Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- o -
O_W3D_CHUNK_DAMAGE_MATERIALS :
w3d_file.h
O_W3D_CHUNK_MATERIALS :
w3d_obsolete.h
O_W3D_CHUNK_MATERIALS2 :
w3d_obsolete.h
O_W3D_CHUNK_POV_QUADRANGLES :
w3d_obsolete.h
,
w3d_file.h
O_W3D_CHUNK_POV_TRIANGLES :
w3d_obsolete.h
,
w3d_file.h
O_W3D_CHUNK_QUADRANGLES :
w3d_obsolete.h
,
w3d_file.h
O_W3D_CHUNK_SURRENDER_TRIANGLES :
w3d_obsolete.h
O_W3D_CHUNK_TRIANGLES :
w3d_obsolete.h
,
w3d_file.h
OBJ_HASH_SIZE :
GameLogic.cpp
OBJECT_STATUS_AFLAME :
ObjectStatusTypes.h
OBJECT_STATUS_AIRBORNE_TARGET :
ObjectStatusTypes.h
OBJECT_STATUS_BOOBY_TRAPPED :
ObjectStatusTypes.h
OBJECT_STATUS_BRAKING :
ObjectStatusTypes.h
OBJECT_STATUS_BURNED :
ObjectStatusTypes.h
OBJECT_STATUS_CAN_ATTACK :
ObjectStatusTypes.h
OBJECT_STATUS_CAN_STEALTH :
ObjectStatusTypes.h
OBJECT_STATUS_COUNT :
ObjectStatusTypes.h
OBJECT_STATUS_DECK_HEIGHT_OFFSET :
ObjectStatusTypes.h
OBJECT_STATUS_DEPLOYED :
ObjectStatusTypes.h
OBJECT_STATUS_DESTROYED :
ObjectStatusTypes.h
OBJECT_STATUS_DETECTED :
ObjectStatusTypes.h
OBJECT_STATUS_DISGUISED :
ObjectStatusTypes.h
OBJECT_STATUS_FAERIE_FIRE :
ObjectStatusTypes.h
OBJECT_STATUS_HIJACKED :
ObjectStatusTypes.h
OBJECT_STATUS_IGNORING_STEALTH :
ObjectStatusTypes.h
OBJECT_STATUS_IMMOBILE :
ObjectStatusTypes.h
OBJECT_STATUS_IS_AIMING_WEAPON :
ObjectStatusTypes.h
OBJECT_STATUS_IS_ATTACKING :
ObjectStatusTypes.h
OBJECT_STATUS_IS_CARBOMB :
ObjectStatusTypes.h
OBJECT_STATUS_IS_FIRING_WEAPON :
ObjectStatusTypes.h
OBJECT_STATUS_IS_USING_ABILITY :
ObjectStatusTypes.h
OBJECT_STATUS_MASKED :
ObjectStatusTypes.h
OBJECT_STATUS_MISSILE_KILLING_SELF :
ObjectStatusTypes.h
OBJECT_STATUS_NO_ATTACK :
ObjectStatusTypes.h
OBJECT_STATUS_NO_ATTACK_FROM_AI :
ObjectStatusTypes.h
OBJECT_STATUS_NO_COLLISIONS :
ObjectStatusTypes.h
OBJECT_STATUS_NONE :
ObjectStatusTypes.h
OBJECT_STATUS_PARACHUTING :
ObjectStatusTypes.h
OBJECT_STATUS_REASSIGN_PARKING :
ObjectStatusTypes.h
OBJECT_STATUS_RECONSTRUCTING :
ObjectStatusTypes.h
OBJECT_STATUS_REPULSOR :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER1 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER2 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER3 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER4 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER5 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER6 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER7 :
ObjectStatusTypes.h
OBJECT_STATUS_RIDER8 :
ObjectStatusTypes.h
OBJECT_STATUS_SCRIPT_DISABLED :
ObjectScriptStatusBits.h
OBJECT_STATUS_SCRIPT_TARGETABLE :
ObjectScriptStatusBits.h
OBJECT_STATUS_SCRIPT_UNPOWERED :
ObjectScriptStatusBits.h
OBJECT_STATUS_SCRIPT_UNSELLABLE :
ObjectScriptStatusBits.h
OBJECT_STATUS_SCRIPT_UNSTEALTHED :
ObjectScriptStatusBits.h
OBJECT_STATUS_SOLD :
ObjectStatusTypes.h
OBJECT_STATUS_STEALTHED :
ObjectStatusTypes.h
OBJECT_STATUS_UNDER_CONSTRUCTION :
ObjectStatusTypes.h
OBJECT_STATUS_UNDERGOING_REPAIR :
ObjectStatusTypes.h
OBJECT_STATUS_UNSELECTABLE :
ObjectStatusTypes.h
OBJECT_STATUS_WET :
ObjectStatusTypes.h
OBJECTSHROUD_CLEAR :
GameCommon.h
OBJECTSHROUD_COUNT :
GameCommon.h
OBJECTSHROUD_FOGGED :
GameCommon.h
OBJECTSHROUD_INVALID :
GameCommon.h
OBJECTSHROUD_INVALID_BUT_PREVIOUS_VALID :
GameCommon.h
OBJECTSHROUD_PARTIAL_CLEAR :
GameCommon.h
OBJECTSHROUD_SHROUDED :
GameCommon.h
OBS_KEY :
PeerThread.cpp
OBSOLETE_W3D_CHUNK_EMITTER_COLOR_KEYFRAME :
w3d_file.h
OBSOLETE_W3D_CHUNK_EMITTER_OPACITY_KEYFRAME :
w3d_file.h
OBSOLETE_W3D_CHUNK_EMITTER_SIZE_KEYFRAME :
w3d_file.h
OBSOLETE_W3D_CHUNK_HMODEL_AUX_DATA :
w3d_file.h
OBSOLETE_W3D_CHUNK_SHADOW_NODE :
w3d_file.h
ODDOF_ERROR :
OSDisplay.h
OFF :
UTypes.h
OK_FOR_MULTI_SELECT :
ControlBar.h
ON :
UTypes.h
ON_GROUND_ALIGNED :
ObjectCreationList.cpp
OPTION_ONE :
ControlBar.h
OPTION_THREE :
ControlBar.h
OPTION_TWO :
ControlBar.h
ORIENT_FOR_PARKING_PLACE :
JetAIUpdate.cpp
OSDBT_CANCEL :
OSDisplay.h
OSDBT_ERROR :
OSDisplay.h
OSDBT_OK :
OSDisplay.h
OSDOF_APPLICATIONMODAL :
OSDisplay.h
OSDOF_ERRORICON :
OSDisplay.h
OSDOF_EXCLAMATIONICON :
OSDisplay.h
OSDOF_INFORMATIONICON :
OSDisplay.h
OSDOF_STOPICON :
OSDisplay.h
OSDOF_SYSTEMMODAL :
OSDisplay.h
OSDOF_TASKMODAL :
OSDisplay.h
OT_Dead :
AudioEventRTS.h
OT_Drawable :
AudioEventRTS.h
OT_INVALID :
AudioEventRTS.h
OT_Object :
AudioEventRTS.h
OT_Positional :
AudioEventRTS.h
OUT_OF_AMMO :
WeaponStatus.h
OVERLAY_REFRESH_RATE :
W3DRadar.cpp
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