Here is a list of all enum values with links to the files they belong to:
- a -
- AABTREE_CHUNK_AABNODE : aabtreecull.cpp
- AABTREE_CHUNK_AABNODE_CONTENTS : aabtreecull.cpp
- AABTREE_CHUNK_AABNODE_INFO : aabtreecull.cpp
- AABTREE_CHUNK_AABNODE_VARIABLES : aabtreecull.cpp
- AABTREE_CHUNK_NODE_INDEX : aabtreecull.cpp
- AABTREE_CHUNK_VERSION : aabtreecull.cpp
- AABTREE_VARIABLE_NODESTRUCT : aabtreecull.cpp
- AABTREE_VARIABLE_USERDATA : aabtreecull.cpp
- AAS_Idle : AIUpdate.h
- AAS_Idle_Attack_Buildings : AIUpdate.h
- AAS_Idle_No : AIUpdate.h
- AAS_Idle_Not_While_Attacking : AIUpdate.h
- AAS_Idle_Stealthed : AIUpdate.h
- ABORT_EVENT : CHATAPI.CPP
- AC_ALL : AudioEventInfo.h
- AC_INTERRUPT : AudioEventInfo.h
- AC_LOOP : AudioEventInfo.h
- AC_POSTDELAY : AudioEventInfo.h
- AC_RANDOM : AudioEventInfo.h
- ACT_NONE : AcademyStats.h
- ACT_SUPERPOWER : AcademyStats.h
- ACT_UPGRADE_RADAR : AcademyStats.h
- ADD_CURRENT_HEALTH_TOO : BodyModule.h
- ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT : W3DModelDraw.cpp
- AHSV_Error : AudioHandleSpecialValues.h
- AHSV_FirstHandle : AudioHandleSpecialValues.h
- AHSV_Muted : AudioHandleSpecialValues.h
- AHSV_NoSound : AudioHandleSpecialValues.h
- AHSV_NotForLocal : AudioHandleSpecialValues.h
- AHSV_StopTheMusic : AudioHandleSpecialValues.h
- AHSV_StopTheMusicFade : AudioHandleSpecialValues.h
- AI_AGGRESSIVE : AI.h
- AI_ALERT : AI.h
- AI_ATTACK_AND_FOLLOW_OBJECT : AIStateMachine.h
- AI_ATTACK_AREA : AIStateMachine.h
- AI_ATTACK_MOVE_TO : AIStateMachine.h
- AI_ATTACK_OBJECT : AIStateMachine.h
- AI_ATTACK_POSITION : AIStateMachine.h
- AI_ATTACK_SQUAD : AIStateMachine.h
- AI_ATTACKFOLLOW_WAYPOINT_PATH_AS_INDIVIDUALS : AIStateMachine.h
- AI_ATTACKFOLLOW_WAYPOINT_PATH_AS_TEAM : AIStateMachine.h
- AI_BUSY : AIStateMachine.h
- AI_COMBATDROP : AIStateMachine.h
- AI_DEAD : AIStateMachine.h
- AI_DEBUG_CELLS : AI.h
- AI_DEBUG_END : AI.h
- AI_DEBUG_GROUND_PATHS : AI.h
- AI_DEBUG_NONE : AI.h
- AI_DEBUG_PATHS : AI.h
- AI_DEBUG_TERRAIN : AI.h
- AI_DEBUG_ZONES : AI.h
- AI_DOCK : AIStateMachine.h
- AI_DOCK_ADVANCE_POSITION : AIDock.h
- AI_DOCK_APPROACH : AIDock.h
- AI_DOCK_MOVE_TO_DOCK : AIDock.h
- AI_DOCK_MOVE_TO_ENTRY : AIDock.h
- AI_DOCK_MOVE_TO_EXIT : AIDock.h
- AI_DOCK_MOVE_TO_RALLY : AIDock.h
- AI_DOCK_PROCESS_DOCK : AIDock.h
- AI_DOCK_WAIT_FOR_CLEARANCE : AIDock.h
