HILITE :
Properties.h
TC_TAB_2_DISABLED :
Properties.h
TC_TAB_2_ENABLED :
Properties.h
TC_TAB_2_HILITE :
Properties.h
TC_TAB_3_DISABLED :
Properties.h
TC_TAB_3_ENABLED :
Properties.h
TC_TAB_3_HILITE :
Properties.h
TC_TAB_4_DISABLED :
Properties.h
TC_TAB_4_ENABLED :
Properties.h
TC_TAB_4_HILITE :
Properties.h
TC_TAB_5_DISABLED :
Properties.h
TC_TAB_5_ENABLED :
Properties.h
TC_TAB_5_HILITE :
Properties.h
TC_TAB_6_DISABLED :
Properties.h
TC_TAB_6_ENABLED :
Properties.h
TC_TAB_6_HILITE :
Properties.h
TC_TAB_7_DISABLED :
Properties.h
TC_TAB_7_ENABLED :
Properties.h
TC_TAB_7_HILITE :
Properties.h
TCB3D_CHUNK_HERMITE3D :
tcbspline.cpp
TCB3D_CHUNK_PARAMS :
tcbspline.cpp
TEE :
W3DRoadBuffer.h
TEMPLATE_HASH_SIZE :
ThingFactory.cpp
TERRAIN_ACCENT_GRASS :
TerrainTypes.h
TERRAIN_ACCENT_ROCK :
TerrainTypes.h
TERRAIN_ACCENT_SAND :
TerrainTypes.h
TERRAIN_ASPHALT :
TerrainTypes.h
TERRAIN_BEACH_PARK :
TerrainTypes.h
TERRAIN_BLEND_EDGES :
TerrainTypes.h
TERRAIN_CHINA :
TerrainTypes.h
TERRAIN_CLIFF :
TerrainTypes.h
TERRAIN_COBBLESTONE_GRASS :
TerrainTypes.h
TERRAIN_CONCRETE :
TerrainTypes.h
TERRAIN_DECAL_CHEMSUIT :
Drawable.h
TERRAIN_DECAL_CRATE :
Drawable.h
TERRAIN_DECAL_DEMORALIZED_OBSOLETE :
Drawable.h
TERRAIN_DECAL_HORDE :
Drawable.h
TERRAIN_DECAL_HORDE_VEHICLE :
Drawable.h
TERRAIN_DECAL_HORDE_WITH_FANATICISM_UPGRADE :
Drawable.h
TERRAIN_DECAL_HORDE_WITH_NATIONALISM_UPGRADE :
Drawable.h
TERRAIN_DECAL_HORDE_WITH_NATIONALISM_UPGRADE_VEHICLE :
Drawable.h
TERRAIN_DECAL_MAX :
Drawable.h
TERRAIN_DECAL_NONE :
Drawable.h
TERRAIN_DECAL_SHADOW_TEXTURE :
Drawable.h
TERRAIN_DESERT_1 :
TerrainTypes.h
TERRAIN_DESERT_2 :
TerrainTypes.h
TERRAIN_DESERT_3 :
TerrainTypes.h
TERRAIN_DIRT :
TerrainTypes.h
TERRAIN_DRY_DESERT :
TerrainTypes.h
TERRAIN_EASTERN_EUROPE_1 :
TerrainTypes.h
TERRAIN_EASTERN_EUROPE_2 :
TerrainTypes.h
TERRAIN_EASTERN_EUROPE_3 :
TerrainTypes.h
TERRAIN_FIELD :
TerrainTypes.h
TERRAIN_FLAT_SNOW :
TerrainTypes.h
TERRAIN_GRASS :
TerrainTypes.h
TERRAIN_LIVE_DESERT :
TerrainTypes.h
TERRAIN_LOD_AUTOMATIC :
TerrainVisual.h
TERRAIN_LOD_DISABLE :
TerrainVisual.h
