Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- r -
RADAR_ATTACK_GLOW_FRAMES :
ControlBar.cpp
RADAR_ATTACK_GLOW_NUM_TIMES :
ControlBar.cpp
RADAR_CELL_HEIGHT :
Radar.h
RADAR_CELL_WIDTH :
Radar.h
RADAR_EVENT_BATTLE_PLAN :
Radar.h
RADAR_EVENT_BEACON_PULSE :
Radar.h
RADAR_EVENT_CONSTRUCTION :
Radar.h
RADAR_EVENT_FAKE :
Radar.h
RADAR_EVENT_INFILTRATION :
Radar.h
RADAR_EVENT_INFORMATION :
Radar.h
RADAR_EVENT_INVALID :
Radar.h
RADAR_EVENT_NUM_EVENTS :
Radar.h
RADAR_EVENT_STEALTH_DISCOVERED :
Radar.h
RADAR_EVENT_STEALTH_NEUTRALIZED :
Radar.h
RADAR_EVENT_UNDER_ATTACK :
Radar.h
RADAR_EVENT_UPGRADE :
Radar.h
RADAR_PRIORITY_INVALID :
Radar.h
RADAR_PRIORITY_LOCAL_UNIT_ONLY :
Radar.h
RADAR_PRIORITY_NOT_ON_RADAR :
Radar.h
RADAR_PRIORITY_NUM_PRIORITIES :
Radar.h
RADAR_PRIORITY_STRUCTURE :
Radar.h
RADAR_PRIORITY_UNIT :
Radar.h
RADIO_DISABLED :
Properties.h
RADIO_DISABLED_CHECKED_BOX :
Properties.h
RADIO_DISABLED_UNCHECKED_BOX :
Properties.h
RADIO_ENABLED :
Properties.h
RADIO_ENABLED_CHECKED_BOX :
Properties.h
RADIO_ENABLED_UNCHECKED_BOX :
Properties.h
RADIO_HILITE :
Properties.h
RADIO_HILITE_CHECKED_BOX :
Properties.h
RADIO_HILITE_UNCHECKED_BOX :
Properties.h
RADIUSCURSOR_A10STRIKE :
InGameUI.h
RADIUSCURSOR_AMBULANCE :
InGameUI.h
RADIUSCURSOR_AMBUSH :
InGameUI.h
RADIUSCURSOR_ANTHRAXBOMB :
InGameUI.h
RADIUSCURSOR_ARTILLERYBARRAGE :
InGameUI.h
RADIUSCURSOR_ATTACK_CONTINUE_AREA :
InGameUI.h
RADIUSCURSOR_ATTACK_DAMAGE_AREA :
InGameUI.h
RADIUSCURSOR_ATTACK_SCATTER_AREA :
InGameUI.h
RADIUSCURSOR_CARPETBOMB :
InGameUI.h
RADIUSCURSOR_CLEARMINES :
InGameUI.h
RADIUSCURSOR_CLUSTERMINES :
InGameUI.h
RADIUSCURSOR_COUNT :
InGameUI.h
RADIUSCURSOR_DAISYCUTTER :
InGameUI.h
RADIUSCURSOR_EMERGENCY_REPAIR :
InGameUI.h
RADIUSCURSOR_EMPPULSE :
InGameUI.h
RADIUSCURSOR_FRENZY :
InGameUI.h
RADIUSCURSOR_FRIENDLY_SPECIALPOWER :
InGameUI.h
RADIUSCURSOR_GUARD_AREA :
InGameUI.h
RADIUSCURSOR_HELIX_NAPALM_BOMB :
InGameUI.h
RADIUSCURSOR_NAPALMSTRIKE :
InGameUI.h
RADIUSCURSOR_NONE :
InGameUI.h
RADIUSCURSOR_NUCLEARMISSILE :
InGameUI.h
RADIUSCURSOR_OFFENSIVE_SPECIALPOWER :
InGameUI.h
RADIUSCURSOR_PARADROP :
InGameUI.h
RADIUSCURSOR_PARTICLECANNON :
InGameUI.h
RADIUSCURSOR_RADAR :
InGameUI.h
RADIUSCURSOR_SCUDSTORM :
InGameUI.h
RADIUSCURSOR_SPECTREGUNSHIP :
InGameUI.h
RADIUSCURSOR_SPYDRONE :
InGameUI.h
RADIUSCURSOR_SPYSATELLITE :
InGameUI.h
RADIUSCURSOR_SUPERWEAPON_SCATTER_AREA :
InGameUI.h
RANDOM_FORCE :
ObjectCreationList.cpp
RANDOMIZE_START_FRAME :
W3DModelDraw.cpp
RANK_BRIGADIER_GENERAL :
RankPointValue.h
RANK_CAPTAIN :
RankPointValue.h
RANK_COLONEL :
RankPointValue.h
RANK_COMMANDER_IN_CHIEF :
RankPointValue.h
RANK_CORPORAL :
RankPointValue.h
RANK_GENERAL :
RankPointValue.h
RANK_LIEUTENANT :
RankPointValue.h
RANK_MAJOR :
RankPointValue.h
RANK_PRIVATE :
RankPointValue.h
RANK_SERGEANT :
RankPointValue.h
READY_TO_ATTACK :
DeployStyleAIUpdate.h
READY_TO_FIRE :
WeaponStatus.h
READY_TO_MOVE :
DeployStyleAIUpdate.h
RECORDERMODETYPE_NONE :
Recorder.h
RECORDERMODETYPE_PLAYBACK :
Recorder.h
RECORDERMODETYPE_RECORD :
Recorder.h
RECOVER_FROM_OFF_MAP :
DeliverPayloadAIUpdate.h
REGROUP_SUCCESS_DISTANCE_SQUARED :
SupplyTruckAIUpdate.cpp
RELOAD_AMMO :
JetAIUpdate.cpp
RELOADING_CLIP :
WeaponStatus.h
REPAIRSTATE_EXTENDING :
SlavedUpdate.h
REPAIRSTATE_NONE :
SlavedUpdate.h
REPAIRSTATE_PACKING :
SlavedUpdate.h
REPAIRSTATE_READY :
SlavedUpdate.h
REPAIRSTATE_RETRACTING :
SlavedUpdate.h
REPAIRSTATE_UNPACKING :
SlavedUpdate.h
REPAIRSTATE_WELDING :
SlavedUpdate.h
RESERVATION_LANDING :
BehaviorModule.h
RESERVATION_TAKEOFF :
BehaviorModule.h
RESTART_ANIM_WHEN_COMPLETE :
W3DModelDraw.cpp
RETURN_TO_BASE_TO_RELOAD :
Weapon.h
RETURN_TO_DEAD_AIRFIELD :
JetAIUpdate.cpp
RETURNING_FOR_LANDING :
JetAIUpdate.cpp
REVERSE_SOUND_TRANSITION :
GameWindowTransitions.h
Rights_ReadOnly :
Rights.h
Rights_ReadWrite :
Rights.h
Rights_WriteOnly :
Rights.h
RULER_CIRCLE :
wbview.h
RULER_LINE :
wbview.h
RULER_NONE :
wbview.h
RUNWAY_END_BONE :
FlightDeckBehavior.h
RUNWAY_START_BONE :
FlightDeckBehavior.h
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