- AI_ENTER : AIStateMachine.h
- AI_EXIT : AIStateMachine.h
- AI_EXIT_INSTANTLY : AIStateMachine.h
- AI_FACE_OBJECT : AIStateMachine.h
- AI_FACE_POSITION : AIStateMachine.h
- AI_FOLLOW_EXITPRODUCTION_PATH : AIStateMachine.h
- AI_FOLLOW_PATH : AIStateMachine.h
- AI_FOLLOW_WAYPOINT_PATH_AS_INDIVIDUALS : AIStateMachine.h
- AI_FOLLOW_WAYPOINT_PATH_AS_INDIVIDUALS_EXACT : AIStateMachine.h
- AI_FOLLOW_WAYPOINT_PATH_AS_TEAM : AIStateMachine.h
- AI_FOLLOW_WAYPOINT_PATH_AS_TEAM_EXACT : AIStateMachine.h
- AI_FORCE_ATTACK_OBJECT : AIStateMachine.h
- AI_GET_REPAIRED : AIStateMachine.h
- AI_GUARD : AIStateMachine.h
- AI_GUARD_ATTACK_AGGRESSOR : AIGuard.h
- AI_GUARD_GET_CRATE : AIGuard.h
- AI_GUARD_IDLE : AIGuard.h
- AI_GUARD_INNER : AIGuard.h
- AI_GUARD_OUTER : AIGuard.h
- AI_GUARD_RETALIATE : AIStateMachine.h
- AI_GUARD_RETALIATE_ATTACK_AGGRESSOR : AIGuardRetaliate.h
- AI_GUARD_RETALIATE_GET_CRATE : AIGuardRetaliate.h
- AI_GUARD_RETALIATE_IDLE : AIGuardRetaliate.h
- AI_GUARD_RETALIATE_INNER : AIGuardRetaliate.h
- AI_GUARD_RETALIATE_OUTER : AIGuardRetaliate.h
- AI_GUARD_RETALIATE_RETURN : AIGuardRetaliate.h
- AI_GUARD_RETURN : AIGuard.h
- AI_GUARD_TUNNEL_NETWORK : AIStateMachine.h
- AI_HACK_INTERNET : AIStateMachine.h
- AI_HUNT : AIStateMachine.h
- AI_IDLE : AIStateMachine.h
- AI_INVALID : AI.h
- AI_MOVE_AND_DELETE : AIStateMachine.h
- AI_MOVE_AND_EVACUATE : AIStateMachine.h
- AI_MOVE_AND_EVACUATE_AND_EXIT : AIStateMachine.h
- AI_MOVE_AND_TIGHTEN : AIStateMachine.h
- AI_MOVE_AWAY_FROM_REPULSORS : AIStateMachine.h
- AI_MOVE_OUT_OF_THE_WAY : AIStateMachine.h
- AI_MOVE_TO : AIStateMachine.h
- AI_NORMAL : AI.h
- AI_PANIC : AIStateMachine.h
- AI_PASSIVE : AI.h
- AI_PICK_UP_CRATE : AIStateMachine.h
- AI_RAPPEL_INTO : AIStateMachine.h
- AI_SLEEP : AI.h
- AI_TN_GUARD_ATTACK_AGGRESSOR : AITNGuard.h
- AI_TN_GUARD_GET_CRATE : AITNGuard.h
- AI_TN_GUARD_IDLE : AITNGuard.h
- AI_TN_GUARD_INNER : AITNGuard.h
- AI_TN_GUARD_OUTER : AITNGuard.h
- AI_TN_GUARD_RETURN : AITNGuard.h
- AI_VISIONFACTOR_GUARDINNER : AI.h
- AI_VISIONFACTOR_MOOD : AI.h
- AI_VISIONFACTOR_OWNERTYPE : AI.h
- AI_WAIT : AIStateMachine.h
- AI_WANDER : AIStateMachine.h
- AI_WANDER_IN_PLACE : AIStateMachine.h
- AICMD_ATTACK_AREA : AI.h
- AICMD_ATTACK_OBJECT : AI.h
- AICMD_ATTACK_POSITION : AI.h
- AICMD_ATTACK_TEAM : AI.h
- AICMD_ATTACKFOLLOW_WAYPOINT_PATH : AI.h