TERRAIN_LOD_HALF_CLOUDS :
TerrainVisual.h
TERRAIN_LOD_INVALID :
TerrainVisual.h
TERRAIN_LOD_MAX :
TerrainVisual.h
TERRAIN_LOD_MIN :
TerrainVisual.h
TERRAIN_LOD_NO_CLOUDS :
TerrainVisual.h
TERRAIN_LOD_NO_WATER :
TerrainVisual.h
TERRAIN_LOD_NUM_TYPES :
TerrainVisual.h
TERRAIN_LOD_STRETCH_CLOUDS :
TerrainVisual.h
TERRAIN_LOD_STRETCH_NO_CLOUDS :
TerrainVisual.h
TERRAIN_NONE :
TerrainTypes.h
TERRAIN_NUM_CLASSES :
TerrainTypes.h
TERRAIN_RESIDENTIAL :
TerrainTypes.h
TERRAIN_ROCK :
TerrainTypes.h
TERRAIN_RUGGED_MOUNTAIN :
TerrainTypes.h
TERRAIN_RUGGED_SNOW :
TerrainTypes.h
TERRAIN_SAND :
TerrainTypes.h
TERRAIN_SNOW_1 :
TerrainTypes.h
TERRAIN_SNOW_2 :
TerrainTypes.h
TERRAIN_SNOW_3 :
TerrainTypes.h
TERRAIN_SWISS_1 :
TerrainTypes.h
TERRAIN_SWISS_2 :
TerrainTypes.h
TERRAIN_SWISS_3 :
TerrainTypes.h
TERRAIN_TRANSITION :
TerrainTypes.h
TERRAIN_TROPICAL_BEACH :
TerrainTypes.h
TERRAIN_URBAN :
TerrainTypes.h
TERRAIN_WOOD :
TerrainTypes.h
TERTIARY_WEAPON :
GameType.h
TEST_CRUSH_ONLY :
Object.h
TEST_CRUSH_OR_SQUISH :
Object.h
TEST_SQUISH_ONLY :
Object.h
TEXT_ENTRY_DISABLED_CENTER :
Properties.h
TEXT_ENTRY_DISABLED_LEFT :
Properties.h
TEXT_ENTRY_DISABLED_RIGHT :
Properties.h
TEXT_ENTRY_DISABLED_SMALL_CENTER :
Properties.h
TEXT_ENTRY_ENABLED_CENTER :
Properties.h
TEXT_ENTRY_ENABLED_LEFT :
Properties.h
TEXT_ENTRY_ENABLED_RIGHT :
Properties.h
TEXT_ENTRY_ENABLED_SMALL_CENTER :
Properties.h
TEXT_ENTRY_HILITE_CENTER :
Properties.h
TEXT_ENTRY_HILITE_LEFT :
Properties.h
TEXT_ENTRY_HILITE_RIGHT :
Properties.h
TEXT_ENTRY_HILITE_SMALL_CENTER :
Properties.h
TEXT_ON_FRAME_TRANSITION :
GameWindowTransitions.h
TEXT_TYPE_TRANSITION :
GameWindowTransitions.h
TEXT_WIDTH_OFFSET :
Gadget.h
TEXT_X_OFFSET :
Gadget.h
TEXT_Y_OFFSET :
Gadget.h
THREE_D_VIEW_HEIGHT :
WorldBuilder.h
THREE_D_VIEW_WIDTH :
WorldBuilder.h
THREE_WAY_H :
W3DRoadBuffer.h
THREE_WAY_H_FLIP :
W3DRoadBuffer.h
THREE_WAY_Y :
W3DRoadBuffer.h
TIME_OF_DAY_AFTERNOON :
GameType.h
TIME_OF_DAY_COUNT :
GameType.h
TIME_OF_DAY_EVENING :
GameType.h
TIME_OF_DAY_FIRST :
GameType.h
TIME_OF_DAY_INVALID :
GameType.h
TIME_OF_DAY_MORNING :
GameType.h
