Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- b -
BACK_END_CRUSH :
CrushDie.h
BATTLE_HONOR_AIR_WING :
BattleHonors.h
BATTLE_HONOR_APOCALYPSE :
BattleHonors.h
BATTLE_HONOR_BATTLE_TANK :
BattleHonors.h
BATTLE_HONOR_BLITZ10 :
BattleHonors.h
BATTLE_HONOR_BLITZ5 :
BattleHonors.h
BATTLE_HONOR_CAMPAIGN_CHINA :
BattleHonors.h
BATTLE_HONOR_CAMPAIGN_GLA :
BattleHonors.h
BATTLE_HONOR_CAMPAIGN_USA :
BattleHonors.h
BATTLE_HONOR_CHALLENGE :
BattleHonors.h
BATTLE_HONOR_CHALLENGE_MODE :
BattleHonors.h
BATTLE_HONOR_DOMINATION :
BattleHonors.h
BATTLE_HONOR_DOMINATION_ONLINE :
BattleHonors.h
BATTLE_HONOR_ENDURANCE :
BattleHonors.h
BATTLE_HONOR_FAIR_PLAY :
BattleHonors.h
BATTLE_HONOR_GLOBAL_GENERAL :
BattleHonors.h
BATTLE_HONOR_LADDER_CHAMP :
BattleHonors.h
BATTLE_HONOR_LOYALTY_CHINA :
BattleHonors.h
BATTLE_HONOR_LOYALTY_GLA :
BattleHonors.h
BATTLE_HONOR_LOYALTY_USA :
BattleHonors.h
BATTLE_HONOR_NOT_GAINED :
BattleHonors.h
BATTLE_HONOR_OFFICERSCLUB :
BattleHonors.h
BATTLE_HONOR_STREAK :
BattleHonors.h
BATTLE_HONOR_STREAK_ONLINE :
BattleHonors.h
BATTLE_HONOR_ULTIMATE :
BattleHonors.h
BC_APPEARS_AT_RALLY_POINT :
ThingTemplate.h
BC_INVALID :
ThingTemplate.h
BC_NUM_TYPES :
ThingTemplate.h
BC_PLACED_BY_PLAYER :
ThingTemplate.h
BETWEEN_FIRING_SHOTS :
WeaponStatus.h
BH_CHALLENGE_MASK_1 :
BattleHonors.h
BH_CHALLENGE_MASK_2 :
BattleHonors.h
BH_CHALLENGE_MASK_3 :
BattleHonors.h
BH_CHALLENGE_MASK_4 :
BattleHonors.h
BH_CHALLENGE_MASK_5 :
BattleHonors.h
BH_CHALLENGE_MASK_6 :
BattleHonors.h
BH_CHALLENGE_MASK_7 :
BattleHonors.h
BIT_CHANNEL_TIMECODED_VIS :
w3d_file.h
BIT_CHANNEL_VIS :
w3d_file.h
BM_AMIGA :
IFF.H
BM_DEFAULT :
IFF.H
BM_MCGA :
IFF.H
BODY_DAMAGED :
BodyModule.h
BODY_PRISTINE :
BodyModule.h
BODY_REALLYDAMAGED :
BodyModule.h
BODY_RUBBLE :
BodyModule.h
BODYDAMAGETYPE_COUNT :
BodyModule.h
BOMB_ICON_EXTRA_OFFSET :
Drawable.cpp
BONE_FX_MAX_BONES :
BoneFXUpdate.h
BOOBY_TRAP_SCAN_RANGE :
Object.cpp
BORDER_CORNER_LL :
Gadget.h
BORDER_CORNER_LR :
Gadget.h
BORDER_CORNER_SIZE :
W3DGameWindow.cpp
BORDER_CORNER_UL :
Gadget.h
BORDER_CORNER_UR :
Gadget.h
BORDER_HORIZONTAL_BOTTOM :
Gadget.h
BORDER_HORIZONTAL_BOTTOM_SHORT :
Gadget.h
BORDER_HORIZONTAL_TOP :
Gadget.h
BORDER_HORIZONTAL_TOP_SHORT :
Gadget.h
BORDER_LINE_SIZE :
W3DGameWindow.cpp
BORDER_VERTICAL_LEFT :
Gadget.h
BORDER_VERTICAL_LEFT_SHORT :
Gadget.h
BORDER_VERTICAL_RIGHT :
Gadget.h
BORDER_VERTICAL_RIGHT_SHORT :
Gadget.h
BOTH :
MeshDeformDefs.h
bottomLeft :
W3DRoadBuffer.h
bottomRight :
W3DRoadBuffer.h
BOX_SIDE_MIDDLE :
colmathline.cpp
BOX_SIDE_NEGATIVE :
colmathline.cpp
BOX_SIDE_POSITIVE :
colmathline.cpp
BRIDGE_MAX_TOWERS :
TerrainRoads.h
BRIDGE_TOWER_FROM_LEFT :
TerrainRoads.h
BRIDGE_TOWER_FROM_RIGHT :
TerrainRoads.h
BRIDGE_TOWER_TO_LEFT :
TerrainRoads.h
BRIDGE_TOWER_TO_RIGHT :
TerrainRoads.h
BSTATUS_IGNORE_PREREQUISITES :
ThingTemplate.h
BSTATUS_NO :
ThingTemplate.h
BSTATUS_NUM_TYPES :
ThingTemplate.h
BSTATUS_ONLY_BY_AI :
ThingTemplate.h
BSTATUS_YES :
ThingTemplate.h
BUDDY_LOADING :
PeerDefs.h
BUDDY_LOBBY :
PeerDefs.h
BUDDY_MATCHING :
PeerDefs.h
BUDDY_MAX :
PeerDefs.h
BUDDY_OFFLINE :
PeerDefs.h
BUDDY_ONLINE :
PeerDefs.h
BUDDY_PLAYING :
PeerDefs.h
BUDDY_RESETALL_CRAP :
WOLBuddyOverlay.cpp
BUDDY_STAGING :
PeerDefs.h
BUDDY_WINDOW_BUDDIES :
WOLBuddyOverlay.cpp
BUDDY_WINDOW_DIPLOMACY :
WOLBuddyOverlay.cpp
BUDDY_WINDOW_WELCOME_SCREEN :
WOLBuddyOverlay.cpp
BUFFER_TYPE_DX8 :
dx8wrapper.h
BUFFER_TYPE_DYNAMIC_DX8 :
dx8wrapper.h
BUFFER_TYPE_DYNAMIC_SORTING :
dx8wrapper.h
BUFFER_TYPE_INVALID :
dx8wrapper.h
BUFFER_TYPE_SORTING :
dx8wrapper.h
BUILDUP :
ParticleSys.h
BUTTON_DISABLED :
Properties.h
BUTTON_DISABLED_PUSHED :
Properties.h
BUTTON_ENABLED :
Properties.h
BUTTON_ENABLED_PUSHED :
Properties.h
BUTTON_HILITE :
Properties.h
BUTTON_HILITE_PUSHED :
Properties.h
BUTTON_TRANSITION_FLASH :
GameWindowTransitions.h
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