- AICMD_ATTACKFOLLOW_WAYPOINT_PATH_AS_TEAM : AI.h
- AICMD_ATTACKMOVE_TO_POSITION : AI.h
- AICMD_BUSY : AI.h
- AICMD_COMBATDROP : AI.h
- AICMD_COMMANDBUTTON : AI.h
- AICMD_COMMANDBUTTON_OBJ : AI.h
- AICMD_COMMANDBUTTON_POS : AI.h
- AICMD_DEPLOY_ASSAULT_RETURN : AI.h
- AICMD_DOCK : AI.h
- AICMD_ENTER : AI.h
- AICMD_EVACUATE : AI.h
- AICMD_EVACUATE_INSTANTLY : AI.h
- AICMD_EXECUTE_RAILED_TRANSPORT : AI.h
- AICMD_EXIT : AI.h
- AICMD_EXIT_INSTANTLY : AI.h
- AICMD_FACE_OBJECT : AI.h
- AICMD_FACE_POSITION : AI.h
- AICMD_FOLLOW_EXITPRODUCTION_PATH : AI.h
- AICMD_FOLLOW_PATH : AI.h
- AICMD_FOLLOW_PATH_APPEND : AI.h
- AICMD_FOLLOW_USER_PATH : AI.h
- AICMD_FOLLOW_WAYPOINT_PATH : AI.h
- AICMD_FOLLOW_WAYPOINT_PATH_AS_TEAM : AI.h
- AICMD_FOLLOW_WAYPOINT_PATH_AS_TEAM_EXACT : AI.h
- AICMD_FOLLOW_WAYPOINT_PATH_EXACT : AI.h
- AICMD_FORCE_ATTACK_OBJECT : AI.h
- AICMD_GET_HEALED : AI.h
- AICMD_GET_REPAIRED : AI.h
- AICMD_GO_PRONE : AI.h
- AICMD_GUARD_AREA : AI.h
- AICMD_GUARD_OBJECT : AI.h
- AICMD_GUARD_POSITION : AI.h
- AICMD_GUARD_RETALIATE : AI.h
- AICMD_GUARD_TUNNEL_NETWORK : AI.h
- AICMD_HACK_INTERNET : AI.h
- AICMD_HUNT : AI.h
- AICMD_IDLE : AI.h
- AICMD_MOVE_AWAY_FROM_UNIT : AI.h
- AICMD_MOVE_TO_OBJECT : AI.h
- AICMD_MOVE_TO_POSITION : AI.h
- AICMD_MOVE_TO_POSITION_AND_EVACUATE : AI.h
- AICMD_MOVE_TO_POSITION_AND_EVACUATE_AND_EXIT : AI.h
- AICMD_MOVE_TO_POSITION_EVEN_IF_SLEEPING : AI.h
- AICMD_NO_COMMAND : AI.h
- AICMD_NUM_COMMANDS : AI.h
- AICMD_PANIC : AI.h
- AICMD_RAPPEL_INTO : AI.h
- AICMD_REPAIR : AI.h
- AICMD_RESUME_CONSTRUCTION : AI.h
- AICMD_TIGHTEN_TO_POSITION : AI.h
- AICMD_WANDER : AI.h
- AICMD_WANDER_IN_PLACE : AI.h
- AIRF_SPECIAL_A10_THUNDERBOLT_STRIKE : SpecialPowerType.h
- AIRF_SPECIAL_CARPET_BOMB : SpecialPowerType.h
- AIRF_SPECIAL_DAISY_CUTTER : SpecialPowerType.h
- AIRF_SPECIAL_SPECTRE_GUNSHIP : SpecialPowerType.h
- ALIGNING_TURRETS : DeployStyleAIUpdate.h
- ALLEXIT : wolapi.h
- ALLIES : GameCommon.h
- ALLOW_ALLIES : PlayerList.h
- ALLOW_ENEMIES : PlayerList.h
- ALLOW_MINE_TARGET : ControlBar.h
- ALLOW_NEUTRAL : PlayerList.h
- ALLOW_SAME_PLAYER : PlayerList.h
- ALLOW_SHRUBBERY_TARGET : ControlBar.h
- ALPHA_JOIN : W3DRoadBuffer.h
- ALT : MetaEvent.h
- ALWAYS_RENDER : ParticleSys.h
- AM_BOX_CHECKED : AlphaModifier.cpp
- AM_INITIALIZE : AlphaModifier.cpp
- AM_NOTHING : AlphaModifier.cpp