TIME_OF_DAY_NIGHT :
GameType.h
TINT_STATUS_DISABLED :
Drawable.h
TINT_STATUS_FRENZY :
Drawable.h
TINT_STATUS_GAINING_SUBDUAL_DAMAGE :
Drawable.h
TINT_STATUS_IRRADIATED :
Drawable.h
TINT_STATUS_POISONED :
Drawable.h
TO_PARKING :
JetAIUpdate.cpp
TOKEN :
BabylonDlg.cpp
TOOLTIP_DELAY :
GameWindow.h
topLeft :
W3DRoadBuffer.h
TOPPLE_DOWN :
W3DTreeBuffer.h
TOPPLE_FALLING :
W3DTreeBuffer.h
TOPPLE_FOGGED :
W3DTreeBuffer.h
TOPPLE_OPTIONS_NO_BOUNCE :
ToppleUpdate.h
TOPPLE_OPTIONS_NO_FX :
ToppleUpdate.h
TOPPLE_OPTIONS_NONE :
ToppleUpdate.h
TOPPLE_UPRIGHT :
W3DTreeBuffer.h
TOPPPLE_SHROUDED :
W3DTreeBuffer.h
topRight :
W3DRoadBuffer.h
TOTAL_CRUSH :
CrushDie.h
TOTAL_OUTLINE_HEIGHT :
Gadget.h
TP_BOTTOM_SIDE :
Gadget.h
TP_BOTTOMRIGHT :
Gadget.h
TP_CENTER :
Gadget.h
TP_LEFT_SIDE :
Gadget.h
TP_RIGHT_SIDE :
Gadget.h
TP_TOP_SIDE :
Gadget.h
TP_TOPLEFT :
Gadget.h
TPF_BOTTOM :
TTFont.h
TPF_BURST_MODE :
TTFont.h
TPF_BUTTON_FONT :
TTFont.h
TPF_CENTER :
TTFont.h
TPF_CUTOFF_AT_WIDTH :
TTFont.h
TPF_DOUBLESHADOW :
TTFont.h
TPF_DROPSHADOW :
TTFont.h
TPF_FULLSHADOW :
TTFont.h
TPF_LASTPOINT :
TTFont.h
TPF_LEFT :
TTFont.h
TPF_LIGHTSHADOW :
TTFont.h
TPF_NO_PREFIX :
TTFont.h
TPF_NONE :
TTFont.h
TPF_NOSHADOW :
TTFont.h
TPF_PATH_ELLIPSIS :
TTFont.h
TPF_RIGHT :
TTFont.h
TPF_SHADOW :
TTFont.h
TPF_SINGLE_LINE :
TTFont.h
TPF_SPECIAL_WRAP :
TTFont.h
TPF_TEXT_FONT :
TTFont.h
TPF_TOP :
TTFont.h
TPF_TT_10POINT :
TTFont.h
TPF_TT_12POINT :
TTFont.h
TPF_TT_14POINT :
TTFont.h
TPF_TT_16POINT :
TTFont.h
TPF_TT_18POINT :
TTFont.h
TPF_TT_20POINT :
TTFont.h
TPF_TT_22POINT :
TTFont.h
TPF_TT_24POINT :
TTFont.h
TPF_VCENTER :
TTFont.h
TPF_WORDBREAK :
TTFont.h
TR_ALL :
expimp.h
TR_CHANGES :
expimp.h
TR_DIALOG :
expimp.h
TR_MISSING_DIALOG :
expimp.h
TR_NONDIALOG :
expimp.h
TR_SAMPLE :
expimp.h
TR_UNSENT :
expimp.h
TR_UNVERIFIED :
expimp.h
TRACK_L :
Tool.h
TRACK_M :
Tool.h
TRACK_NONE :
Tool.h
TRACK_R :
Tool.h
TRANSITION_FLASH :
GameWindowTransitions.h
TRANSITIONSTATUS_ACTIVE :
BattlePlanUpdate.h
TRANSITIONSTATUS_IDLE :
BattlePlanUpdate.h
TRANSITIONSTATUS_PACKING :
BattlePlanUpdate.h
TRANSITIONSTATUS_UNPACKING :
