Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all enums with links to the files they belong to:
- w -
W3D_SURFACE_TYPES :
w3d_file.h
W3DToppleState :
W3DTreeBuffer.h
waveType :
W3DWaterTracks.cpp
WaypointID :
TerrainLogic.h
WeaponAffectsMaskType :
Weapon.h
WeaponAntiMaskType :
Weapon.h
WeaponBonusConditionType :
Weapon.h
WeaponChoiceCriteria :
WeaponSet.h
WeaponCollideMaskType :
Weapon.h
WeaponLockType :
WeaponSet.h
WeaponPrefireType :
Weapon.h
WeaponReloadType :
Weapon.h
WeaponSetConditionType :
WeaponSet.h
WeaponSetType :
WeaponSetType.h
WeaponSlotType :
GameType.h
WeaponStatus :
WeaponStatus.h
Weather :
GameType.h
WhichTurretType :
GameCommon.h
WindowMsgHandledType :
GameWindow.h
WindowVideoPlayType :
WindowVideoManager.h
WindowVideoStates :
WindowVideoManager.h
WinInputReturnCode :
GameWindow.h
WorldAnimationOptions :
InGameUI.h
WW3DErrorType :
w3derr.h
WW3DFormat :
ww3dformat.h
WW3DZFormat :
ww3dformat.h
WWKey_Type :
keyboard.h
Generated by
1.13.2