- AM_UPDATE_DATA : AlphaModifier.cpp
- ANIM_2D_INVALID : Anim2D.h
- ANIM_2D_LOOP : Anim2D.h
- ANIM_2D_LOOP_BACKWARDS : Anim2D.h
- ANIM_2D_NUM_MODES : Anim2D.h
- ANIM_2D_ONCE : Anim2D.h
- ANIM_2D_ONCE_BACKWARDS : Anim2D.h
- ANIM_2D_PING_PONG : Anim2D.h
- ANIM_2D_PING_PONG_BACKWARDS : Anim2D.h
- ANIM_2D_STATUS_COMPLETE : Anim2D.h
- ANIM_2D_STATUS_FROZEN : Anim2D.h
- ANIM_2D_STATUS_NONE : Anim2D.h
- ANIM_2D_STATUS_REVERSED : Anim2D.h
- ANIM_CHANNEL_ADAPTIVEDELTA_Q : w3d_file.h
- ANIM_CHANNEL_ADAPTIVEDELTA_X : w3d_file.h
- ANIM_CHANNEL_ADAPTIVEDELTA_Y : w3d_file.h
- ANIM_CHANNEL_ADAPTIVEDELTA_Z : w3d_file.h
- ANIM_CHANNEL_Q : w3d_file.h
- ANIM_CHANNEL_TIMECODED_Q : w3d_file.h
- ANIM_CHANNEL_TIMECODED_X : w3d_file.h
- ANIM_CHANNEL_TIMECODED_Y : w3d_file.h
- ANIM_CHANNEL_TIMECODED_Z : w3d_file.h
- ANIM_CHANNEL_X : w3d_file.h
- ANIM_CHANNEL_XR : w3d_file.h
- ANIM_CHANNEL_Y : w3d_file.h
- ANIM_CHANNEL_YR : w3d_file.h
- ANIM_CHANNEL_Z : w3d_file.h
- ANIM_CHANNEL_ZR : w3d_file.h
- ANIM_FLAVOR_ADAPTIVE_DELTA : w3d_file.h
- ANIM_FLAVOR_TIMECODED : w3d_file.h
- ANIM_FLAVOR_VALID : w3d_file.h
- ANIM_IDLE : W3DModelDraw.cpp
- ANIM_NORMAL : W3DModelDraw.cpp
- ANIMS_COPIED_FROM_DEFAULT_STATE : W3DModelDraw.cpp
- AP_CRITICAL : AudioEventInfo.h
- AP_HIGH : AudioEventInfo.h
- AP_LOW : AudioEventInfo.h
- AP_LOWEST : AudioEventInfo.h
- AP_NORMAL : AudioEventInfo.h
- APPROACH : DeliverPayloadAIUpdate.h
- AR_Pause : AudioRequest.h
- AR_Play : AudioRequest.h
- AR_Stop : AudioRequest.h
- AREA_EFFECT : ParticleSys.h
- ARG : BabylonDlg.cpp
- ARGUMENTDATATYPE_BOOLEAN : MessageStream.h
- ARGUMENTDATATYPE_DRAWABLEID : MessageStream.h
- ARGUMENTDATATYPE_INTEGER : MessageStream.h
- ARGUMENTDATATYPE_LOCATION : MessageStream.h
- ARGUMENTDATATYPE_OBJECTID : MessageStream.h
- ARGUMENTDATATYPE_PIXEL : MessageStream.h
- ARGUMENTDATATYPE_PIXELREGION : MessageStream.h
- ARGUMENTDATATYPE_REAL : MessageStream.h
- ARGUMENTDATATYPE_TEAMID : MessageStream.h
- ARGUMENTDATATYPE_TIMESTAMP : MessageStream.h
- ARGUMENTDATATYPE_UNKNOWN : MessageStream.h
- ARGUMENTDATATYPE_WIDECHAR : MessageStream.h
- ARMORSET_COUNT : ArmorSet.h
- ARMORSET_CRATE_UPGRADE_ONE : ArmorSet.h
- ARMORSET_CRATE_UPGRADE_TWO : ArmorSet.h
- ARMORSET_ELITE : ArmorSet.h
- ARMORSET_HERO : ArmorSet.h
- ARMORSET_PLAYER_UPGRADE : ArmorSet.h
- ARMORSET_SECOND_LIFE : ArmorSet.h