BattlePlanUpdate.h
TRANSLATOR_ID_INVALID :
MessageStream.h
TRI_RAYCAST_FLAG_HIT_EDGE :
tri.h
TRI_RAYCAST_FLAG_NONE :
tri.h
TRI_RAYCAST_FLAG_START_IN_TRI :
tri.h
True :
gimex.h
true :
bool.h
TTAUDIO_COUNT :
ThingTemplate.h
TTAUDIO_soundAmbient :
ThingTemplate.h
TTAUDIO_soundAmbientDamaged :
ThingTemplate.h
TTAUDIO_soundAmbientReallyDamaged :
ThingTemplate.h
TTAUDIO_soundAmbientRubble :
ThingTemplate.h
TTAUDIO_soundCreated :
ThingTemplate.h
TTAUDIO_soundEnter :
ThingTemplate.h
TTAUDIO_soundExit :
ThingTemplate.h
TTAUDIO_soundFalling :
ThingTemplate.h
TTAUDIO_soundMoveLoop :
ThingTemplate.h
TTAUDIO_soundMoveLoopDamaged :
ThingTemplate.h
TTAUDIO_soundMoveStart :
ThingTemplate.h
TTAUDIO_soundMoveStartDamaged :
ThingTemplate.h
TTAUDIO_soundOnDamaged :
ThingTemplate.h
TTAUDIO_soundOnReallyDamaged :
ThingTemplate.h
TTAUDIO_soundPromotedElite :
ThingTemplate.h
TTAUDIO_soundPromotedHero :
ThingTemplate.h
TTAUDIO_soundPromotedVeteran :
ThingTemplate.h
TTAUDIO_soundStealthOff :
ThingTemplate.h
TTAUDIO_soundStealthOn :
ThingTemplate.h
TTAUDIO_voiceAttack :
ThingTemplate.h
TTAUDIO_voiceAttackAir :
ThingTemplate.h
TTAUDIO_voiceAttackSpecial :
ThingTemplate.h
TTAUDIO_voiceCreated :
ThingTemplate.h
TTAUDIO_voiceDefect :
ThingTemplate.h
TTAUDIO_voiceEnter :
ThingTemplate.h
TTAUDIO_voiceFear :
ThingTemplate.h
TTAUDIO_voiceGarrison :
ThingTemplate.h
TTAUDIO_voiceGroupSelect :
ThingTemplate.h
TTAUDIO_voiceGuard :
ThingTemplate.h
TTAUDIO_voiceMeetEnemy :
ThingTemplate.h
TTAUDIO_voiceMove :
ThingTemplate.h
TTAUDIO_voiceNearEnemy :
ThingTemplate.h
TTAUDIO_voiceSelect :
ThingTemplate.h
TTAUDIO_voiceSelectElite :
ThingTemplate.h
TTAUDIO_voiceTaskComplete :
ThingTemplate.h
TTAUDIO_voiceTaskUnable :
ThingTemplate.h
TURN_NEGATIVE :
PhysicsUpdate.h
TURN_NONE :
PhysicsUpdate.h
TURN_POSITIVE :
PhysicsUpdate.h
TURRET_ALT :
GameCommon.h
TURRET_INVALID :
GameCommon.h
TURRET_MAIN :
GameCommon.h
TURRETAI_AIM :
TurretAI.h
TURRETAI_FIRE :
TurretAI.h
TURRETAI_HOLD :
TurretAI.h
TURRETAI_IDLE :
TurretAI.h
TURRETAI_IDLESCAN :
TurretAI.h
TURRETAI_RECENTER :
TurretAI.h
Generated by
1.13.2