- ARMORSET_VETERAN : ArmorSet.h
- ARMORSET_WEAK_VERSUS_BASEDEFENSES : ArmorSet.h
- AS_DOZER : WorkerAIUpdate.cpp
- AS_SUPPLY_TRUCK : WorkerAIUpdate.cpp
- ASSAULTING : AssaultTransportAIUpdate.h
- AT_END : Scripts.cpp
- AT_Music : AudioEventInfo.h
- AT_SoundEffect : AudioEventInfo.h
- AT_Streaming : AudioEventInfo.h
- ATTACK_CONTINUED_TARGET : GameCommon.h
- ATTACK_CONTINUED_TARGET_FORCED : GameCommon.h
- ATTACK_NEW_TARGET : GameCommon.h
- ATTACK_NEW_TARGET_FORCED : GameCommon.h
- ATTACK_OBJECTS_POSITION : ControlBar.h
- ATTACK_TUNNEL_NETWORK_GUARD : GameCommon.h
- ATTACKRESULT_INVALID_SHOT : WeaponSet.h
- ATTACKRESULT_NOT_POSSIBLE : WeaponSet.h
- ATTACKRESULT_POSSIBLE : WeaponSet.h
- ATTACKRESULT_POSSIBLE_AFTER_MOVING : WeaponSet.h
- AUDIO_EVENT_DONE : AUD_Events.cpp
- AUDIO_EVENT_NEW : AUD_Events.cpp
- AUDIO_EVENT_PLAYING : AUD_Events.cpp
- AUDIO_EVENT_START_PLAYING : AUD_Events.cpp
- AUDIO_EVENT_WAITING : AUD_Events.cpp
- AudioAffect_All : AudioAffect.h
- AudioAffect_Music : AudioAffect.h
- AudioAffect_Sound : AudioAffect.h
- AudioAffect_Sound3D : AudioAffect.h
- AudioAffect_Speech : AudioAffect.h
- AudioAffect_SystemSetting : AudioAffect.h
- AUTO_RELOAD : Weapon.h
- AXIS_A0 : colmathaabtri.cpp, colmathobbobb.cpp, colmathobbtri.cpp
- AXIS_A0B0 : colmathobbobb.cpp
- AXIS_A0B1 : colmathobbobb.cpp
- AXIS_A0B2 : colmathobbobb.cpp
- AXIS_A0E0 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A0E1 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A0E2 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A1 : colmathaabtri.cpp, colmathobbobb.cpp, colmathobbtri.cpp
- AXIS_A1B0 : colmathobbobb.cpp
- AXIS_A1B1 : colmathobbobb.cpp
- AXIS_A1B2 : colmathobbobb.cpp
- AXIS_A1E0 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A1E1 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A1E2 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A2 : colmathaabtri.cpp, colmathobbobb.cpp, colmathobbtri.cpp
- AXIS_A2B0 : colmathobbobb.cpp
- AXIS_A2B1 : colmathobbobb.cpp
- AXIS_A2B2 : colmathobbobb.cpp
- AXIS_A2E0 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A2E1 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_A2E2 : colmathaabtri.cpp, colmathobbtri.cpp
- AXIS_B0 : colmathobbobb.cpp
- AXIS_B1 : colmathobbobb.cpp
- AXIS_B2 : colmathobbobb.cpp
- AXIS_N : colmathaabtri.cpp, colmathobbtri.cpp